/obj/item/reagent_containers/applicator/patch name = "patch" desc = "A chemical patch for touch based applications." icon = 'icons/obj/medical/chemical.dmi' icon_state = "bandaid_blank" inhand_icon_state = null possible_transfer_amounts = list() volume = 40 apply_method = "apply" embed_type = /datum/embedding/med_patch // Quick to apply application_delay = 1.5 SECONDS self_delay = 1.5 SECONDS /obj/item/reagent_containers/applicator/patch/canconsume(mob/eater, mob/user) if(!iscarbon(eater)) return FALSE var/mob/living/carbon/carbon_eater = eater var/obj/item/bodypart/affecting = carbon_eater.get_bodypart(check_zone(user.zone_selected)) if(!affecting) to_chat(user, span_warning("The limb is missing!")) return FALSE if(!IS_ORGANIC_LIMB(affecting)) to_chat(user, span_notice("Medicine won't work on an inorganic limb!")) return FALSE return TRUE /obj/item/reagent_containers/applicator/patch/on_consumption(mob/living/carbon/consumer, mob/giver, list/modifiers) consumer.log_message("Had \a [src] patch applied by [giver], containing the following reagents: [english_list(reagents.reagent_list)].", LOG_GAME) var/clicked_x = LAZYACCESS(modifiers, ICON_X) var/clicked_y = LAZYACCESS(modifiers, ICON_Y) if (isnull(clicked_x)) clicked_x = ICON_SIZE_X * (0.5 + rand(-5, 5) * 0.05) else clicked_x = text2num(clicked_x) if (isnull(clicked_y)) clicked_y = ICON_SIZE_Y * (0.5 + rand(-5, 5) * 0.05) else clicked_y = text2num(clicked_y) giver.do_attack_animation(consumer, used_item = src) var/datum/embedding/med_patch/embed = get_embed() if (!istype(embed)) embed = set_embed(/datum/embedding/med_patch) embed.overlay_x = clicked_x - ICON_SIZE_X * 0.5 embed.overlay_y = clicked_y - ICON_SIZE_Y * 0.5 force_embed(consumer, consumer.get_bodypart(check_zone(giver.zone_selected)) || consumer.get_bodypart(BODY_ZONE_CHEST)) /datum/embedding/med_patch embed_chance = 10 fall_chance = 0 pain_chance = 0 jostle_chance = 0 pain_mult = 0 jostle_pain_mult = 0 // Quick to rip off rip_time = 0.25 SECONDS ignore_throwspeed_threshold = TRUE immune_traits = null /// How many units are transferred per second var/transfer_per_second = 0.75 /// Cooldown for reagent messages, prevents spam COOLDOWN_DECLARE(reagent_message_cd) // pixel_x and pixel_y for our overlay var/overlay_x = 0 var/overlay_y = 0 /// Direction in which mob was facing when the patch was applied, used for layering and positional adjustments var/applied_dir = NONE /// Patch overlay applied to the mob var/mutable_appearance/patch_overlay /datum/embedding/med_patch/set_owner(mob/living/carbon/victim, obj/item/bodypart/target_limb) . = ..() overlay_setup() RegisterSignal(owner, COMSIG_LIVING_IGNITED, PROC_REF(on_ignited)) RegisterSignal(owner, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_dir_change)) /datum/embedding/med_patch/stop_embedding() if (owner) UnregisterSignal(owner, list(COMSIG_LIVING_IGNITED, COMSIG_ATOM_DIR_CHANGE)) if (patch_overlay) owner.cut_overlay(patch_overlay) QDEL_NULL(patch_overlay) return ..() /datum/embedding/med_patch/can_embed(atom/movable/source, mob/living/carbon/victim, hit_zone, datum/thrownthing/throwingdatum) . = ..() if (!.) return var/obj/item/bodypart/affecting = victim.get_bodypart(hit_zone) || victim.bodyparts[1] if (!IS_ORGANIC_LIMB(affecting)) return FALSE return TRUE /datum/embedding/med_patch/proc/on_ignited(datum/source) SIGNAL_HANDLER if (!(parent.resistance_flags & FLAMMABLE)) return if (ishuman(owner)) var/mob/living/carbon/human/as_human = owner if (as_human.get_thermal_protection() >= FIRE_IMMUNITY_MAX_TEMP_PROTECT) return INVOKE_ASYNC(src, PROC_REF(fall_out)) qdel(parent) /// Create a patch overlay and add it to the mob /datum/embedding/med_patch/proc/overlay_setup() applied_dir = owner.dir patch_overlay = mutable_appearance(parent.icon, parent.icon_state, FLOAT_LAYER, parent, appearance_flags = KEEP_APART|RESET_COLOR) patch_overlay.color = parent.color if (parent.cached_color_filter) patch_overlay = filter_appearance_recursive(patch_overlay, parent.cached_color_filter) patch_overlay.transform *= 0.5 patch_overlay.pixel_w = overlay_x patch_overlay.pixel_z = overlay_y owner.add_overlay(patch_overlay) /// Changes visual position of the patch based on owner's rotation /datum/embedding/med_patch/proc/on_dir_change(datum/source, old_dir, new_dir) SIGNAL_HANDLER owner.cut_overlay(patch_overlay) if (new_dir == applied_dir) patch_overlay.pixel_w = overlay_x patch_overlay.layer = FLOAT_LAYER owner.add_overlay(patch_overlay) return if (new_dir == REVERSE_DIR(applied_dir)) patch_overlay.pixel_w = -overlay_x patch_overlay.layer = BELOW_MOB_LAYER owner.add_overlay(patch_overlay) return var/check_dir = EAST var/check_new_dir = SOUTH if (applied_dir & (NORTH|SOUTH)) check_dir = NORTH check_new_dir = EAST // Turn ourselves based on how we were placed originally var/dir_sign = (applied_dir & check_dir) if (overlay_x >= 0) dir_sign = !dir_sign if (new_dir & check_new_dir) dir_sign = !dir_sign // 0.5 multiplier to fake perspective patch_overlay.pixel_w = overlay_x * (dir_sign ? 