/obj/item/gun/magic name = "staff of nothing" desc = "This staff is boring to watch because even though it came first you've seen everything it can do in other staves for years." icon = 'icons/obj/weapons/guns/magic.dmi' icon_state = "staffofnothing" inhand_icon_state = "staff" lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' //not really a gun and some toys use these inhands righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' fire_sound = 'sound/items/weapons/emitter.ogg' obj_flags = CONDUCTS_ELECTRICITY w_class = WEIGHT_CLASS_HUGE ///what kind of magic is this var/school = SCHOOL_EVOCATION var/antimagic_flags = MAGIC_RESISTANCE var/max_charges = 6 var/charges = 0 var/recharge_rate = 8 var/charge_timer = 0 /// Whether this wand/staff recharges on its own over time. /// (This is not related to the spell "Charge" whatsoever!) var/can_charge = TRUE var/ammo_type var/no_den_usage clumsy_check = 0 trigger_guard = TRIGGER_GUARD_ALLOW_ALL // Has no trigger at all, uses magic instead pin = /obj/item/firing_pin/magic /obj/item/gun/magic/Initialize(mapload) . = ..() RegisterSignal(src, COMSIG_ITEM_MAGICALLY_CHARGED, PROC_REF(on_magic_charge)) /obj/item/gun/magic/apply_fantasy_bonuses(bonus) . = ..() recharge_rate = modify_fantasy_variable("recharge_rate", recharge_rate, -bonus, minimum = 1) max_charges = modify_fantasy_variable("max_charges", max_charges, bonus) charges = modify_fantasy_variable("charges", charges, bonus) /obj/item/gun/magic/remove_fantasy_bonuses(bonus) recharge_rate = reset_fantasy_variable("recharge_rate", recharge_rate) max_charges = reset_fantasy_variable("max_charges", max_charges) charges = reset_fantasy_variable("charges", charges) return ..() /obj/item/gun/magic/fire_sounds() var/frequency_to_use = sin((90/max_charges) * charges) if(suppressed) playsound(src, suppressed_sound, suppressed_volume, vary_fire_sound, ignore_walls = FALSE, extrarange = SILENCED_SOUND_EXTRARANGE, falloff_distance = 0, frequency = frequency_to_use) else playsound(src, fire_sound, fire_sound_volume, vary_fire_sound, frequency = frequency_to_use) /** * Signal proc for [COMSIG_ITEM_MAGICALLY_CHARGED] * * Adds uses to wands or staffs. */ /obj/item/gun/magic/proc/on_magic_charge(datum/source, datum/action/cooldown/spell/charge/spell, mob/living/caster) SIGNAL_HANDLER . = COMPONENT_ITEM_CHARGED // Non-self charging staves and wands can potentially expire if(!can_charge && max_charges && prob(80)) max_charges-- if(max_charges <= 0) max_charges = 0 . |= COMPONENT_ITEM_BURNT_OUT charges = max_charges update_appearance(UPDATE_ICON_STATE) recharge_newshot() return . /obj/item/gun/magic/process_fire(atom/target, mob/living/user, message, params, zone_override, bonus_spread) if(no_den_usage) var/area/A = get_area(user) if(istype(A, /area/centcom/wizard_station)) add_fingerprint(user) to_chat(user, span_warning("You know better than to violate the security of The Den, best wait until you leave to use [src].")) return else no_den_usage = 0 if(!user.can_cast_magic(antimagic_flags)) add_fingerprint(user) return . = ..() /obj/item/gun/magic/can_shoot() return charges /obj/item/gun/magic/recharge_newshot() if (charges && chambered && !chambered.loaded_projectile) chambered.newshot() /obj/item/gun/magic/handle_chamber() if(chambered && !chambered.loaded_projectile) //if BB is null, i.e the shot has been fired... charges--//... drain a charge recharge_newshot() /obj/item/gun/magic/Initialize(mapload) . = ..() charges = max_charges if(ammo_type) chambered = new ammo_type(src) if(can_charge) START_PROCESSING(SSobj, src) RegisterSignal(src, COMSIG_ITEM_RECHARGED, PROC_REF(instant_recharge)) /obj/item/gun/magic/Destroy() if(can_charge) STOP_PROCESSING(SSobj, src) return ..() /obj/item/gun/magic/process(seconds_per_tick) if (charges >= max_charges) charge_timer = 0 return charge_timer += seconds_per_tick if(charge_timer < recharge_rate) return 0 charge_timer = 0 charges++ if(charges == 1) recharge_newshot() return 1 /obj/item/gun/magic/shoot_with_empty_chamber(mob/living/user as mob|obj) to_chat(user, span_warning("\The [src] whizzles quietly.")) /obj/item/gun/magic/suicide_act(mob/living/user) user.visible_message(span_suicide("[user] is twisting [src] above [user.p_their()] head, releasing a magical blast! It looks like [user.p_theyre()] trying to commit suicide!")) playsound(loc, fire_sound, 50, TRUE, -1) return FIRELOSS /obj/item/gun/magic/vv_edit_var(var_name, var_value) . = ..() switch(var_name) if(NAMEOF(src, charges)) recharge_newshot() /obj/item/gun/magic/proc/instant_recharge() SIGNAL_HANDLER charges = max_charges recharge_newshot() update_appearance()