/datum/round_event_control/blob name = "Blob" typepath = /datum/round_event/ghost_role/blob weight = 10 max_occurrences = 1 min_players = 20 gamemode_blacklist = list("blob") //Just in case a blob survives that long /datum/round_event/ghost_role/blob announceWhen = -1 role_name = "blob overmind" fakeable = TRUE /datum/round_event/ghost_role/blob/announce(fake) priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/ai/outbreak5.ogg') /datum/round_event/ghost_role/blob/spawn_role() if(!GLOB.blobstart.len) return MAP_ERROR var/list/candidates = get_candidates(ROLE_BLOB, null, ROLE_BLOB) if(!candidates.len) return NOT_ENOUGH_PLAYERS var/mob/dead/observer/new_blob = pick(candidates) var/mob/camera/blob/BC = new_blob.become_overmind() spawned_mobs += BC message_admins("[ADMIN_LOOKUPFLW(BC)] has been made into a blob overmind by an event.") log_game("[key_name(BC)] was spawned as a blob overmind by an event.") return SUCCESSFUL_SPAWN