/// Whether or not to toggle multiz parallax, the parallax effect for lower z-levels. /datum/preference/toggle/multiz_parallax category = PREFERENCE_CATEGORY_GAME_PREFERENCES savefile_key = "multiz_parallax" savefile_identifier = PREFERENCE_PLAYER /datum/preference/toggle/multiz_parallax/apply_to_client(client/client, value) // Update the plane master group's Z transforms. var/datum/hud/my_hud = client.mob?.hud_used if(!my_hud) return for(var/group_key as anything in my_hud.master_groups) var/datum/plane_master_group/group = my_hud.master_groups[group_key] group.transform_lower_turfs(my_hud, my_hud.current_plane_offset)