/datum/skill_panel var/datum/mind/targetmind var/client/holder //client of whoever is using this datum /datum/skill_panel/New(user, datum/mind/mind)//H can either be a client or a mob due to byondcode(tm) targetmind = mind if (istype(user,/client)) var/client/userClient = user holder = userClient //if its a client, assign it to holder else var/mob/userMob = user holder = userMob.client //if its a mob, assign the mob's client to holder /datum/skill_panel/ui_state(mob/user) return ADMIN_STATE(R_ADMIN) /datum/skill_panel/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "SkillPanel") ui.open() /datum/skill_panel/ui_data(mob/user) //Sends info about the skills to UI . = list() if(user?.mind) for (var/type in GLOB.skill_types) var/datum/skill/S = GetSkillRef(type) var/lvl_num = targetmind.get_skill_level(type) var/lvl_name = uppertext(targetmind.get_skill_level_name(type)) var/exp = targetmind.get_skill_exp(type) var/xp_prog_to_level = targetmind.exp_needed_to_level_up(type) var/xp_req_to_level = 0 if (xp_prog_to_level)//is it even possible to level up? xp_req_to_level = SKILL_EXP_LIST[lvl_num+1] - SKILL_EXP_LIST[lvl_num] var/exp_percent = exp / SKILL_EXP_LIST[SKILL_LEVEL_LEGENDARY] .["skills"] += list(list("playername" = targetmind.current, "path" = type, "name" = S.name, "desc" = S.desc, "lvlnum" = lvl_num, "lvl" = lvl_name, "exp" = exp, "exp_prog" = xp_req_to_level - xp_prog_to_level, "exp_req" = xp_req_to_level, "exp_percent" = exp_percent, "max_exp" = SKILL_EXP_LIST[length(SKILL_EXP_LIST)])) /datum/skill_panel/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return switch (action) if ("adj_exp") var/skill = text2path(params["skill"]) var/number = input("Please insert the amount of experience you'd like to add/subtract:") as num|null if (number) targetmind.adjust_experience(skill, number) if ("set_exp") var/skill = text2path(params["skill"]) var/number = input("Please insert the number you want to set the player's exp to:") as num|null if (number) targetmind.set_experience(skill, number) if ("set_lvl") var/skill = text2path(params["skill"]) var/max_skill = length(SKILL_EXP_LIST) var/number = input("Please insert a whole number between 1 (NONE) and [max_skill] (LEGENDARY) corresponding to the level you'd like to set the player to.") as num|null if (number > 0 && number <= max_skill ) targetmind.set_level(skill, number)