/** * Two Handed Component * * When applied to an item it will make it two handed * Only one of the component can exist on an item. */ /datum/component/two_handed dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS /// Are we holding the two handed item properly var/wielded = FALSE /// The multiplier applied to force when wielded, does not work with force_wielded, and force_unwielded var/force_multiplier = 1 /// The force of the item when weilded var/force_wielded = 0 /// The force of the item when unweilded var/force_unwielded = 0 /// Boolean whether to play sound when wielded var/wieldsound = FALSE /// Boolean whether to play sound when unwielded var/unwieldsound = FALSE /// Boolean whether to play sound on attack, if wielded var/attacksound = FALSE /// Boolean on whether it has to be held in both hands var/require_twohands = FALSE /// The icon that will be used when wielded var/icon_wielded = FALSE /// Reference to the offhand created for the item var/obj/item/offhand/offhand_item = null /// The amount of increase recived from sharpening the item var/sharpened_increase = 0 /// A callback on the parent to be called when the item is wielded var/datum/callback/wield_callback /// A callback on the parent to be called when the item is unwielded var/datum/callback/unwield_callback /** * Two Handed component * * vars: * * require_twohands (optional) Does the item need both hands to be carried * * wieldsound (optional) The sound to play when wielded * * unwieldsound (optional) The sound to play when unwielded * * attacksound (optional) The sound to play when wielded and attacking * * force_multiplier (optional) The force multiplier when wielded, do not use with force_wielded, and force_unwielded * * force_wielded (optional) The force setting when the item is wielded, do not use with force_multiplier * * force_unwielded (optional) The force setting when the item is unwielded, do not use with force_multiplier * * icon_wielded (optional) The icon to be used when wielded */ /datum/component/two_handed/Initialize( require_twohands = FALSE, wieldsound = FALSE, unwieldsound = FALSE, attacksound = FALSE, force_multiplier = 1, force_wielded = 0, force_unwielded = 0, icon_wielded = FALSE, datum/callback/wield_callback, datum/callback/unwield_callback, ) if(!isitem(parent)) return COMPONENT_INCOMPATIBLE src.require_twohands = require_twohands src.wieldsound = wieldsound src.unwieldsound = unwieldsound src.attacksound = attacksound src.force_multiplier = force_multiplier src.force_wielded = force_wielded src.force_unwielded = force_unwielded src.icon_wielded = icon_wielded src.wield_callback = wield_callback src.unwield_callback = unwield_callback if(require_twohands) ADD_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS, ABSTRACT_ITEM_TRAIT) /datum/component/two_handed/Destroy(force) offhand_item = null wield_callback = null unwield_callback = null return ..() // Inherit the new values passed to the component /datum/component/two_handed/InheritComponent( datum/component/two_handed/new_comp, original, require_twohands, wieldsound, unwieldsound, attacksound, force_multiplier, force_wielded, force_unwielded, icon_wielded, datum/callback/wield_callback, datum/callback/unwield_callback, ) if(!original) return var/obj/item/parent_item = parent if(wielded) if(sharpened_increase) parent_item.force -= sharpened_increase if(force_multiplier) parent_item.force /= force_multiplier else if(!isnull(force_unwielded)) parent_item.force = force_unwielded if(!isnull(require_twohands)) src.require_twohands = require_twohands if(wieldsound) src.wieldsound = wieldsound if(unwieldsound) src.unwieldsound = unwieldsound if(attacksound) src.attacksound = attacksound if(force_multiplier) src.force_multiplier = force_multiplier if(!isnull(force_wielded)) src.force_wielded = force_wielded if(isnull(force_unwielded)) src.force_unwielded = force_unwielded if(icon_wielded) src.icon_wielded = icon_wielded if(wield_callback) src.wield_callback = wield_callback if(unwield_callback) src.unwield_callback = unwield_callback if(!wielded) return if(!isnull(force_multiplier)) parent_item.force *= force_multiplier else if(!isnull(force_wielded)) parent_item.force = force_wielded if(!isnull(sharpened_increase)) parent_item.force += sharpened_increase // register signals withthe parent item /datum/component/two_handed/RegisterWithParent() RegisterSignal(parent, COMSIG_ITEM_POST_EQUIPPED, PROC_REF(on_equip)) RegisterSignal(parent, COMSIG_ITEM_DROPPED, PROC_REF(on_drop)) RegisterSignal(parent, COMSIG_ITEM_ATTACK_SELF, PROC_REF(on_attack_self)) RegisterSignal(parent, COMSIG_ITEM_ATTACK, PROC_REF(on_attack)) RegisterSignal(parent, COMSIG_ATOM_UPDATE_ICON, PROC_REF(on_update_icon)) RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_moved)) RegisterSignal(parent, COMSIG_ITEM_SHARPEN_ACT, PROC_REF(on_sharpen)) RegisterSignal(parent, COMSIG_ITEM_APPLY_FANTASY_BONUSES, PROC_REF(apply_fantasy_bonuses)) RegisterSignal(parent, COMSIG_ITEM_REMOVE_FANTASY_BONUSES, PROC_REF(remove_fantasy_bonuses)) // Remove