/datum/lazy_template/virtual_domain/pipedream name = "Disposal Pipe Factory" cost = BITRUNNER_COST_LOW desc = "An abandoned and infested factory manufacturing disposal pipes." difficulty = BITRUNNER_DIFFICULTY_LOW completion_loot = list(/obj/item/stack/pipe_cleaner_coil/random/five = 1) help_text = "Not long ago, this place was thriving with activity. The workers \ seemed to have left in a hurry, and now productivity is in the bin. Something \ must have trashed the place, but what?" is_modular = TRUE key = "pipedream" map_name = "pipedream" mob_modules = list( /datum/modular_mob_segment/hivebots, /datum/modular_mob_segment/hivebots_strong ) reward_points = BITRUNNER_REWARD_LOW // ID Trims /datum/id_trim/factory assignment = "Factory Worker" trim_state = "trim_cargotechnician" department_color = COLOR_CARGO_BROWN subdepartment_color = COLOR_CARGO_BROWN sechud_icon_state = SECHUD_CARGO_TECHNICIAN access = list( ACCESS_AWAY_SUPPLY ) /datum/id_trim/factory/qm assignment = "Factory Quartermaster" trim_state = "trim_quartermaster" department_color = COLOR_COMMAND_BLUE subdepartment_color = COLOR_CARGO_BROWN department_state = "departmenthead" sechud_icon_state = SECHUD_QUARTERMASTER access = list( ACCESS_AWAY_SUPPLY, ACCESS_AWAY_COMMAND ) // ID Cards /obj/item/card/id/advanced/factory name = "factory worker ID" trim = /datum/id_trim/factory /obj/item/card/id/advanced/factory/qm name = "factory quartermaster ID" trim = /datum/id_trim/factory/qm //Outfits /datum/outfit/factory name = "Factory Worker" id_trim = /datum/id_trim/factory id = /obj/item/card/id/advanced/ uniform = /obj/item/clothing/under/rank/cargo/tech suit = /obj/item/clothing/suit/hazardvest belt = /obj/item/radio gloves = /obj/item/clothing/gloves/color/black head = /obj/item/clothing/head/soft/yellow shoes = /obj/item/clothing/shoes/workboots l_pocket = /obj/item/flashlight/seclite /datum/outfit/factory/guard name = "Factory Guard" uniform = /obj/item/clothing/under/rank/security/officer/grey suit = /obj/item/clothing/suit/armor/vest/alt belt = /obj/item/radio gloves = /obj/item/clothing/gloves/color/black head = /obj/item/clothing/head/soft/sec shoes = /obj/item/clothing/shoes/jackboots/sec l_pocket = /obj/item/restraints/handcuffs r_pocket = /obj/item/assembly/flash/handheld /datum/outfit/factory/qm name = "Factory Quartermaster" id_trim = /datum/id_trim/factory/qm id = /obj/item/card/id/advanced/silver uniform = /obj/item/clothing/under/rank/cargo/qm belt = /obj/item/radio gloves = /obj/item/clothing/gloves/color/black head = /obj/item/clothing/head/soft/yellow shoes = /obj/item/clothing/shoes/jackboots/sec l_pocket = /obj/item/melee/baton/telescopic r_pocket = /obj/item/stamp/head/qm // Corpses /obj/effect/mob_spawn/corpse/human/factory name = "Factory Worker" outfit = /datum/outfit/factory icon_state = "corpsecargotech" /obj/effect/mob_spawn/corpse/human/factory/guard name = "Factory Guard" outfit = /datum/outfit/factory/guard icon_state = "corpsecargotech" /obj/effect/mob_spawn/corpse/human/factory/qm name = "Factory Quartermaster" outfit = /datum/outfit/factory/qm icon_state = "corpsecargotech"