/client/proc/Debug2() set category = "Debug" set name = "Debug-Game" if(!check_rights(R_DEBUG)) return if(Debug2) Debug2 = 0 message_admins("[key_name(src)] toggled debugging off.") log_admin("[key_name(src)] toggled debugging off.") else Debug2 = 1 message_admins("[key_name(src)] toggled debugging on.") log_admin("[key_name(src)] toggled debugging on.") feedback_add_details("admin_verb","DG2") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /* 21st Sept 2010 Updated by Skie -- Still not perfect but better! Stuff you can't do: Call proc /mob/proc/Dizzy() for some player Because if you select a player mob as owner it tries to do the proc for /mob/living/carbon/human/ instead. And that gives a run-time error. But you can call procs that are of type /mob/living/carbon/human/proc/ for that player. */ /client/proc/callproc() set category = "Debug" set name = "Advanced ProcCall" set waitfor = 0 if(!check_rights(R_DEBUG)) return var/datum/target = null var/targetselected = 0 var/returnval = null switch(alert("Proc owned by something?",,"Yes","No")) if("Yes") targetselected = 1 var/list/value = vv_get_value(default_class = VV_ATOM_REFERENCE, classes = list(VV_ATOM_REFERENCE, VV_DATUM_REFERENCE, VV_MOB_REFERENCE, VV_CLIENT)) if (!value["class"] || !value["value"]) return target = value["value"] if("No") target = null targetselected = 0 var/procname = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null if(!procname) return if(targetselected && !hascall(target,procname)) to_chat(usr, "Error: callproc(): type [target.type] has no proc named [procname].") return else var/procpath = text2path(procname) if (!procpath) to_chat(usr, "Error: callproc(): proc [procname] does not exist. (Did you forget the /proc/ part?)") return var/list/lst = get_callproc_args() if(!lst) return if(targetselected) if(!target) to_chat(usr, "Error: callproc(): owner of proc no longer exists.") return log_admin("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") message_admins("[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(target,procname)(arglist(lst)) // Pass the lst as an argument list to the proc else //this currently has no hascall protection. wasn't able to get it working. log_admin("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") message_admins("[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") returnval = call(procname)(arglist(lst)) // Pass the lst as an argument list to the proc . = get_callproc_returnval(returnval, procname) if(.) to_chat(usr, .) feedback_add_details("admin_verb","APC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/callproc_datum(datum/A as null|area|mob|obj|turf) set category = "Debug" set name = "Atom ProcCall" set waitfor = 0 if(!check_rights(R_DEBUG)) return var/procname = input("Proc name, eg: fake_blood","Proc:", null) as text|null if(!procname) return if(!hascall(A,procname)) to_chat(usr, "Error: callproc_datum(): type [A.type] has no proc named [procname].") return var/list/lst = get_callproc_args() if(!lst) return if(!A || !IsValidSrc(A)) to_chat(usr, "Error: callproc_datum(): owner of proc no longer exists.") return log_admin("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") message_admins("[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"].") feedback_add_details("admin_verb","DPC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! var/returnval = call(A,procname)(arglist(lst)) // Pass the lst as an argument list to the proc . = get_callproc_returnval(returnval,procname) if(.) to_chat(usr, .) /client/proc/get_callproc_args() var/argnum = input("Number of arguments","Number:",0) as num|null if(isnull(argnum)) return . = list() var/list/named_args = list() while(argnum--) var/named_arg = input("Leave blank for positional argument. Positional arguments will be considered as if they were added first.", "Named argument") as text|null var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT)) if (!value["class"]) return if(named_arg) named_args[named_arg] = value["value"] else . += value["value"] if(LAZYLEN(named_args)) . += named_args /client/proc/get_callproc_returnval(returnval,procname) . = "" if(islist(returnval)) var/list/returnedlist = returnval . = "" if(returnedlist.len) var/assoc_check = returnedlist[1] if(istext(assoc_check) && (returnedlist[assoc_check] != null)) . += "[procname] returned