0.5 : -0.5) patch_overlay.layer = dir_sign ? FLOAT_LAYER : BELOW_MOB_LAYER owner.add_overlay(patch_overlay) return /datum/embedding/med_patch/process_effect(seconds_per_tick) if (HAS_TRAIT(owner, TRAIT_STASIS)) return if (!parent.reagents.total_volume) fall_out() qdel(parent) return TRUE var/show_message = FALSE if (COOLDOWN_FINISHED(src, reagent_message_cd)) show_message = TRUE COOLDOWN_START(src, reagent_message_cd, PATCH_MESSAGE_COOLDOWN) parent.reagents.trans_to(owner, transfer_per_second, methods = PATCH, show_message = show_message) // delivers all of the patch's contents at once /datum/embedding/med_patch/instant transfer_per_second = /obj/item/reagent_containers/applicator/patch::volume /obj/item/reagent_containers/applicator/patch/libital name = "libital patch (brute)" desc = "A pain reliever. Does minor liver damage. Diluted with Granibitaluri." list_reagents = list(/datum/reagent/medicine/c2/libital = 2, /datum/reagent/medicine/granibitaluri = 8) //10 iterations icon_state = "bandaid_brute" /obj/item/reagent_containers/applicator/patch/aiuri name = "aiuri patch (burn)" desc = "Helps with burn injuries. Does minor eye damage. Diluted with Granibitaluri." list_reagents = list(/datum/reagent/medicine/c2/aiuri = 2, /datum/reagent/medicine/granibitaluri = 8) icon_state = "bandaid_burn" /obj/item/reagent_containers/applicator/patch/fent name = "unmarked patch" desc = "An unmarked, unlabeled transdermal patch for you to wear!" list_reagents = list(/datum/reagent/toxin/fentanyl = 2) /obj/item/reagent_containers/applicator/patch/synthflesh name = "synthflesh patch" desc = "Helps with brute and burn injuries. Slightly toxic. Three patches applied can restore a corpse husked by burns." list_reagents = list(/datum/reagent/medicine/c2/synthflesh = 20) list_reagents_purity = 1 icon_state = "bandaid_both" embed_type = /datum/embedding/med_patch/instant //synthflesh effects occur on the initial apply only, so we need to apply it all at once /obj/item/reagent_containers/applicator/patch/canconsume(mob/eater, mob/user) . = ..() if(!iscarbon(eater)) return var/datum/reagent/medicine/c2/synthflesh/synthflesh_patch = reagents.has_reagent(/datum/reagent/medicine/c2/synthflesh) if(!synthflesh_patch) return // Check mob damage for synthflesh unhusking var/mob/living/carbon/carbies = eater if(HAS_TRAIT_FROM(carbies, TRAIT_HUSK, BURN) && carbies.getFireLoss() > UNHUSK_DAMAGE_THRESHOLD * 2.5) // give them a warning if the mob is a husk but synthflesh won't unhusk yet carbies.visible_message(span_boldwarning("[carbies]'s burns need to be repaired first before synthflesh will unhusk it!")) /obj/item/reagent_containers/applicator/patch/ondansetron name = "ondansetron patch" desc = "Alleviates nausea. May cause drowsiness." list_reagents = list(/datum/reagent/medicine/ondansetron = 10) icon_state = "bandaid_toxin" // Patch styles for chem master /obj/item/reagent_containers/applicator/patch/style icon_state = "bandaid_blank" /obj/item/reagent_containers/applicator/patch/style/brute icon_state = "bandaid_brute_2" /obj/item/reagent_containers/applicator/patch/style/burn icon_state = "bandaid_burn_2" /obj/item/reagent_containers/applicator/patch/style/bruteburn icon_state = "bandaid_both" /obj/item/reagent_containers/applicator/patch/style/toxin icon_state = "bandaid_toxin_2" /obj/item/reagent_containers/applicator/patch/style/oxygen icon_state = "bandaid_suffocation_2" /obj/item/reagent_containers/applicator/patch/style/omni icon_state = "bandaid_mix" /obj/item/reagent_containers/applicator/patch/style/bruteplus icon_state = "bandaid_brute" /obj/item/reagent_containers/applicator/patch/style/burnplus icon_state = "bandaid_burn" /obj/item/reagent_containers/applicator/patch/style/toxinplus icon_state = "bandaid_toxin" /obj/item/reagent_containers/applicator/patch/style/oxygenplus icon_state = "bandaid_suffocation" /obj/item/reagent_containers/applicator/patch/style/monkey icon_state = "bandaid_monke" /obj/item/reagent_containers/applicator/patch/style/clown icon_state = "bandaid_clown" /obj/item/reagent_containers/applicator/patch/style/one icon_state = "bandaid_1" /obj/item/reagent_containers/applicator/patch/style/two icon_state = "bandaid_2" /obj/item/reagent_containers/applicator/patch/style/three icon_state = "bandaid_3" /obj/item/reagent_containers/applicator/patch/style/four icon_state = "bandaid_4" /obj/item/reagent_containers/applicator/patch/style/exclamation icon_state = "bandaid_exclaimationpoint" /obj/item/reagent_containers/applicator/patch/style/question icon_state = "bandaid_questionmark" /obj/item/reagent_containers/applicator/patch/style/colonthree icon_state = "bandaid_colonthree"