/** * Datum used to designate certain areas that do not need to exist nor be loaded at world start * but do want to be loaded under certain circumstances. Use this for stuff like the nukie base or wizden, aka stuff that only matters when their antag is rolled. */ /datum/lazy_template /// If this is true each load will increment an index keyed to the type and it will load [map_name]_[index] var/list/datum/turf_reservation/reservations = list() var/uses_multiple_allocations = FALSE /// Key to identify this template - used in caching var/key /// Directory of maps to prefix to the filename var/map_dir = "_maps/templates/lazy_templates" /// The filename (without extension) of the map to load var/map_name /// place_on_top: Whether to use /turf/proc/PlaceOnTop rather than /turf/proc/ChangeTurf var/place_on_top = FALSE /// type of turf reservation var/turf_reservation_type = /datum/turf_reservation /datum/lazy_template/New() reservations = list() ..() /datum/lazy_template/Destroy(force) if(!force) stack_trace("Something is trying to delete [type]") return QDEL_HINT_LETMELIVE QDEL_LIST(reservations) GLOB.lazy_templates -= key return ..() /** * Does the grunt work of loading the template. */ /datum/lazy_template/proc/lazy_load() RETURN_TYPE(/turf) // This is a static assosciative list that is used to ensure maps that have variations are correctly varied when spawned // I want to make it to where you can make a range and it'll randomly pick'n'take from the available versions at random // But that can be done later when I have the time var/static/list/multiple_allocation_hash = list() var/load_path = "[map_dir]/[map_name].dmm" if(uses_multiple_allocations) var/times = multiple_allocation_hash[key] || 0 times += 1 multiple_allocation_hash[key] = times load_path = "[map_dir]/[map_name]_[times].dmm" if(!load_path || !fexists(load_path)) CRASH("lazy template [type] has an invalid load_path: '[load_path]', check directory and map name!") var/datum/parsed_map/parsed_template = load_map( file(load_path), measure_only = TRUE, ) if(isnull(parsed_template.parsed_bounds)) CRASH("Failed to cache lazy template for loading: '[key]'") var/width = parsed_template.parsed_bounds[MAP_MAXX] - parsed_template.parsed_bounds[MAP_MINX] + 1 var/height = parsed_template.parsed_bounds[MAP_MAXY] - parsed_template.parsed_bounds[MAP_MINY] + 1 var/datum/turf_reservation/reservation = SSmapping.request_turf_block_reservation( width, height, parsed_template.parsed_bounds[MAP_MAXZ], reservation_type = turf_reservation_type, ) if(!reservation) CRASH("Failed to reserve a block for lazy template: '[key]'") // lists kept for overall loading var/list/loaded_atom_movables = list() var/list/loaded_turfs = list() var/list/loaded_areas = list() var/list/obj/structure/cable/loaded_cables = list() var/list/obj/machinery/atmospherics/loaded_atmospherics = list() for(var/z_idx in parsed_template.parsed_bounds[MAP_MAXZ] to 1 step -1) var/turf/bottom_left = reservation.bottom_left_turfs[z_idx] var/turf/top_right = reservation.top_right_turfs[z_idx] load_map( file(load_path), bottom_left.x, bottom_left.y, bottom_left.z, z_upper = z_idx, z_lower = z_idx, place_on_top = place_on_top, ) for(var/turf/turf as anything in block(bottom_left, top_right)) loaded_turfs += turf loaded_areas |= get_area(turf) // atoms can actually be in the contents of two or more turfs based on its icon/bound size // see https://www.byond.com/docs/ref/index.html#/atom/var/contents for(var/thing in (turf.get_all_contents() - turf)) if(istype(thing, /obj/structure/cable)) loaded_cables += thing else if(istype(thing, /obj/machinery/atmospherics)) loaded_atmospherics += thing loaded_atom_movables |= thing SSatoms.InitializeAtoms(loaded_areas + loaded_atom_movables + loaded_turfs) SSmachines.setup_template_powernets(loaded_cables) SSair.setup_template_machinery(loaded_atmospherics) SEND_SIGNAL(src, COMSIG_LAZY_TEMPLATE_LOADED, loaded_atom_movables, loaded_turfs, loaded_areas) reservations += reservation return reservation /datum/lazy_template/nukie_base key = LAZY_TEMPLATE_KEY_NUKIEBASE map_name = "nukie_base" /datum/lazy_template/wizard_dem key = LAZY_TEMPLATE_KEY_WIZARDDEN map_name = "wizard_den" /datum/lazy_template/ninja_holding_facility key = LAZY_TEMPLATE_KEY_NINJA_HOLDING_FACILITY map_name = "ninja_den" /datum/lazy_template/abductor_ship key = LAZY_TEMPLATE_KEY_ABDUCTOR_SHIPS map_name = "abductor_ships" /datum/lazy_template/heretic_sacrifice_room key = LAZY_TEMPLATE_KEY_HERETIC_SACRIFICE map_name = "heretic_sacrifice" /datum/lazy_template/voidwalker_void key = LAZY_TEMPLATE_KEY_VOIDWALKER_VOID map_name = "voidwalker_void"