/obj/item/lipstick gender = PLURAL name = "red lipstick" desc = "A generic brand of lipstick." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "lipstick" inhand_icon_state = "lipstick" w_class = WEIGHT_CLASS_TINY var/colour = "red" var/open = FALSE /// A trait that's applied while someone has this lipstick applied, and is removed when the lipstick is removed var/lipstick_trait /obj/item/lipstick/Initialize(mapload) . = ..() AddElement(/datum/element/update_icon_updates_onmob) update_appearance(UPDATE_ICON) /obj/item/lipstick/vv_edit_var(vname, vval) . = ..() if(vname == NAMEOF(src, open)) update_appearance(UPDATE_ICON) /obj/item/lipstick/update_icon_state() icon_state = "lipstick[open ? "_uncap" : null]" inhand_icon_state = "lipstick[open ? "open" : null]" return ..() /obj/item/lipstick/update_overlays() . = ..() if(!open) return var/mutable_appearance/colored_overlay = mutable_appearance(icon, "lipstick_uncap_color") colored_overlay.color = colour . += colored_overlay /obj/item/lipstick/purple name = "purple lipstick" colour = "purple" /obj/item/lipstick/jade //It's still called Jade, but theres no HTML color for jade, so we use lime. name = "jade lipstick" colour = "lime" /obj/item/lipstick/black name = "black lipstick" colour = "black" /obj/item/lipstick/black/death name = "\improper Kiss of Death" desc = "An incredibly potent tube of lipstick made from the venom of the dreaded Yellow Spotted Space Lizard, as deadly as it is chic. Try not to smear it!" lipstick_trait = TRAIT_KISS_OF_DEATH /obj/item/lipstick/random name = "lipstick" icon_state = "random_lipstick" /obj/item/lipstick/random/Initialize(mapload) . = ..() icon_state = "lipstick" colour = pick("red","purple","lime","black","green","blue","white") name = "[colour] lipstick" /obj/item/lipstick/attack_self(mob/user) to_chat(user, span_notice("You twist [src] [open ? "closed" : "open"].")) open = !open update_appearance(UPDATE_ICON) /obj/item/lipstick/attack(mob/M, mob/user) if(!open || !ismob(M)) return if(!ishuman(M)) to_chat(user, span_warning("Where are the lips on that?")) return var/mob/living/carbon/human/target = M if(target.is_mouth_covered()) to_chat(user, span_warning("Remove [ target == user ? "your" : "[target.p_their()]" ] mask!")) return if(target.lip_style) //if they already have lipstick on to_chat(user, span_warning("You need to wipe off the old lipstick first!")) return if(target == user) user.visible_message(span_notice("[user] does [user.p_their()] lips with \the [src]."), \ span_notice("You take a moment to apply \the [src]. Perfect!")) target.update_lips("lipstick", colour, lipstick_trait) return user.visible_message(span_warning("[user] begins to do [target]'s lips with \the [src]."), \ span_notice("You begin to apply \the [src] on [target]'s lips...")) if(!do_after(user, 2 SECONDS, target = target)) return user.visible_message(span_notice("[user] does [target]'s lips with \the [src]."), \ span_notice("You apply \the [src] on [target]'s lips.")) target.update_lips("lipstick", colour, lipstick_trait) //you can wipe off lipstick with paper! /obj/item/paper/attack(mob/M, mob/user) if(user.zone_selected != BODY_ZONE_PRECISE_MOUTH || !ishuman(M)) return ..() var/mob/living/carbon/human/target = M if(target == user) to_chat(user, span_notice("You wipe off the lipstick with [src].")) target.update_lips(null) return user.visible_message(span_warning("[user] begins to wipe [target]'s lipstick off with \the [src]."), \ span_notice("You begin to wipe off [target]'s lipstick...")) if(!do_after(user, 10, target = target)) return user.visible_message(span_notice("[user] wipes [target]'s lipstick off with \the [src]."), \ span_notice("You wipe off [target]'s lipstick.")) target.update_lips(null) /obj/item/razor name = "electric razor" desc = "The latest and greatest power razor born from the science of shaving." icon = 'icons/obj/weapons/items_and_weapons.dmi' icon_state = "razor" inhand_icon_state = "razor" flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY /obj/item/razor/suicide_act(mob/living/carbon/user) user.visible_message(span_suicide("[user] begins shaving [user.p_them()]self without the razor guard! It looks like [user.p_theyre()] trying to commit suicide!")) shave(user, BODY_ZONE_PRECISE_MOUTH) shave(user, BODY_ZONE_HEAD)//doesnt need to be BODY_ZONE_HEAD specifically, but whatever return BRUTELOSS /obj/item/razor/proc/shave(mob/living/carbon/human/H, location = BODY_ZONE_PRECISE_MOUTH) if(location == BODY_ZONE_PRECISE_MOUTH) H.facial_hairstyle = "Shaved" else H.hairstyle = "Skinhead" H.update_body_parts() playsound(loc, 