var/datum/subsystem/objects/SSobj /datum/subsystem/objects name = "Objects" priority = 12 var/list/processing = list() /datum/subsystem/objects/New() NEW_SS_GLOBAL(SSobj) /datum/subsystem/objects/Initialize() for(var/atom/movable/AM in world) AM.initialize() for(var/turf/simulated/floor/F in world) F.MakeDirty() ..() /datum/subsystem/objects/stat_entry() stat(name, "[round(cost,0.001)]ds\t(CPU:[round(cpu,1)]%)\t[processing.len]") /datum/subsystem/objects/fire() var/i=1 for(var/thing in SSobj.processing) if(thing) thing:process(wait) ++i continue SSobj.processing.Cut(i, i+1) /* This is FPSS13 code, has not yet been ported/implemented /obj/New() ..() if(map_ready) spawn(0) if(garbage_collecting) return initialize() */