/mob/living/simple_animal/hostile/biohazard_blob gold_core_spawnable = HOSTILE_SPAWN lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE see_in_dark = 4 mob_biotypes = MOB_ORGANIC gold_core_spawnable = NO_SPAWN icon = 'modular_skyrat/modules/biohazard_blob/icons/blob_mobs.dmi' vision_range = 5 aggro_vision_range = 8 move_to_delay = 6 /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler name = "oil shambler" desc = "Humanoid figure covered in oil, or maybe they're just oil? They seem to be perpetually on fire." icon_state = "oil_shambler" icon_living = "oil_shambler" icon_dead = "oil_shambler" speak_emote = list("blorbles") emote_hear = list("blorbles") speak_chance = 5 turns_per_move = 4 maxHealth = 150 health = 150 obj_damage = 40 melee_damage_lower = 10 melee_damage_upper = 15 faction = list(MOLD_FACTION) attack_sound = 'sound/effects/attackblob.ogg' melee_damage_type = BURN del_on_death = TRUE light_system = MOVABLE_LIGHT light_range = 2 light_power = 1 light_color = LIGHT_COLOR_FIRE damage_coeff = list(BRUTE = 1, BURN = 0, TOX = 0, CLONE = 1, STAMINA = 0, OXY = 0) maxbodytemp = INFINITY gender = MALE /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/Initialize() . = ..() update_overlays() /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/Destroy() visible_message("The [src] ruptures!") var/datum/reagents/R = new/datum/reagents(300) R.my_atom = src R.add_reagent(/datum/reagent/napalm, 50) chem_splash(loc, 5, list(R)) playsound(src, 'sound/effects/splat.ogg', 50, TRUE) return ..() /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/update_overlays() . = ..() SSvis_overlays.remove_vis_overlay(src, managed_vis_overlays) SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", layer, plane, dir, alpha) SSvis_overlays.add_vis_overlay(src, icon, "oil_shambler_overlay", 0, EMISSIVE_PLANE, dir, alpha) /mob/living/simple_animal/hostile/biohazard_blob/oil_shambler/AttackingTarget() . = ..() if(isliving(target)) var/mob/living/L = target if(prob(20)) L.fire_stacks += 2 if(L.fire_stacks) L.IgniteMob() /mob/living/simple_animal/hostile/biohazard_blob/diseased_rat name = "diseased rat" desc = "An incredibly large, rabid looking rat. There's shrooms growing out of it" icon_state = "diseased_rat" icon_living = "diseased_rat" icon_dead = "diseased_rat_dead" speak_emote = list("chitters") emote_hear = list("chitters") speak_chance = 5 turns_per_move = 4 maxHealth = 70 health = 70 obj_damage = 30 melee_damage_lower = 7 melee_damage_upper = 13 faction = list(MOLD_FACTION) attack_verb_continuous = "bites" attack_verb_simple = "bite" pass_flags = PASSTABLE butcher_results = list(/obj/item/food/meat/slab = 1) attack_sound = 'sound/weapons/bite.ogg' melee_damage_type = BRUTE /mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito name = "electric mosquito" desc = "An ovesized mosquito, with what it seems like electricity inside its body." icon_state = "electric_mosquito" icon_living = "electric_mosquito" icon_dead = "electric_mosquito_dead" speak_emote = list("buzzes") emote_hear = list("buzzes") speak_chance = 5 turns_per_move = 4 maxHealth = 70 health = 70 obj_damage = 20 melee_damage_lower = 5 melee_damage_upper = 6 faction = list(MOLD_FACTION) attack_verb_continuous = "stings" attack_verb_simple = "sting" attack_sound = 'sound/effects/attackblob.ogg' melee_damage_type = BRUTE pass_flags = PASSTABLE /mob/living/simple_animal/hostile/biohazard_blob/electric_mosquito/AttackingTarget() . = ..() if(iscarbon(target)) var/mob/living/carbon/C = target C.reagents.add_reagent(/datum/reagent/teslium, 2)