an associative list:" for(var/key in returnedlist) . += "\n[key] = [returnedlist[key]]" else . += "[procname] returned a list:" for(var/elem in returnedlist) . += "\n[elem]" else . = "[procname] returned an empty list" . += "" else . = "[procname] returned: [!isnull(returnval) ? returnval : "null"]" /client/proc/Cell() set category = "Debug" set name = "Air Status in Location" if(!mob) return var/turf/T = mob.loc if(!isturf(T)) return var/datum/gas_mixture/env = T.return_air() var/list/env_gases = env.gases var/t = "" for(var/id in env_gases) if(id in hardcoded_gases || env_gases[id][MOLES]) t+= "[env_gases[id][GAS_META][META_GAS_NAME]] : [env_gases[id][MOLES]]\n" to_chat(usr, t) feedback_add_details("admin_verb","ASL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_robotize(mob/M in mob_list) set category = "Fun" set name = "Make Robot" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has robotized [M.key].") var/mob/living/carbon/human/H = M spawn(0) H.Robotize() else alert("Invalid mob") /client/proc/cmd_admin_blobize(mob/M in mob_list) set category = "Fun" set name = "Make Blob" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has blobized [M.key].") var/mob/living/carbon/human/H = M spawn(0) var/mob/camera/blob/B = H.become_overmind(FALSE) B.place_blob_core(B.base_point_rate, -1) //place them wherever they are else alert("Invalid mob") /client/proc/cmd_admin_animalize(mob/M in mob_list) set category = "Fun" set name = "Make Simple Animal" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(!M) alert("That mob doesn't seem to exist, close the panel and try again.") return if(isnewplayer(M)) alert("The mob must not be a new_player.") return log_admin("[key_name(src)] has animalized [M.key].") spawn(0) M.Animalize() /client/proc/makepAI(turf/T in mob_list) set category = "Fun" set name = "Make pAI" set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI" var/list/available = list() for(var/mob/C in mob_list) if(C.key) available.Add(C) var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available if(!choice) return 0 if(!isobserver(choice)) var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No") if(confirm != "Yes") return 0 var/obj/item/device/paicard/card = new(T) var/mob/living/silicon/pai/pai = new(card) pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text pai.real_name = pai.name pai.key = choice.key card.setPersonality(pai) for(var/datum/paiCandidate/candidate in SSpai.candidates) if(candidate.key == choice.key) SSpai.candidates.Remove(candidate) feedback_add_details("admin_verb","MPAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_alienize(mob/M in mob_list) set category = "Fun" set name = "Make Alien" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has alienized [M.key].") spawn(0) M:Alienize() feedback_add_details("admin_verb","MKAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into an alien.") message_admins("[key_name_admin(usr)] made [key_name(M)] into an alien.") else alert("Invalid mob") /client/proc/cmd_admin_slimeize(mob/M in mob_list) set category = "Fun" set name = "Make slime" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(ishuman(M)) log_admin("[key_name(src)] has slimeized [M.key].") spawn(0) M:slimeize() feedback_add_details("admin_verb","MKMET") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(usr)] made [key_name(M)] into a slime.") message_admins("[key_name_admin(usr)] made [key_name(M)] into a slime.") else alert("Invalid mob") var/list/TYPES_SHORTCUTS = list( /obj/effect/decal/cleanable = "CLEANABLE", /obj/item/device/radio/headset = "HEADSET", /obj/item/clothing/head/helmet/space = "SPESSHELMET", /obj/item/weapon/book/manual = "MANUAL", /obj/item/weapon/reagent_containers/food/drinks = "DRINK", //longest paths comes first /obj/item/weapon/reagent_containers/food = "FOOD", /obj/item/weapon/reagent_containers = "REAGENT_CONTAINERS", /obj/item/weapon = "WEAPON", /obj/machinery/atmospherics = "ATMOS_MECH", /obj/machinery/portable_atmospherics = "PORT_ATMOS", /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack = "MECHA_MISSILE_RACK", /obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP", /obj/item/organ = "ORGAN", /obj/item = "ITEM", /obj/machinery = "MACHINERY", /obj/effect = "EFFECT", /obj = "O", /datum = "D", /turf/open = "OPEN", /turf/closed = "CLOSED", /turf = "T", /mob/living/carbon = "CARBON", /mob/living/simple_animal = "SIMPLE", /mob/living = "LIVING", /mob = "M" ) /proc/make_types_fancy(var/list/types) if (ispath(types)) types = list(types) . = list() for(var/type in types) var/typename = "[type]" for (var/tn in TYPES_SHORTCUTS) if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ ) typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/")) break .