#define BASIC_MOB_MAX_STAMINALOSS 200 ///Basic mob flags /// Delete mob upon death #define DEL_ON_DEATH (1<<0) /// Rotate mob 180 degrees while it is dead #define FLIP_ON_DEATH (1<<1) /// Mob remains dense while dead #define REMAIN_DENSE_WHILE_DEAD (1<<2) /// Mob can be set on fire #define FLAMMABLE_MOB (1<<3) /// Mob never takes damage from unarmed attacks #define IMMUNE_TO_FISTS (1<<4) /// Temporary trait applied when an attack forecast animation has completed #define TRAIT_BASIC_ATTACK_FORECAST "trait_basic_attack_forecast" #define INTERACTION_BASIC_ATTACK_FORCEAST "interaction_basic_attack_forecast"