/datum/crafting_recipe/bola name = "Bola" result = /obj/item/restraints/legcuffs/bola reqs = list( /obj/item/restraints/handcuffs/cable = 1, /obj/item/stack/sheet/iron = 6, ) time = 2 SECONDS //faster than crafting them by hand! category = CAT_WEAPON_RANGED /datum/crafting_recipe/gonbola name = "Gonbola" result = /obj/item/restraints/legcuffs/bola/gonbola reqs = list( /obj/item/restraints/handcuffs/cable = 1, /obj/item/stack/sheet/iron = 6, /obj/item/stack/sheet/animalhide/gondola = 1, ) time = 4 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/receiver name = "Modular Rifle Receiver" tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER) result = /obj/item/weaponcrafting/receiver reqs = list( /obj/item/stack/sheet/iron = 5, /obj/item/stack/sticky_tape = 1, /obj/item/screwdriver = 1, /obj/item/assembly/mousetrap = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/riflestock name = "Wooden Rifle Stock" tool_paths = list(/obj/item/hatchet) result = /obj/item/weaponcrafting/stock reqs = list( /obj/item/stack/sheet/mineral/wood = 8, /obj/item/stack/sticky_tape = 1, ) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/gun_maint_kit name = "Makeshift Gun Maintenance Kit" tool_behaviors = list(TOOL_WRENCH, TOOL_WELDER, TOOL_SCREWDRIVER) result = /obj/item/gun_maintenance_supplies/makeshift reqs = list( /obj/item/stack/sheet/iron = 5, /obj/item/stack/sticky_tape = 1, /obj/item/pipe = 1, /obj/item/stack/sheet/cloth = 2, ) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/advancedegun name = "Advanced Energy Gun" result = /obj/item/gun/energy/e_gun/nuclear reqs = list( /obj/item/gun/energy/e_gun = 1, /obj/item/weaponcrafting/gunkit/nuclear = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/advancedegun/New() ..() blacklist += subtypesof(/obj/item/gun/energy/e_gun) /datum/crafting_recipe/tempgun name = "Temperature Gun" result = /obj/item/gun/energy/temperature reqs = list( /obj/item/gun/energy/disabler = 1, /obj/item/weaponcrafting/gunkit/temperature = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/tempgun/New() ..() blacklist += subtypesof(/obj/item/gun/energy/e_gun) /datum/crafting_recipe/beam_rifle name = "Event Horizon Anti-Existential Beam Rifle" result = /obj/item/gun/energy/event_horizon reqs = list( /obj/item/assembly/signaler/anomaly/flux = 2, /obj/item/assembly/signaler/anomaly/grav = 1, /obj/item/assembly/signaler/anomaly/vortex = (MAX_CORES_VORTEX - 1), /obj/item/assembly/signaler/anomaly/bluespace = 1, /obj/item/weaponcrafting/gunkit/beam_rifle = 1, ) time = 30 SECONDS //Maybe the delay will make you reconsider your choices category = CAT_WEAPON_RANGED /datum/crafting_recipe/ebow name = "Energy Crossbow" result = /obj/item/gun/energy/recharge/ebow/large reqs = list( /obj/item/gun/energy/recharge/kinetic_accelerator = 1, /obj/item/weaponcrafting/gunkit/ebow = 1, /datum/reagent/uranium/radium = 15, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/xraylaser name = "X-ray Laser Gun" result = /obj/item/gun/energy/xray reqs = list( /obj/item/gun/energy/laser = 1, /obj/item/weaponcrafting/gunkit/xray = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/xraylaser/New() ..() blacklist += subtypesof(/obj/item/gun/energy/laser) /datum/crafting_recipe/hellgun name = "Hellfire Laser Gun" result = /obj/item/gun/energy/laser/hellgun reqs = list( /obj/item/gun/energy/laser = 1, /obj/item/weaponcrafting/gunkit/hellgun = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/hellgun/New() ..() blacklist += subtypesof(/obj/item/gun/energy/laser) /datum/crafting_recipe/ioncarbine name = "Ion Carbine" result = /obj/item/gun/energy/ionrifle/carbine reqs = list( /obj/item/gun/energy/laser = 1, /obj/item/weaponcrafting/gunkit/ion = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/ioncarbine/New() ..