#define SKINTYPE_MONKEY 1 #define SKINTYPE_ALIEN 2 #define SKINTYPE_BEAR 3 #define MEATTYPE_MONKEY 1 #define MEATTYPE_ALIEN 2 #define MEATTYPE_BEAR 3 //////Kitchen Spike /obj/structure/kitchenspike name = "meat spike" icon = 'icons/obj/kitchen.dmi' icon_state = "spike" desc = "A spike for collecting meat from animals" density = 1 anchored = 1 var/meat = 0 var/occupied = 0 var/meattype = null var/skin = 0 var/skintype = null /obj/structure/kitchenspike/attack_paw(mob/user as mob) return src.attack_hand(usr) /obj/structure/kitchenspike/attackby(obj/item/weapon/grab/G as obj, mob/user as mob, params) if(!istype(G, /obj/item/weapon/grab)) return if(istype(G.affecting, /mob/living/carbon/monkey)) if(src.occupied == 0) src.icon_state = "spikebloody" src.occupied = 1 src.meat = 5 src.meattype = MEATTYPE_MONKEY src.skin = 1 src.skintype = SKINTYPE_MONKEY for(var/mob/O in viewers(src, null)) O.show_message(text("[user] has forced [G.affecting] onto the spike, killing them instantly!")) qdel(G.affecting) qdel(G) else user << "The spike already has something on it, finish collecting its meat first!" else if(istype(G.affecting, /mob/living/carbon/alien)) if(src.occupied == 0) src.icon_state = "spikebloodygreen" src.occupied = 1 src.meat = 5 src.meattype = MEATTYPE_ALIEN src.skin = 1 src.skintype = SKINTYPE_ALIEN for(var/mob/O in viewers(src, null)) O.show_message(text("[user] has forced [G.affecting] onto the spike, killing them instantly!")) qdel(G.affecting) qdel(G) else user << "The spike already has something on it, finish collecting its meat first!" else if(istype(G.affecting, /mob/living/simple_animal/hostile/bear)) if(src.occupied == 0) src.icon_state = "spikebloodybearz" src.occupied = 1 src.meat = 5 src.meattype = MEATTYPE_BEAR src.skin = 1 src.skintype = SKINTYPE_BEAR for(var/mob/O in viewers(src, null)) O.show_message(text("[user] has forced [G.affecting] onto the spike, killing them instantly!")) qdel(G.affecting) qdel(G) else user << "The spike already has something on it, finish collecting its meat first!" else user << "They are too big for the spike, try something smaller!" return ///obj/structure/kitchenspike/MouseDrop_T(var/atom/movable/C, mob/user) // if(istype(C, /obj/mob/carbon/monkey) // else if(istype(C, /obj/mob/carbon/alien) && !istype(C, /mob/living/carbon/alien/larva/slime)) // else if(istype(C, /obj/livestock/spesscarp /obj/structure/kitchenspike/attack_hand(mob/user as mob) if(..()) return if(src.occupied) if(src.meattype == MEATTYPE_MONKEY && src.skintype == SKINTYPE_MONKEY) if(src.skin >= 1) src.skin-- new /obj/item/stack/sheet/animalhide/monkey(src.loc) user << "You remove the hide from the monkey." else if(src.meat > 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc ) usr << "You remove some meat from the monkey." else if(src.meat == 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc) usr << "You remove the last piece of meat from the monkey." src.icon_state = "spike" src.occupied = 0 else if(src.meattype == MEATTYPE_ALIEN && src.skintype == SKINTYPE_ALIEN) if(src.skin >= 1) src.skin-- new /obj/item/stack/sheet/animalhide/xeno(src.loc) user << "You remove the hide from the alien." else if(src.meat > 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc ) usr << "You remove some meat from the alien." else if(src.meat == 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc) usr << "You remove the last piece of meat from the alien." src.icon_state = "spike" src.occupied = 0 else if(src.meattype == MEATTYPE_BEAR && src.skintype == SKINTYPE_BEAR) if(src.skin >= 1) src.skin-- new /obj/item/clothing/head/bearpelt(src.loc) user << "You remove the hide from the bear." else if(src.meat > 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc ) usr << "You remove some meat from the bear." else if(src.meat == 1) src.meat-- new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc) usr << "You remove the last piece of meat from the bear." src.icon_state = "spike" src.occupied = 0 #undef SKINTYPE_MONKEY #undef SKINTYPE_ALIEN #undef SKINTYPE_BEAR #undef MEATTYPE_MONKEY #undef MEATTYPE_ALIEN #undef MEATTYPE_BEAR