/obj/item/assembly/health name = "health sensor" desc = "Used for scanning and monitoring health." icon_state = "health" custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2) assembly_behavior = ASSEMBLY_TOGGLEABLE_INPUT var/scanning = FALSE var/health_scan var/health_target = HEALTH_THRESHOLD_CRIT /obj/item/assembly/health/examine(mob/user) . = ..() . += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]." /obj/item/assembly/health/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change) . = ..() if(iscarbon(old_loc)) UnregisterSignal(old_loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS) if(iscarbon(loc)) RegisterSignal(loc, COMSIG_MOB_GET_STATUS_TAB_ITEMS, PROC_REF(get_status_tab_item)) /obj/item/assembly/health/activate() if(!..()) return FALSE//Cooldown check toggle_scan() return TRUE /obj/item/assembly/health/toggle_secure() secured = !secured if(secured && scanning) START_PROCESSING(SSobj, src) else scanning = FALSE STOP_PROCESSING(SSobj, src) update_appearance() return secured /obj/item/assembly/health/process() //not ready yet if(!scanning || !secured) return //look for a mob in either our location or in the connected holder var/atom/object = src if(connected?.holder) object = connected.holder while(!ismob(object)) object = object.loc if(isnull(object)) //we went too far return //only do the pulse if we are within alarm thresholds var/mob/living/target_mob = object health_scan = target_mob.health if(health_scan > health_target) return //do the pulse & the scan pulse() audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*")) playsound(src, 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE) toggle_scan() /obj/item/assembly/health/proc/toggle_scan() if(!secured) return 0 scanning = !scanning if(scanning) START_PROCESSING(SSobj, src) else STOP_PROCESSING(SSobj, src) return /obj/item/assembly/health/proc/toggle_target() if(health_target == HEALTH_THRESHOLD_CRIT) health_target = HEALTH_THRESHOLD_DEAD else health_target = HEALTH_THRESHOLD_CRIT return /obj/item/assembly/health/proc/get_status_tab_item(mob/living/carbon/source, list/items) SIGNAL_HANDLER items += "Health: [round((source.health / source.maxHealth) * 100)]%" /obj/item/assembly/health/ui_status(mob/user, datum/ui_state/state) return is_secured(user) ? ..() : UI_CLOSE /obj/item/assembly/health/ui_interact(mob/user, datum/tgui/ui) ui = SStgui.try_update_ui(user, src, ui) if(!ui) ui = new(user, src, "HealthSensor", name) ui.open() /obj/item/assembly/health/ui_data(mob/user) var/list/data = list() data["health"] = health_scan data["scanning"] = scanning data["target"] = health_target return data /obj/item/assembly/health/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) . = ..() if(.) return . switch(action) if("scanning") toggle_scan() return TRUE if("target") toggle_target() return TRUE