/** The label component. This component is used to manage labels applied by the hand labeler. Atoms can only have one instance of this component, and therefore only one label at a time. This is to avoid having names like "Backpack (label1) (label2) (label3)". This is annoying and abnoxious to read. When a player clicks the atom with a hand labeler to apply a label, this component gets applied to it. If the labeler is off, the component will be removed from it, and the label will be removed from its name. */ /datum/component/label dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS /// The name of the label the player is applying to the parent. var/label_name /datum/component/label/Initialize(_label_name) if(!isatom(parent)) return COMPONENT_INCOMPATIBLE label_name = _label_name apply_label() /datum/component/label/RegisterWithParent() RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackby) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/Examine) /datum/component/label/UnregisterFromParent() UnregisterSignal(parent, list(COMSIG_PARENT_ATTACKBY, COMSIG_PARENT_EXAMINE)) /** This proc will fire after the parent is hit by a hand labeler which is trying to apply another label. Since the parent already has a label, it will remove the old one from the parent's name, and apply the new one. */ /datum/component/label/InheritComponent(datum/component/label/new_comp , i_am_original, _label_name) remove_label() if(new_comp) label_name = new_comp.label_name else label_name = _label_name apply_label() /** This proc will trigger when any object is used to attack the parent. If the attacking object is not a hand labeler, it will return. If the attacking object is a hand labeler it will restore the name of the parent to what it was before this component was added to it, and the component will be deleted. Arguments: * source: The parent. * attacker: The object that is hitting the parent. * user: The mob who is wielding the attacking object. */ /datum/component/label/proc/OnAttackby(datum/source, obj/item/attacker, mob/user) SIGNAL_HANDLER // If the attacking object is not a hand labeler or its mode is 1 (has a label ready to apply), return. // The hand labeler should be off (mode is 0), in order to remove a label. var/obj/item/hand_labeler/labeler = attacker if(!istype(labeler) || labeler.mode) return remove_label() playsound(parent, 'sound/items/poster_ripped.ogg', 20, TRUE) to_chat(user, span_warning("You remove the label from [parent].")) qdel(src) // Remove the component from the object. /** This proc will trigger when someone examines the parent. It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent. Arguments: * source: The parent. * user: The mob exmaining the parent. * examine_list: The current list of text getting passed from the parent's normal examine() proc. */ /datum/component/label/proc/Examine(datum/source, mob/user, list/examine_list) SIGNAL_HANDLER examine_list += span_notice("It has a label with some words written on it. Use a hand labeler to remove it.") /// Applies a label to the name of the parent in the format of: "parent_name (label)" /datum/component/label/proc/apply_label() var/atom/owner = parent owner.name += " ([label_name])" /// Removes the label from the parent's name /datum/component/label/proc/remove_label() var/atom/owner = parent owner.name = replacetext(owner.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located. owner.name = trim(owner.name) // Shave off any white space from the beginning or end of the parent's name.