// .45 (M1911 & C20r) /obj/item/projectile/bullet/c45 name = ".45 bullet" damage = 30 // 4.6x30mm (Autorifles) /obj/item/projectile/bullet/c46x30mm name = "4.6x30mm bullet" damage = 20 /obj/item/projectile/bullet/c46x30mm_ap name = "4.6x30mm armor-piercing bullet" damage = 15 armour_penetration = 40 /obj/item/projectile/bullet/incendiary/c46x30mm name = "4.6x30mm incendiary bullet" damage = 10 fire_stacks = 1