// Junk /obj/item/ammo_casing/junk name = "improvised junk round" desc = "What is in the shell? Shoot it to find out." icon_state = "improvshell" caliber = CALIBER_JUNK projectile_type = /obj/projectile/bullet/junk custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*2, /datum/material/glass=SMALL_MATERIAL_AMOUNT*1) // Junk Shell Spawner; used to spawn in our random shells upon crafting /obj/effect/spawner/random/junk_shell name = "junk shell spawner" desc = "Bullet. Bullet Bullet." icon_state = "junkround" loot = list( /obj/item/ammo_casing/junk = 50, /obj/item/ammo_casing/junk/incendiary = 20, /obj/item/ammo_casing/junk/shock = 20, /obj/item/ammo_casing/junk/hunter = 20, /obj/item/ammo_casing/junk/phasic = 5, /obj/item/ammo_casing/junk/ripper = 5, /obj/item/ammo_casing/junk/reaper = 1, ) /obj/item/ammo_casing/junk/incendiary projectile_type = /obj/projectile/bullet/incendiary/fire/junk /obj/item/ammo_casing/junk/phasic projectile_type = /obj/projectile/bullet/junk/phasic /obj/item/ammo_casing/junk/shock projectile_type = /obj/projectile/bullet/junk/shock /obj/item/ammo_casing/junk/hunter projectile_type = /obj/projectile/bullet/junk/hunter /obj/item/ammo_casing/junk/ripper projectile_type = /obj/projectile/bullet/junk/ripper /obj/item/ammo_casing/junk/reaper projectile_type = /obj/projectile/bullet/junk/reaper