///Checks that all kind of painting frames have a sprite for each canvas type in the game. /datum/unit_test/paintings /datum/unit_test/paintings/Run() for(var/obj/item/canvas/canvas as anything in typesof(/obj/item/canvas)) canvas = new canvas var/canvas_icons = icon_states(canvas.icon) for(var/frame_type in SSpersistent_paintings.frame_types_by_patronage_tier) if(!("[canvas.icon_state]frame_[frame_type]" in canvas_icons)) TEST_FAIL("Canvas [canvas.icon_state] doesn't have an icon state for frame: [frame_type].")