/datum/surgery/advanced/pacify name = "Pacification" desc = "A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm." surgery_flags = SURGERY_MORBID_CURIOSITY possible_locs = list(BODY_ZONE_HEAD) steps = list( /datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/pacify, /datum/surgery_step/close, ) /datum/surgery/advanced/pacify/mechanic name = "Aggression Suppression Programming" desc = "Malware which permanently inhibits the aggression programming of the patient's neural network, making the patient unwilling to cause direct harm." requires_bodypart_type = BODYTYPE_ROBOTIC steps = list( /datum/surgery_step/mechanic_open, /datum/surgery_step/open_hatch, /datum/surgery_step/mechanic_unwrench, /datum/surgery_step/pacify/mechanic, /datum/surgery_step/mechanic_wrench, /datum/surgery_step/mechanic_close, ) /datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target) . = ..() var/obj/item/organ/brain/target_brain = target.get_organ_slot(ORGAN_SLOT_BRAIN) if(!target_brain) return FALSE /datum/surgery_step/pacify name = "rewire brain (hemostat)" implements = list( TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15, ) time = 4 SECONDS preop_sound = 'sound/items/handling/surgery/hemostat1.ogg' success_sound = 'sound/items/handling/surgery/hemostat1.ogg' failure_sound = 'sound/items/handling/surgery/organ2.ogg' /datum/surgery_step/pacify/mechanic name = "delete aggression programming (multitool)" implements = list( TOOL_MULTITOOL = 100, TOOL_HEMOSTAT = 35, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15, ) preop_sound = 'sound/items/taperecorder/tape_flip.ogg' success_sound = 'sound/items/taperecorder/taperecorder_close.ogg' /datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You begin to pacify [target]..."), span_notice("[user] begins to fix [target]'s brain."), span_notice("[user] begins to perform surgery on [target]'s brain."), ) display_pain(target, "Your head pounds with unimaginable pain!") /datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE) display_results( user, target, span_notice("You succeed in neurologically pacifying [target]."), span_notice("[user] successfully fixes [target]'s brain!"), span_notice("[user] completes the surgery on [target]'s brain."), ) display_pain(target, "Your head pounds... the concept of violence flashes in your head, and nearly makes you hurl!") target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY) return ..() /datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery) display_results( user, target, span_notice("You screw up, rewiring [target]'s brain the wrong way around..."), span_warning("[user] screws up, causing brain damage!"), span_notice("[user] completes the surgery on [target]'s brain."), ) display_pain(target, "Your head pounds, and it feels like it's getting worse!") target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY) return FALSE