[typename] = type /proc/get_fancy_list_of_atom_types() var/static/list/pre_generated_list if (!pre_generated_list) //init pre_generated_list = make_types_fancy(typesof(/atom)) return pre_generated_list /proc/get_fancy_list_of_datum_types() var/static/list/pre_generated_list if (!pre_generated_list) //init pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom))) return pre_generated_list /proc/filter_fancy_list(list/L, filter as text) var/list/matches = new for(var/key in L) var/value = L[key] if(findtext("[key]", filter) || findtext("[value]", filter)) matches[key] = value return matches //TODO: merge the vievars version into this or something maybe mayhaps /client/proc/cmd_debug_del_all(object as text) set category = "Debug" set name = "Del-All" var/list/matches = get_fancy_list_of_atom_types() if (!isnull(object) && object!="") matches = filter_fancy_list(matches, object) if(matches.len==0) return var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in matches if(hsbitem) hsbitem = matches[hsbitem] var/counter = 0 for(var/atom/O in world) if(istype(O, hsbitem)) counter++ qdel(O) CHECK_TICK log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].") message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].", 0) feedback_add_details("admin_verb","DELA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_debug_make_powernets() set category = "Debug" set name = "Make Powernets" SSmachines.makepowernets() log_admin("[key_name(src)] has remade the powernet. makepowernets() called.") message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.", 0) feedback_add_details("admin_verb","MPWN") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_grantfullaccess(mob/M in mob_list) set category = "Admin" set name = "Grant Full Access" if(!SSticker || !SSticker.mode) alert("Wait until the game starts") return if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/worn = H.wear_id var/obj/item/weapon/card/id/id = null if(worn) id = worn.GetID() if(id) id.icon_state = "gold" id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() else id = new /obj/item/weapon/card/id/gold(H.loc) id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access() id.registered_name = H.real_name id.assignment = "Captain" id.update_label() if(worn) if(istype(worn,/obj/item/device/pda)) worn:id = id id.loc = worn else if(istype(worn,/obj/item/weapon/storage/wallet)) worn:front_id = id id.loc = worn worn.update_icon() else H.equip_to_slot(id,slot_wear_id) else alert("Invalid mob") feedback_add_details("admin_verb","GFA") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! log_admin("[key_name(src)] has granted [M.key] full access.") message_admins("[key_name_admin(usr)] has granted [M.key] full access.") /client/proc/cmd_assume_direct_control(mob/M in mob_list) set category = "Admin" set name = "Assume direct control" set desc = "Direct intervention" if(M.ckey) if(alert("This mob is being controlled by [M.ckey]. Are you sure you wish to assume control of it? [M.ckey] will be made a ghost.",,"Yes","No") != "Yes") return else var/mob/dead/observer/ghost = new/mob/dead/observer(M,1) ghost.ckey = M.ckey message_admins("[key_name_admin(usr)] assumed direct control of [M].") log_admin("[key_name(usr)] assumed direct control of [M].") var/mob/adminmob = src.mob M.ckey = src.ckey if( isobserver(adminmob) ) qdel(adminmob) feedback_add_details("admin_verb","ADC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/cmd_admin_areatest() set category = "Mapping" set name = "Test areas" var/list/areas_all = list() var/list/areas_with_APC = list() var/list/areas_with_air_alarm = list() var/list/areas_with_RC = list() var/list/areas_with_light = list() var/list/areas_with_LS = list() var/list/areas_with_intercom = list() var/list/areas_with_camera = list() for(var/area/A in world) if(!(A.type in areas_all)) areas_all.Add(A.type) for(var/obj/machinery/power/apc/APC in apcs_list) var/area/A = get_area(APC) if(!