/obj/item/desynchronizer//SKYRAT EDIT - ICON OVERRIDEN BY AESTHETICS - SEE MODULE name = "desynchronizer" desc = "An experimental device that can temporarily desynchronize the user from spacetime, effectively making them disappear while it's active." icon = 'icons/obj/device.dmi' icon_state = "desynchronizer" inhand_icon_state = "electronic" w_class = WEIGHT_CLASS_SMALL item_flags = NOBLUDGEON lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi' custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 2.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 5) var/max_duration = 3000 var/duration = 300 var/last_use = 0 var/next_use = 0 var/obj/effect/abstract/sync_holder/sync_holder var/resync_timer /obj/item/desynchronizer/attack_self(mob/living/user) if(world.time < next_use) to_chat(user, span_warning("[src] is still recharging.")) return if(!sync_holder) desync(user) else resync() /obj/item/desynchronizer/examine(mob/user) . = ..() if(world.time < next_use) . += span_warning("Time left to recharge: [DisplayTimeText(next_use - world.time)]") . += span_notice("Alt-click to customize the duration. Current duration: [DisplayTimeText(duration)].") . += span_notice("Can be used again to interrupt the effect early. The recharge time is the same as the time spent in desync.") /obj/item/desynchronizer/AltClick(mob/living/user) if(!user.can_perform_action(src, NEED_DEXTERITY)) return var/new_duration = tgui_input_number(user, "Set the duration", "Desynchronizer", duration / 10, max_duration, 5) if(!new_duration || QDELETED(user) || QDELETED(src) || !usr.can_perform_action(src, NEED_DEXTERITY)) return duration = new_duration to_chat(user, span_notice("You set the duration to [DisplayTimeText(duration)].")) /obj/item/desynchronizer/proc/desync(mob/living/user) if(sync_holder) return sync_holder = new(drop_location()) new /obj/effect/temp_visual/desynchronizer(drop_location()) to_chat(user, span_notice("You activate [src], desynchronizing yourself from the present. You can still see your surroundings, but you feel eerily dissociated from reality.")) user.forceMove(sync_holder) last_use = world.time icon_state = "desynchronizer-on" resync_timer = addtimer(CALLBACK(src, PROC_REF(resync)), duration , TIMER_STOPPABLE) /obj/item/desynchronizer/proc/resync() new /obj/effect/temp_visual/desynchronizer(sync_holder.drop_location()) QDEL_NULL(sync_holder) if(resync_timer) deltimer(resync_timer) resync_timer = null icon_state = initial(icon_state) next_use = world.time + (world.time - last_use) // Could be 2*world.time-last_use but that would just be confusing /obj/item/desynchronizer/Destroy() if(sync_holder) resync() return ..() /obj/effect/abstract/sync_holder name = "desyncronized pocket" desc = "A pocket in spacetime, keeping the user a fraction of a second in the future." icon = null icon_state = null alpha = 0 invisibility = INVISIBILITY_ABSTRACT mouse_opacity = MOUSE_OPACITY_TRANSPARENT anchored = TRUE resistance_flags = INDESTRUCTIBLE /obj/effect/abstract/sync_holder/Initialize(mapload) . = ..() ADD_TRAIT(src, TRAIT_SECLUDED_LOCATION, INNATE_TRAIT) /obj/effect/abstract/sync_holder/relaymove(mob/living/user, direction) // While faded out of spacetime, no, you cannot move. return /obj/effect/abstract/sync_holder/Destroy() for(var/I in contents) var/atom/movable/AM = I AM.forceMove(drop_location()) return ..() /obj/effect/abstract/sync_holder/AllowDrop() return TRUE //no dropping spaghetti out of your spacetime pocket