/// Tests that eyestabbing with combat mode on does damage to the eyes. /datum/unit_test/eyestab /datum/unit_test/eyestab/Run() var/mob/living/carbon/human/consistent/attacker = EASY_ALLOCATE() var/mob/living/carbon/human/consistent/victim = EASY_ALLOCATE() var/obj/item/screwdriver/stabber = EASY_ALLOCATE() attacker.zone_selected = BODY_ZONE_PRECISE_EYES attacker.put_in_active_hand(stabber, forced = TRUE) attacker.set_combat_mode(TRUE) click_wrapper(attacker, victim) TEST_ASSERT_NOTEQUAL(victim.getBruteLoss(), 0, "Victim should have taken some brute damage from an eyestab with combat mode on") var/obj/item/organ/eyes/eyes = victim.get_organ_slot(ORGAN_SLOT_EYES) TEST_ASSERT_NOTEQUAL(eyes.damage, 0, "Victim's eyes should have taken some damage from an eyestab with combat mode on")