all siginals registered to the parent item /datum/component/two_handed/UnregisterFromParent() UnregisterSignal(parent, list( COMSIG_ITEM_POST_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_ITEM_ATTACK_SELF, COMSIG_ITEM_ATTACK, COMSIG_ATOM_UPDATE_ICON, COMSIG_MOVABLE_MOVED, COMSIG_ITEM_SHARPEN_ACT, COMSIG_ITEM_APPLY_FANTASY_BONUSES, COMSIG_ITEM_REMOVE_FANTASY_BONUSES, )) /// Triggered on equip of the item containing the component /datum/component/two_handed/proc/on_equip(datum/source, mob/user, slot) SIGNAL_HANDLER if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS) && (slot & ITEM_SLOT_HANDS)) // force equip the item wield(user) if(!user.is_holding(parent) && wielded && !HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) unwield(user) /// Triggered on drop of item containing the component /datum/component/two_handed/proc/on_drop(datum/source, mob/user) SIGNAL_HANDLER if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) //Don't let the item fall to the ground and cause bugs if it's actually being equipped on another slot. unwield(user, FALSE, FALSE) if(wielded) unwield(user) if(source == offhand_item && !QDELETED(source)) offhand_item = null qdel(source) /// Triggered on destroy of the component's offhand /datum/component/two_handed/proc/on_destroy(datum/source) SIGNAL_HANDLER offhand_item = null /// Triggered on attack self of the item containing the component /datum/component/two_handed/proc/on_attack_self(datum/source, mob/user) SIGNAL_HANDLER if(!HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) if(wielded) unwield(user) else if(user.is_holding(parent)) wield(user) /** * Wield the two handed item in both hands * * vars: * * user The mob/living/carbon that is wielding the item */ /datum/component/two_handed/proc/wield(mob/living/carbon/user) if(wielded) return var/atom/atom_parent = parent if(HAS_TRAIT(user, TRAIT_NO_TWOHANDING)) if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) atom_parent.balloon_alert(user, "can't wield!") user.dropItemToGround(parent, force = TRUE) else atom_parent.balloon_alert(user, "can't wield with both hands!") return COMPONENT_EQUIPPED_FAILED if(user.get_inactive_held_item()) if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) atom_parent.balloon_alert(user, "can't carry in one hand!") user.dropItemToGround(parent, force = TRUE) else atom_parent.balloon_alert(user, "holding something in other hand!") return COMPONENT_EQUIPPED_FAILED if(user.usable_hands < 2) if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) user.dropItemToGround(parent, force = TRUE) atom_parent.balloon_alert(user, "not enough hands!") return COMPONENT_EQUIPPED_FAILED // wield update status if(SEND_SIGNAL(parent, COMSIG_TWOHANDED_WIELD, user) & COMPONENT_TWOHANDED_BLOCK_WIELD) user.dropItemToGround(parent, force = TRUE) return COMPONENT_EQUIPPED_FAILED // blocked wield from item if (wield_callback?.Invoke(parent, user) & COMPONENT_TWOHANDED_BLOCK_WIELD) return wielded = TRUE ADD_TRAIT(parent, TRAIT_WIELDED, REF(src)) RegisterSignal(user, COMSIG_MOB_SWAPPING_HANDS, PROC_REF(on_swapping_hands)) // update item stats and name var/obj/item/parent_item = parent if(force_multiplier != 1) parent_item.force *= force_multiplier else if(force_wielded != force_unwielded) parent_item.force = force_wielded if(sharpened_increase) parent_item.force += sharpened_increase parent_item.name = "[parent_item.name] (Wielded)" parent_item.update_appearance() if(iscyborg(user)) to_chat(user, span_notice("You dedicate your module to [parent].")) else to_chat(user, span_notice("You grab [parent] with both hands.")) // Play sound if one is set if(wieldsound) playsound(parent_item.loc, wieldsound, 50, TRUE) // Let's reserve the other hand offhand_item = new(user) offhand_item.name = "[parent_item.name] - offhand" offhand_item.desc = "Your second grip on [parent_item]." offhand_item.wielded = TRUE RegisterSignal(offhand_item, COMSIG_ITEM_DROPPED, PROC_REF(on_drop)) RegisterSignal(offhand_item, COMSIG_QDELETING, PROC_REF(on_destroy)) user.put_in_inactive_hand(offhand_item) /** * Unwield the two handed item * * vars: * * user The mob/living/carbon that is unwielding the item * * show_message (option) show a message to chat on unwield * * can_drop (option) whether 'dropItemToGround' can be called or not. */ /datum/component/two_handed/proc/unwield(mob/living/carbon/user, show_message=TRUE, can_drop=TRUE) if(!wielded) return // wield update status wielded = FALSE