/obj/effect/spawner/random/mod name = "MOD module spawner" desc = "Modularize this, please." icon_state = "circuit" /obj/effect/spawner/random/mod/maint name = "maint MOD module spawner" loot = list( /obj/item/mod/module/springlock = 2, /obj/item/mod/module/visor/rave = 2, /obj/item/mod/module/tanner = 1, /obj/item/mod/module/balloon = 1, /obj/item/mod/module/paper_dispenser = 1, /obj/item/mod/module/hat_stabilizer = 2, /obj/item/mod/module/stamp = 1, /obj/item/mod/module/recycler/donk/safe = 1, ) /obj/effect/spawner/random/mod/maint/Initialize(mapload) if(SSmapping.level_trait(z, ZTRAIT_UP) || SSmapping.level_trait(z, ZTRAIT_DOWN)) loot += list(/obj/item/mod/module/atrocinator = 3) return ..()