() blacklist += subtypesof(/obj/item/gun/energy/laser) /datum/crafting_recipe/teslacannon name = "Tesla Cannon" result = /obj/item/gun/energy/tesla_cannon reqs = list( /obj/item/assembly/signaler/anomaly/flux = 1, /obj/item/weaponcrafting/gunkit/tesla = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but name = "Pneumatic Cannon" result = /obj/item/pneumatic_cannon/ghetto tool_behaviors = list(TOOL_WELDER, TOOL_WRENCH) reqs = list( /obj/item/stack/sheet/iron = 4, /obj/item/stack/package_wrap = 8, /obj/item/pipe = 2, ) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/flamethrower name = "Flamethrower" result = /obj/item/flamethrower reqs = list( /obj/item/weldingtool = 1, /obj/item/assembly/igniter = 1, /obj/item/stack/rods = 1, ) parts = list( /obj/item/assembly/igniter = 1, /obj/item/weldingtool = 1, ) tool_behaviors = list(TOOL_SCREWDRIVER) time = 1 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/pipegun name = "Pipegun" result = /obj/item/gun/ballistic/rifle/boltaction/pipegun reqs = list( /obj/item/weaponcrafting/receiver = 1, /obj/item/pipe = 2, /obj/item/weaponcrafting/stock = 1, /obj/item/storage/toolbox = 1, // for the screws /obj/item/stack/sticky_tape = 1, ) tool_behaviors = list(TOOL_SCREWDRIVER) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/pipepistol name = "Pipe Pistol" result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/pistol reqs = list( /obj/item/weaponcrafting/receiver = 1, /obj/item/pipe = 1, /obj/item/stock_parts/servo = 2, /obj/item/stack/sheet/mineral/wood = 4, /obj/item/storage/toolbox = 1, // for the screws /obj/item/stack/sticky_tape = 1, ) tool_paths = list(/obj/item/hatchet) tool_behaviors = list(TOOL_SCREWDRIVER) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/rebarxbow name = "Heated Rebar Crossbow" result = /obj/item/gun/ballistic/rifle/rebarxbow reqs = list( /obj/item/stack/rods = 6, /obj/item/stack/cable_coil = 12, /obj/item/inducer = 1, ) blacklist = list( /obj/item/inducer/sci, ) tool_behaviors = list(TOOL_WELDER) time = 5 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/rebarxbowforced name = "Forced Rebar Crossbow" desc = "A much quicker reload... for a chance of shooting yourself when you fire it." result = /obj/item/gun/ballistic/rifle/rebarxbow/forced reqs = list( /obj/item/gun/ballistic/rifle/rebarxbow = 1, ) blacklist = list( /obj/item/gun/ballistic/rifle/rebarxbow/forced, /obj/item/gun/ballistic/rifle/rebarxbow/syndie, ) tool_behaviors = list(TOOL_CROWBAR) time = 1 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/pipegun_prime name = "Regal Pipegun" result = /obj/item/gun/ballistic/rifle/boltaction/pipegun/prime reqs = list( /obj/item/gun/ballistic/rifle/boltaction/pipegun = 1, /obj/item/food/deadmouse = 1, /datum/reagent/consumable/grey_bull = 20, /obj/item/spear = 1, /obj/item/storage/toolbox = 1, /obj/item/clothing/head/costume/crown = 1, // Any ol' crown will do ) tool_behaviors = list(TOOL_SCREWDRIVER) tool_paths = list(/obj/item/clothing/gloves/color/yellow, /obj/item/clothing/mask/gas, /obj/item/melee/baton/security/cattleprod) time = 15 SECONDS //contemplate for a bit category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/deagle_prime //When you factor in the makarov (7 tc), the toolbox (1 tc), and the emag (3 tc), this comes to a total of 18 TC or thereabouts. Igorning the 20k pricetag, obviously. name = "Regal Condor" result = /obj/item/gun/ballistic/automatic/pistol/deagle/regal reqs = list( /obj/item/gun/ballistic/automatic/pistol = 1, /obj/item/stack/sheet/mineral/gold = 25, /obj/item/stack/sheet/mineral/silver = 25, /obj/item/food/donkpocket = 1, /obj/item/stack/telecrystal = 4, /obj/item/clothing/head/costume/crown/fancy = 1, //the captain's crown /obj/item/storage/toolbox/syndicate = 1, /obj/item/stack/sheet/iron = 10, ) tool_behaviors = list(TOOL_SCREWDRIVER) tool_paths = list( /obj/item/clothing/under/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/item/card/emag ) time = 30 SECONDS category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/deagle_prime/New() ..() blacklist += subtypesof(/obj/item/gun/ballistic/automatic/pistol) /datum/crafting_recipe/deagle_prime_mag name = "Regal Condor Magazine (10mm Reaper)" result = /obj/item/ammo_box/magazine/r10mm reqs = list( /obj/item/stack/sheet/iron = 10, /obj/item/stack/sheet/mineral/gold = 10, /obj/item/stack/sheet/mineral/silver = 10, /obj/item/stack/sheet/mineral/plasma = 10, /obj/item/food/donkpocket = 1, //Station mass murder, as sponsored by Donk Co. ) tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER) tool_paths = list( /obj/item/clothing/under/syndicate, /obj/item/clothing/mask/gas/syndicate, /obj/item/card/emag, /obj/item/gun/ballistic/automatic/pistol/deagle/regal ) time = 5 SECONDS