// .50 (Sniper) /obj/item/ammo_casing/p50 name = ".50 BMG bullet casing" desc = "A .50 BMG bullet casing." caliber = CALIBER_50BMG projectile_type = /obj/projectile/bullet/p50 icon_state = ".50" newtonian_force = 1.5 /obj/item/ammo_casing/p50/surplus name = ".50 BMG surplus bullet casing" desc = "A .50 BMG surplus bullet casing." projectile_type = /obj/projectile/bullet/p50/surplus /obj/item/ammo_casing/p50/disruptor name = ".50 BMG disruptor bullet casing" desc = "A .50 BMG disruptor bullet casing." projectile_type = /obj/projectile/bullet/p50/disruptor icon_state = ".50disruptor" /obj/item/ammo_casing/p50/incendiary name = ".50 BMG incendiary bullet casing" desc = "A .50 BMG incendiary bullet casing." projectile_type = /obj/projectile/bullet/p50/incendiary /obj/item/ammo_casing/p50/penetrator name = ".50 BMG penetrator round bullet casing" desc = "A .50 BMG penetrator round casing." projectile_type = /obj/projectile/bullet/p50/penetrator /obj/item/ammo_casing/p50/marksman name = ".50 BMG marksman round bullet casing" desc = "A .50 caliber marksman round casing." projectile_type = /obj/projectile/bullet/p50/marksman // Lahti 20x138mm rifle ammo // /obj/item/ammo_casing/mm20x138 name = "20x138mm bullet casing" desc = "A 20x138mm bullet casing." caliber = CALIBER_50BMG projectile_type = /obj/projectile/bullet/mm20x138 icon_state = ".50" newtonian_force = 1.5