UnregisterSignal(user, COMSIG_MOB_SWAPPING_HANDS) SEND_SIGNAL(parent, COMSIG_TWOHANDED_UNWIELD, user) REMOVE_TRAIT(parent, TRAIT_WIELDED, REF(src)) unwield_callback?.Invoke(parent, user) // update item stats var/obj/item/parent_item = parent if(sharpened_increase) parent_item.force -= sharpened_increase if(force_multiplier != 1) parent_item.force /= force_multiplier else if(force_unwielded != force_wielded) parent_item.force = force_unwielded // update the items name to remove the wielded status var/sf = findtext(parent_item.name, " (Wielded)", -10) // 10 == length(" (Wielded)") if(sf) parent_item.name = copytext(parent_item.name, 1, sf) else parent_item.name = "[initial(parent_item.name)]" // Update icons parent_item.update_appearance() if(istype(user)) // tk showed that we might not have a mob here if(user.get_item_by_slot(ITEM_SLOT_BACK) == parent) user.update_worn_back() else user.update_held_items() // if the item requires two handed drop the item on unwield if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS) && can_drop) user.dropItemToGround(parent, force=TRUE) // Show message if requested if(show_message) if(iscyborg(user)) to_chat(user, span_notice("You free up your module.")) else if(HAS_TRAIT(parent, TRAIT_NEEDS_TWO_HANDS)) to_chat(user, span_notice("You drop [parent].")) else to_chat(user, span_notice("You are now carrying [parent] with one hand.")) // Play sound if set if(unwieldsound) playsound(parent_item.loc, unwieldsound, 50, TRUE) // Remove the object in the offhand if(offhand_item) UnregisterSignal(offhand_item, list(COMSIG_ITEM_DROPPED, COMSIG_QDELETING)) qdel(offhand_item) // Clear any old refrence to an item that should be gone now offhand_item = null /** * on_attack triggers on attack with the parent item */ /datum/component/two_handed/proc/on_attack(obj/item/source, mob/living/target, mob/living/user) SIGNAL_HANDLER if(wielded && attacksound) var/obj/item/parent_item = parent playsound(parent_item.loc, attacksound, 50, TRUE) /** * on_update_icon triggers on call to update parent items icon * * Updates the icon using icon_wielded if set */ /datum/component/two_handed/proc/on_update_icon(obj/item/source) SIGNAL_HANDLER if(!wielded) return NONE if(!icon_wielded) return NONE source.icon_state = icon_wielded return COMSIG_ATOM_NO_UPDATE_ICON_STATE /** * on_moved Triggers on item moved */ /datum/component/two_handed/proc/on_moved(datum/source, mob/user, dir) SIGNAL_HANDLER unwield(user, can_drop=FALSE) /** * on_swap_hands Triggers on swapping hands, blocks swap if the other hand is busy */ /datum/component/two_handed/proc/on_swapping_hands(mob/user, obj/item/held_item) SIGNAL_HANDLER if(!held_item) return if(held_item == parent) return COMPONENT_BLOCK_SWAP /** * on_sharpen Triggers on usage of a sharpening stone on the item */ /datum/component/two_handed/proc/on_sharpen(obj/item/item, amount, max_amount) SIGNAL_HANDLER if(!item) return COMPONENT_BLOCK_SHARPEN_BLOCKED if(sharpened_increase) return COMPONENT_BLOCK_SHARPEN_ALREADY var/wielded_val = 0 if(force_multiplier) var/obj/item/parent_item = parent if(wielded) wielded_val = parent_item.force else wielded_val = parent_item.force * force_multiplier else wielded_val = force_wielded if(wielded_val > max_amount) return COMPONENT_BLOCK_SHARPEN_MAXED sharpened_increase = min(amount, (max_amount - wielded_val)) return COMPONENT_BLOCK_SHARPEN_APPLIED /datum/component/two_handed/proc/apply_fantasy_bonuses(obj/item/source, bonus) SIGNAL_HANDLER force_wielded = source.modify_fantasy_variable("force_wielded", force_wielded, bonus) force_unwielded = source.modify_fantasy_variable("force_unwielded", force_unwielded, bonus) if(wielded && ismob(source.loc)) unwield(source.loc) if(force_multiplier) force_multiplier = source.modify_fantasy_variable("force_multiplier", force_multiplier, bonus/10, minimum = 1) /datum/component/two_handed/proc/remove_fantasy_bonuses(obj/item/source, bonus) SIGNAL_HANDLER force_wielded = source.reset_fantasy_variable("force_wielded", force_wielded) force_unwielded = source.reset_fantasy_variable("force_unwielded", force_unwielded) if(wielded && ismob(source.loc)) unwield(source.loc) force_multiplier = source.reset_fantasy_variable("force_multiplier", force_multiplier) /** * The offhand dummy item for two handed items */ /obj/item/offhand name = "offhand" icon = 'icons/obj/weapons/hand.dmi' icon_state = "offhand" w_class = WEIGHT_CLASS_HUGE item_flags = ABSTRACT resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF var/wielded = FALSE // Off Hand tracking of wielded status /obj/item/offhand/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT) /obj/item/offhand/Destroy() wielded = FALSE return ..() /obj/item/offhand/equipped(mob/user, slot) . = ..() if(wielded && !user.is_holding(src) && !QDELETED(src)) qdel(src)