category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/pipe_organ_gun name = "Pipe Organ Gun" tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER) result = /obj/structure/mounted_gun/pipe reqs = list( /obj/item/pipe = 8, /obj/item/stack/sheet/mineral/wood = 15, /obj/item/stack/sheet/iron = 10, /obj/item/storage/toolbox = 1, /obj/item/stack/rods = 10, /obj/item/assembly/igniter = 2, ) time = 15 SECONDS category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY /datum/crafting_recipe/trash_cannon name = "Trash Cannon" tool_behaviors = list(TOOL_WELDER, TOOL_SCREWDRIVER) result = /obj/structure/cannon/trash reqs = list( /obj/item/melee/skateboard/improvised = 1, /obj/item/tank/internals/oxygen = 1, /datum/reagent/drug/maint/tar = 15, /obj/item/restraints/handcuffs/cable = 1, /obj/item/storage/toolbox = 1, ) category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/laser_musket name = "Laser Musket" result = /obj/item/gun/energy/laser/musket reqs = list( /obj/item/weaponcrafting/stock = 1, /obj/item/stack/cable_coil = 15, /obj/item/stack/rods = 4, /obj/item/stock_parts/micro_laser = 1, /obj/item/stock_parts/capacitor = 1, /obj/item/reagent_containers/cup/glass/drinkingglass = 2, ) tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/laser_musket_prime name = "Heroic Laser Musket" result = /obj/item/gun/energy/laser/musket/prime reqs = list( /obj/item/gun/energy/laser/musket = 1, /obj/item/stack/cable_coil = 15, /obj/item/stack/sheet/mineral/silver = 5, /obj/item/stock_parts/water_recycler = 1, /datum/reagent/consumable/nuka_cola = 15, ) tool_behaviors = list(TOOL_SCREWDRIVER) tool_paths = list(/obj/item/clothing/head/cowboy, /obj/item/clothing/shoes/cowboy) time = 30 SECONDS //contemplate for a bit category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/smoothbore_disabler name = "Smoothbore Disabler" result = /obj/item/gun/energy/disabler/smoothbore reqs = list( /obj/item/weaponcrafting/stock = 1, //it becomes the grip /obj/item/stack/cable_coil = 5, /obj/item/pipe = 1, /obj/item/stock_parts/micro_laser = 1, /obj/item/stock_parts/power_store/cell = 1, /obj/item/assembly/mousetrap = 1, ) tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WRENCH) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/smoothbore_disabler_prime name = "Elite Smoothbore Disabler" result = /obj/item/gun/energy/disabler/smoothbore/prime reqs = list( /obj/item/gun/energy/disabler/smoothbore = 1, /obj/item/stack/sheet/mineral/gold = 5, /obj/item/stock_parts/power_store/cell/hyper = 1, /datum/reagent/reaction_agent/speed_agent = 10, ) tool_behaviors = list(TOOL_SCREWDRIVER) time = 20 SECONDS category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/shortbow name = "Shortbow" result = /obj/item/gun/ballistic/bow/shortbow reqs = list( /obj/item/stack/sheet/mineral/wood = 4, /obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/iron = 1, ) tool_paths = list( /obj/item/hatchet, ) time = 30 SECONDS category = CAT_WEAPON_RANGED crafting_flags = CRAFT_CHECK_DENSITY | CRAFT_MUST_BE_LEARNED /datum/crafting_recipe/ashenbow name = "Ashen Bow" result = /obj/item/gun/ballistic/bow/ashenbow reqs = list( /obj/item/stack/sheet/bone = 6, /obj/item/stack/sheet/sinew = 3, /obj/item/stack/sheet/leather = 1, ) time = 30 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/photoncannon name = "Photon Cannon" result = /obj/item/gun/energy/photon reqs = list( /obj/item/assembly/signaler/anomaly/flux = 1, /obj/item/weaponcrafting/gunkit/photon = 1, ) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/sks name = "Sakhno SKS semi-automatic rifle" result = /obj/item/gun/ballistic/rifle/sks/empty reqs = list( /obj/item/weaponcrafting/stock = 1, /obj/item/weaponcrafting/receiver = 1, /obj/item/weaponcrafting/gunkit/sks = 1, ) tool_behaviors = list(TOOL_SCREWDRIVER) time = 10 SECONDS category = CAT_WEAPON_RANGED /datum/crafting_recipe/dimensional_bombcore name = "Multi-Dimensional Payload" result = /obj/item/bombcore/dimensional reqs = list( /obj/item/gibtonite = 1, /obj/item/grenade/chem_grenade = 2, /obj/item/assembly/signaler/anomaly/dimensional = 1, ) tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WELDER) time = 12 SECONDS category = CAT_WEAPON_RANGED steps = list( "use high quality gibtonite and advanced release or large grenades for better yield", )