/datum/mutation/adaptation name = "Adaptation" desc = "A strange mutation that renders the host immune to damage from extreme temperatures. Does not protect from vacuums." quality = POSITIVE difficulty = 16 text_gain_indication = span_notice("Your body feels normal!") instability = NEGATIVE_STABILITY_MAJOR locked = TRUE // fake parent conflicts = list(/datum/mutation/adaptation) mutation_traits = list(TRAIT_WADDLING) /// Icon used for the adaptation overlay var/adapt_icon = "meow" /datum/mutation/adaptation/New(datum/mutation/copymut) ..() conflicts = typesof(/datum/mutation/adaptation) if(!(type in visual_indicators)) visual_indicators[type] = list(mutable_appearance('icons/mob/effects/genetics.dmi', adapt_icon, -MUTATIONS_LAYER)) /datum/mutation/adaptation/get_visual_indicator() return visual_indicators[type][1] /datum/mutation/adaptation/cold name = "Cold Adaptation" desc = "A strange mutation that renders the host immune to damage from low temperature environments. It also prevents the host from slipping on ice." text_gain_indication = span_notice("Your body feels refreshingly cold.") instability = POSITIVE_INSTABILITY_MODERATE mutation_traits = list(TRAIT_RESISTCOLD, TRAIT_NO_SLIP_ICE) adapt_icon = "cold" locked = FALSE /datum/mutation/adaptation/heat name = "Heat Adaptation" desc = "A strange mutation that renders the host immune to damage from high temperature, including being set alight, though the flame itself still burns clothing. It also seems to make the host resist ash storms." text_gain_indication = span_notice("Your body feels invigoratingly warm.") instability = POSITIVE_INSTABILITY_MODERATE mutation_traits = list(TRAIT_RESISTHEAT, TRAIT_ASHSTORM_IMMUNE) adapt_icon = "fire" locked = FALSE /datum/mutation/adaptation/thermal name = "Thermal Adaptation" desc = "A strange mutation that renders the host immune to damage from both low and high temperature environments. Does not protect from high or low pressure environments." difficulty = 32 text_gain_indication = span_notice("Your body feels pleasantly room temperature.") instability = POSITIVE_INSTABILITY_MAJOR mutation_traits = list(TRAIT_RESISTHEAT, TRAIT_RESISTCOLD) adapt_icon = "thermal" locked = TRUE // recipe /datum/mutation/adaptation/pressure name = "Pressure Adaptation" desc = "A strange mutation that renders the host immune to damage from both low and high pressure environments. Does not protect from temperature, including the cold of space." text_gain_indication = span_notice("Your body feels impressively pressurized.") instability = POSITIVE_INSTABILITY_MODERATE adapt_icon = "pressure" mutation_traits = list(TRAIT_RESISTLOWPRESSURE, TRAIT_RESISTHIGHPRESSURE) locked = FALSE