///This component allows something to be when crossed, for example for cockroaches. /datum/component/squashable ///Chance on crossed to be squashed var/squash_chance = 50 ///How much brute is applied when mob is squashed var/squash_damage = 1 ///Squash flags, for extra checks etcetera. var/squash_flags = NONE ///Special callback to call on squash instead, for things like hauberoach var/datum/callback/on_squash_callback ///signal list given to connect_loc var/static/list/loc_connections = list( COMSIG_ATOM_ENTERED = PROC_REF(on_entered), ) /datum/component/squashable/Initialize(squash_chance, squash_damage, squash_flags, squash_callback) . = ..() if(!isliving(parent)) return COMPONENT_INCOMPATIBLE if(squash_chance) src.squash_chance = squash_chance if(squash_damage) src.squash_damage = squash_damage if(squash_flags) src.squash_flags = squash_flags if(!src.on_squash_callback && squash_callback) on_squash_callback = CALLBACK(parent, squash_callback) AddComponent(/datum/component/connect_loc_behalf, parent, loc_connections) /datum/component/squashable/Destroy(force) on_squash_callback = null return ..() ///Handles the squashing of the mob /datum/component/squashable/proc/on_entered(turf/source_turf, atom/movable/crossing_movable) SIGNAL_HANDLER if(parent == crossing_movable) return var/mob/living/parent_as_living = parent if((squash_flags & SQUASHED_DONT_SQUASH_IN_CONTENTS) && !isturf(parent_as_living.loc)) return if((squash_flags & SQUASHED_SHOULD_BE_DOWN) && parent_as_living.body_position != LYING_DOWN) return var/should_squash = ((squash_flags & SQUASHED_ALWAYS_IF_DEAD) && parent_as_living.stat == DEAD) || prob(squash_chance) if(should_squash && on_squash_callback) if(on_squash_callback.Invoke(parent_as_living, crossing_movable)) return //Everything worked, we're done! if(isliving(crossing_movable)) var/mob/living/crossing_mob = crossing_movable if(crossing_mob.mob_size > MOB_SIZE_SMALL && !(crossing_mob.movement_type & MOVETYPES_NOT_TOUCHING_GROUND)) if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM)) crossing_mob.visible_message(span_notice("[crossing_mob] carefully steps over [parent_as_living]."), span_notice("You carefully step over [parent_as_living] to avoid hurting it.")) return if(should_squash) crossing_mob.visible_message(span_notice("[crossing_mob] squashed [parent_as_living]."), span_notice("You squashed [parent_as_living].")) Squish(parent_as_living) else parent_as_living.visible_message(span_notice("[parent_as_living] avoids getting crushed.")) else if(isstructure(crossing_movable)) if(should_squash) crossing_movable.visible_message(span_notice("[parent_as_living] is crushed under [crossing_movable].")) Squish(parent_as_living) else parent_as_living.visible_message(span_notice("[parent_as_living] avoids getting crushed.")) /datum/component/squashable/proc/Squish(mob/living/target) if(squash_flags & SQUASHED_SHOULD_BE_GIBBED) target.gib(DROP_ALL_REMAINS) else target.adjustBruteLoss(squash_damage) /datum/component/squashable/UnregisterFromParent() . = ..() qdel(GetComponent(/datum/component/connect_loc_behalf))