/datum/component/igniter var/fire_stacks var/fire_type /datum/component/igniter/Initialize(fire_stacks = 1, fire_type = /datum/status_effect/fire_handler/fire_stacks) if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent) && !isprojectilespell(parent) && !isbasicmob(parent)) return COMPONENT_INCOMPATIBLE src.fire_stacks = fire_stacks src.fire_type = fire_type /datum/component/igniter/RegisterWithParent() if(ismachinery(parent) || isstructure(parent) || isgun(parent) || isprojectilespell(parent)) // turrets, etc RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, PROC_REF(projectile_hit)) else if(isitem(parent)) RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, PROC_REF(item_afterattack)) else if(isbasicmob(parent)) RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(unarmed_attack)) /datum/component/igniter/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_POST_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT)) /datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, list/modifiers) SIGNAL_HANDLER do_igniter(target) /datum/component/igniter/proc/unarmed_attack(mob/living/source, atom/target, proximity, modifiers) SIGNAL_HANDLER do_igniter(target) /datum/component/igniter/proc/projectile_hit(datum/fired_from, atom/movable/firer, atom/target, Angle) SIGNAL_HANDLER do_igniter(target) /datum/component/igniter/proc/do_igniter(atom/target) if(isliving(target)) var/mob/living/L = target L.adjust_fire_stacks(fire_stacks, fire_type) L.ignite_mob()