(A.type in areas_with_APC)) areas_with_APC.Add(A.type) for(var/obj/machinery/airalarm/AA in machines) var/area/A = get_area(AA) if(!(A.type in areas_with_air_alarm)) areas_with_air_alarm.Add(A.type) for(var/obj/machinery/requests_console/RC in machines) var/area/A = get_area(RC) if(!(A.type in areas_with_RC)) areas_with_RC.Add(A.type) for(var/obj/machinery/light/L in machines) var/area/A = get_area(L) if(!(A.type in areas_with_light)) areas_with_light.Add(A.type) for(var/obj/machinery/light_switch/LS in machines) var/area/A = get_area(LS) if(!(A.type in areas_with_LS)) areas_with_LS.Add(A.type) for(var/obj/item/device/radio/intercom/I in machines) var/area/A = get_area(I) if(!(A.type in areas_with_intercom)) areas_with_intercom.Add(A.type) for(var/obj/machinery/camera/C in machines) var/area/A = get_area(C) if(!(A.type in areas_with_camera)) areas_with_camera.Add(A.type) var/list/areas_without_APC = areas_all - areas_with_APC var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm var/list/areas_without_RC = areas_all - areas_with_RC var/list/areas_without_light = areas_all - areas_with_light var/list/areas_without_LS = areas_all - areas_with_LS var/list/areas_without_intercom = areas_all - areas_with_intercom var/list/areas_without_camera = areas_all - areas_with_camera to_chat(world, "AREAS WITHOUT AN APC:") for(var/areatype in areas_without_APC) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT AN AIR ALARM:") for(var/areatype in areas_without_air_alarm) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT A REQUEST CONSOLE:") for(var/areatype in areas_without_RC) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT ANY LIGHTS:") for(var/areatype in areas_without_light) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT A LIGHT SWITCH:") for(var/areatype in areas_without_LS) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT ANY INTERCOMS:") for(var/areatype in areas_without_intercom) to_chat(world, "* [areatype]") to_chat(world, "AREAS WITHOUT ANY CAMERAS:") for(var/areatype in areas_without_camera) to_chat(world, "* [areatype]") /client/proc/cmd_admin_dress(mob/living/carbon/human/M in mob_list) set category = "Fun" set name = "Select equipment" if(!ishuman(M)) alert("Invalid mob") return var/list/outfits = list("Naked","Custom","As Job...") var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job) for(var/path in paths) var/datum/outfit/O = path //not much to initalize here but whatever outfits[initial(O.name)] = path var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in outfits if (isnull(dresscode)) return if (outfits[dresscode]) dresscode = outfits[dresscode] if (dresscode == "As Job...") var/list/job_paths = subtypesof(/datum/outfit/job) var/list/job_outfits = list() for(var/path in job_paths) var/datum/outfit/O = path job_outfits[initial(O.name)] = path dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits dresscode = job_outfits[dresscode] if(isnull(dresscode)) return var/datum/outfit/custom = null if (dresscode == "Custom") var/list/custom_names = list() for(var/datum/outfit/D in custom_outfits) custom_names[D.name] = D var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names custom = custom_names[selected_name] if(isnull(custom)) return feedback_add_details("admin_verb","SEQ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! for (var/obj/item/I in M.get_equipped_items()) qdel(I) switch(dresscode) if ("Naked") //do nothing if ("Custom") //use custom one M.equipOutfit(custom) else M.equipOutfit(dresscode) M.regenerate_icons() log_admin("[key_name(usr)] changed the equipment of [key_name(M)] to [dresscode].") message_admins("[key_name_admin(usr)] changed the equipment of [key_name_admin(M)] to [dresscode].") /client/proc/startSinglo() set category = "Debug" set name = "Start Singularity" set desc = "Sets up the singularity and all machines to get power flowing through the station" if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes") return for(var/obj/machinery/power/emitter/E in machines) if(E.anchored) E.active = 1 for(var/obj/machinery/field/generator/F in machines) if(F.active == 0) F.active = 1 F.state = 2 F.power = 250 F.anchored = 1 F.warming_up = 3 F.start_fields() F.update_icon() spawn(30) for(var/obj/machinery/the_singularitygen/G in machines) if(G.anchored) var/obj/singularity/S = new /obj/singularity(get_turf(G), 50) // qdel(G) S.energy = 1750 S.current_size = 7 S.icon = 'icons/effects/224x224.dmi' S.icon_state = "singularity_s7" S.pixel_x = -96 S.pixel_y = -96 S.grav_pull = 0 //S.consume_range = 3 S.dissipate = 0 //S.dissipate_delay = 10 //S.dissipate_track = 0 //S.dissipate_strength = 10 for(var/obj/machinery/power/rad_collector/Rad in machines) if(Rad.anchored) if(!Rad.loaded_tank) var/obj/item/weapon/tank/internals/plasma/Plasma = new/obj/item/weapon/tank/internals/plasma(Rad) Plasma.air_contents.assert_gas("plasma") Plasma.air_contents.gases["plasma"][MOLES] = 70 Rad.drainratio = 0 Rad.loaded_tank = Plasma Plasma.loc = Rad if(!Rad.active) Rad.toggle_power() for(var/obj/machinery/power/smes/SMES in machines) if(SMES.anchored) SMES.input_attempt = 1 /client/proc/cmd_debug_mob_lists() set category = "Debug" set name = "Debug Mob Lists" set desc = "For when you just gotta know" switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients")) if("Players") to_chat(usr, jointext(player_list,",")) if("Admins") to_chat(usr, jointext(admins,",")) if("Mobs") to_chat(usr, jointext(mob_list,",")) if("Living Mobs") to_chat(usr, jointext(living_mob_list,",")) if("Dead Mobs") to_chat(usr, jointext(dead_mob_list,",")) if("Clients") to_chat(usr, jointext(clients,",")) if("Joined Clients") to_chat(usr, jointext(joined_player_list,",")) /client/proc/cmd_display_del_log() set category = "Debug" set name = "Display del() Log" set desc = "Displays a list of things that have failed to GC this round" var/dat = "List of things that failed to GC this round

" for(var/path in SSgarbage.didntgc) dat += "[path] - [SSgarbage.didntgc[path]] times
" dat += "List of paths that did not return a qdel hint in Destroy()

" for(var/path in SSgarbage.noqdelhint) dat += "[path]
" dat += "List of paths that slept in Destroy()

" for(var/path in SSgarbage.sleptDestroy) dat += "[path]
" usr << browse(dat, "window=dellog") /client/proc/debug_huds(i as num) set category = "Debug" set name = "Debug HUDs" set desc = "Debug the data or antag HUDs" if(!holder) return debug_variables(huds[i]) /client/proc/jump_to_ruin() set category = "Debug" set name = "Jump to Ruin" set desc = "Displays a list of all placed ruins to teleport to." if(!holder) return var/list/names = list() for(var/i in ruin_landmarks) var/obj/effect/landmark/ruin/ruin_landmark = i var/datum/map_template/ruin/template = ruin_landmark.ruin_template var/count = 1 var/name = template.name var/original_name = name while(name in names) count++ name = "[original_name] ([count])" names[name] = ruin_landmark var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in names var/obj/effect/landmark/ruin/landmark = names[ruinname] if(istype(landmark)) var/datum/map_template/ruin/template = landmark.ruin_template usr.forceMove(get_turf(landmark)) to_chat(usr, "[template.name]") to_chat(usr, "[template.description]") /client/proc/clear_dynamic_transit() set category = "Debug" set name = "Clear Dynamic Transit" set desc = "Deallocates all transit space, restoring it to round start \ conditions." if(!holder) return SSshuttle.clear_transit = TRUE message_admins("[key_name_admin(src)] cleared dynamic transit space.") feedback_add_details("admin_verb","CDT") // If... log_admin("[key_name(src)] cleared dynamic transit space.") /client/proc/toggle_medal_disable() set category = "Debug" set name = "Toggle Medal Disable" set desc = "Toggles the safety lock on trying to contact the medal hub." if(!holder) return global.medals_enabled = !global.medals_enabled message_admins("[key_name_admin(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.") feedback_add_details("admin_verb","TMH") // If... log_admin("[key_name(src)] [global.medals_enabled ? "disabled" : "enabled"] the medal hub lockout.") /client/proc/view_runtimes() set category = "Debug" set name = "View Runtimes" set desc = "Open the runtime Viewer" if(!holder) return error_cache.show_to(src) /client/proc/pump_random_event() set category = "Debug" set name = "Pump Random Event" set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification." if(!holder) return SSevents.scheduled = world.time message_admins("[key_name_admin(src)] pumped a random event.") feedback_add_details("admin_verb","PRE") log_admin("[key_name(src)] pumped a random event.")