/datum/mutation/biotechcompat name = "Biotech Compatibility" desc = "Subject is more compatibile with biotechnology such as skillchips." quality = POSITIVE instability = POSITIVE_INSTABILITY_MINI /datum/mutation/biotechcompat/on_acquiring(mob/living/carbon/human/owner) . = ..() if(!.) return owner.adjust_skillchip_complexity_modifier(1) /datum/mutation/biotechcompat/on_losing(mob/living/carbon/human/owner) owner.adjust_skillchip_complexity_modifier(-1) return ..() /datum/mutation/clever name = "Clever" desc = "Causes the subject to feel just a little bit smarter. Most effective in specimens with low levels of intelligence." quality = POSITIVE instability = POSITIVE_INSTABILITY_MODERATE // literally makes you on par with station equipment text_gain_indication = span_danger("You feel a little bit smarter.") text_lose_indication = span_danger("Your mind feels a little bit foggy.") /datum/mutation/clever/on_acquiring(mob/living/carbon/human/owner) . = ..() if(!.) return owner.add_traits(list(TRAIT_ADVANCEDTOOLUSER, TRAIT_LITERATE), GENETIC_MUTATION) /datum/mutation/clever/on_losing(mob/living/carbon/human/owner) if(..()) return owner.remove_traits(list(TRAIT_ADVANCEDTOOLUSER, TRAIT_LITERATE), GENETIC_MUTATION)