///These are for the medisim shuttle #define REDFIELD_TEAM "Red" #define BLUESWORTH_TEAM "Blue" /obj/machinery/capture_the_flag/medisim game_id = "medieval" game_area = /area/shuttle/escape/simulation ammo_type = null //no guns, no need victory_rejoin_text = "Teams have been cleared. The next game is starting automatically. Rejoin a team if you wish!" /obj/machinery/capture_the_flag/medisim/Initialize(mapload) . = ..() // Ensure that the historical simulation is extra bloody. player_traits -= TRAIT_NEVER_WOUNDED start_ctf() //both machines initialize, so both will call start_ctf instead of toggle_id_ctf calling it for both, twice. /obj/machinery/capture_the_flag/medisim/victory() . = ..() toggle_id_ctf(null, game_id, automated = TRUE)//only one machine runs the victory proc, start_ctf proc would break the other machine /obj/machinery/capture_the_flag/medisim/spawn_team_member(client/new_team_member) . = ..() if(!.) return var/mob/living/carbon/human/human_knight = . randomize_human(human_knight) human_knight.dna.add_mutation(MEDIEVAL, MUT_OTHER) var/oldname = human_knight.name var/title = "error" switch (human_knight.gender) if (MALE) title = pick(list("Sir", "Lord")) if (FEMALE) title = pick(list("Dame", "Lady")) else title = "Noble" human_knight.real_name = "[title] [oldname]" human_knight.name = human_knight.real_name /obj/machinery/capture_the_flag/medisim/red name = "\improper Redfield Data Realizer" icon_state = "syndbeacon" team = REDFIELD_TEAM team_span = "redteamradio" ctf_gear = list("knight" = /datum/outfit/medisim/red_knight, "archer" = /datum/outfit/medisim/red_archer) /obj/machinery/capture_the_flag/medisim/blue name = "\improper Bluesworth Data Realizer" icon_state = "bluebeacon" team = BLUESWORTH_TEAM team_span = "blueteamradio" ctf_gear = list("knight" = /datum/outfit/medisim/blue_knight, "archer" = /datum/outfit/medisim/blue_archer) /obj/item/ctf/red/medisim name = "\improper Redfield Castle Fair Maiden" desc = "Protect your maiden, and capture theirs!" icon = 'icons/obj/plushes.dmi' icon_state = "plushie_nuke" game_area = /area/shuttle/escape movement_type = FLOATING //there are chasms, and resetting when they fall in is really lame so lets minimize that /obj/item/ctf/blue/medisim name = "\improper Bluesworth Hold Fair Maiden" desc = "Protect your maiden, and capture theirs!" icon = 'icons/obj/plushes.dmi' icon_state = "plushie_slime" game_area = /area/shuttle/escape movement_type = FLOATING //there are chasms, and resetting when they fall in is really lame so lets minimize that //everything except arrows /datum/outfit/medisim/post_equip(mob/living/carbon/human/H, visualsOnly) var/list/no_drops = list() no_drops += H.get_item_by_slot(ITEM_SLOT_FEET) no_drops += H.get_item_by_slot(ITEM_SLOT_BELT) no_drops += H.get_item_by_slot(ITEM_SLOT_ICLOTHING) no_drops += H.get_item_by_slot(ITEM_SLOT_OCLOTHING) no_drops += H.get_item_by_slot(ITEM_SLOT_HEAD) no_drops += H.get_item_by_slot(ITEM_SLOT_HANDS) no_drops += H.get_item_by_slot(ITEM_SLOT_GLOVES) listclearnulls(no_drops) //any slots we didn't have for(var/_outfit_item in no_drops) var/obj/item/outfit_item = _outfit_item outfit_item.item_flags |= DROPDEL//so this all stays clean :) /datum/outfit/medisim/red_knight name = "Redfield Castle Knight" uniform = /obj/item/clothing/under/color/red shoes = /obj/item/clothing/shoes/plate/red suit = /obj/item/clothing/suit/armor/riot/knight/red gloves = /obj/item/clothing/gloves/plate/red head = /obj/item/clothing/head/helmet/knight/red r_hand = /obj/item/claymore /datum/outfit/medisim/blue_knight name = "Bluesworth Hold Knight" uniform = /obj/item/clothing/under/color/blue shoes = /obj/item/clothing/shoes/plate/blue suit = /obj/item/clothing/suit/armor/riot/knight/blue gloves = /obj/item/clothing/gloves/plate/blue head = /obj/item/clothing/head/helmet/knight/blue r_hand = /obj/item/claymore /datum/outfit/medisim/red_archer name = "Redfield Castle Archer" uniform = /obj/item/clothing/under/color/red belt = /obj/item/storage/bag/quiver shoes = /obj/item/clothing/shoes/plate/red suit = /obj/item/clothing/suit/armor/vest/cuirass gloves = /obj/item/clothing/gloves/plate/red head = /obj/item/clothing/head/helmet/knight/red r_hand = /obj/item/gun/ballistic/bow /datum/outfit/medisim/blue_archer name = "Bluesworth Hold Archer" uniform = /obj/item/clothing/under/color/blue belt = /obj/item/storage/bag/quiver shoes = /obj/item/clothing/shoes/plate/blue suit = /obj/item/clothing/suit/armor/vest/cuirass gloves = /obj/item/clothing/gloves/plate/blue head = /obj/item/clothing/head/helmet/knight/blue r_hand = /obj/item/gun/ballistic/bow /obj/machinery/computer/reality_simulation name = "reality simulation computer" desc = "A computer calculating the medieval times. Uh, wow. Is this bad boy quantum?" /obj/item/paper/crumpled/retired_designs name = "crumpled notes on cuirass design" info = {"Yeah, you may as well just melt this crap back down into metal.


What else am I supposed to say? Nanotrasen thinks these authentic cuirass models are too expensive for the simulation watchers. That's bullshit, but my hands are tied. But you know. If one of you cargo folk up at central command take a cuirass for yourself instead of throwing the damn thing out, like, I'm sure nobody would notice or care. OK, but I'm sitting here on an official NT shuttle encouraging you to break spacelaw. Damn, I'm bored as fuck. I was kidding. Melt em. See you guys soon.

the rest of the page is filled with various doodles of people fighting with swords."} #undef REDFIELD_TEAM #undef BLUESWORTH_TEAM