'sound/items/welder2.ogg', 20, TRUE) /obj/item/razor/attack(mob/M, mob/living/user) if(ishuman(M)) var/mob/living/carbon/human/H = M var/location = user.zone_selected if((location in list(BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_HEAD)) && !H.get_bodypart(BODY_ZONE_HEAD)) to_chat(user, span_warning("[H] doesn't have a head!")) return if(location == BODY_ZONE_PRECISE_MOUTH) if(!user.combat_mode) if(H.gender == MALE) if (H == user) to_chat(user, span_warning("You need a mirror to properly style your own facial hair!")) return if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE)) return var/new_style = tgui_input_list(user, "Select a facial hairstyle", "Grooming", GLOB.facial_hairstyles_list) if(isnull(new_style)) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The mask is in the way!")) return if(HAS_TRAIT(H, TRAIT_SHAVED)) to_chat(user, span_warning("[H] is just way too shaved. Like, really really shaved.")) return user.visible_message(span_notice("[user] tries to change [H]'s facial hairstyle using [src]."), span_notice("You try to change [H]'s facial hairstyle using [src].")) if(new_style && do_after(user, 60, target = H)) user.visible_message(span_notice("[user] successfully changes [H]'s facial hairstyle using [src]."), span_notice("You successfully change [H]'s facial hairstyle using [src].")) H.facial_hairstyle = new_style H.update_body_parts() return else return else if(!(FACEHAIR in H.dna.species.species_traits)) to_chat(user, span_warning("There is no facial hair to shave!")) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The mask is in the way!")) return if(H.facial_hairstyle == "Shaved") to_chat(user, span_warning("Already clean-shaven!")) return if(H == user) //shaving yourself user.visible_message(span_notice("[user] starts to shave [user.p_their()] facial hair with [src]."), \ span_notice("You take a moment to shave your facial hair with [src]...")) if(do_after(user, 50, target = H)) user.visible_message(span_notice("[user] shaves [user.p_their()] facial hair clean with [src]."), \ span_notice("You finish shaving with [src]. Fast and clean!")) shave(H, location) else user.visible_message(span_warning("[user] tries to shave [H]'s facial hair with [src]."), \ span_notice("You start shaving [H]'s facial hair...")) if(do_after(user, 50, target = H)) user.visible_message(span_warning("[user] shaves off [H]'s facial hair with [src]."), \ span_notice("You shave [H]'s facial hair clean off.")) shave(H, location) else if(location == BODY_ZONE_HEAD) if(!user.combat_mode) if (H == user) to_chat(user, span_warning("You need a mirror to properly style your own hair!")) return if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE)) return var/new_style = tgui_input_list(user, "Select a hairstyle", "Grooming", GLOB.hairstyles_list) if(isnull(new_style)) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The headgear is in the way!")) return if(HAS_TRAIT(H, TRAIT_BALD)) to_chat(user, span_warning("[H] is just way too bald. Like, really really bald.")) return user.visible_message(span_notice("[user] tries to change [H]'s hairstyle using [src]."), span_notice("You try to change [H]'s hairstyle using [src].")) if(new_style && do_after(user, 60, target = H)) user.visible_message(span_notice("[user] successfully changes [H]'s hairstyle using [src]."), span_notice("You successfully change [H]'s hairstyle using [src].")) H.hairstyle = new_style H.update_body_parts() return else if(!(HAIR in H.dna.species.species_traits)) to_chat(user, span_warning("There is no hair to shave!")) return if(!get_location_accessible(H, location)) to_chat(user, span_warning("The headgear is in the way!")) return if(H.hairstyle == "Bald" || H.hairstyle == "Balding Hair" || H.hairstyle == "Skinhead") to_chat(user, span_warning("There is not enough hair left to shave!")) return if(H == user) //shaving yourself user.visible_message(span_notice("[user] starts to shave [user.p_their()] head with [src]."), \ span_notice("You start to shave your head with [src]...")) if(do_after(user, 5, target = H)) user.visible_message(span_notice("[user] shaves [user.p_their()] head with [src]."), \ span_notice("You finish shaving with [src].")) shave(H, location) else var/turf/H_loc = H.loc user.visible_message(span_warning("[user] tries to shave [H]'s head with [src]!"), \ span_notice("You start shaving [H]'s head...")) if(do_after(user, 50, target = H)) if(H_loc == H.loc) user.visible_message(span_warning("[user] shaves [H]'s head bald with [src]!"), \ span_notice("You shave [H]'s head bald.")) shave(H, location) else ..() else ..()