//////////////////////////////// /proc/message_admins(msg) msg = "ADMIN LOG: [msg]" to_chat(GLOB.admins, type = MESSAGE_TYPE_ADMINLOG, html = msg, confidential = TRUE) /proc/relay_msg_admins(msg) msg = "RELAY: [msg]" to_chat(GLOB.admins, type = MESSAGE_TYPE_ADMINLOG, html = msg, confidential = TRUE) ///////////////////////////////////////////////////////////////////////////////////////////////Panels /datum/admins/proc/Game() if(!check_rights(0)) return var/dat = "
Game Panel

" if(SSticker.current_state <= GAME_STATE_PREGAME) dat += "(Manage Dynamic Rulesets)
" dat += "(Force Roundstart Rulesets)
" if (GLOB.dynamic_forced_roundstart_ruleset.len > 0) for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset) dat += {"-> [rule.name] <-
"} dat += "(Clear Rulesets)
" dat += "(Dynamic mode options)
" dat += "
" if(SSticker.IsRoundInProgress()) dat += "(Game Mode Panel)
" dat += "(Manage Dynamic Rulesets)
" dat += {"
Create Object
Quick Create Object
Create Turf
Create Mob
"} if(marked_datum && istype(marked_datum, /atom)) dat += "Duplicate Marked Datum
" usr << browse(dat, "window=admin2;size=240x280") return ////////////////////////////////////////////////////////////////////////////////////////////////ADMIN HELPER PROCS ADMIN_VERB(spawn_atom, R_SPAWN, "Spawn", "Spawn an atom.", ADMIN_CATEGORY_DEBUG, object as text) if(!object) return var/list/preparsed = splittext(object,":") var/path = preparsed[1] var/amount = 1 if(preparsed.len > 1) amount = clamp(text2num(preparsed[2]),1,ADMIN_SPAWN_CAP) var/chosen = pick_closest_path(path) if(!chosen) return var/turf/T = get_turf(user.mob) if(ispath(chosen, /turf)) T.ChangeTurf(chosen) else for(var/i in 1 to amount) var/atom/A = new chosen(T) A.flags_1 |= ADMIN_SPAWNED_1 log_admin("[key_name(user)] spawned [amount] x [chosen] at [AREACOORD(user.mob)]") BLACKBOX_LOG_ADMIN_VERB("Spawn Atom") ADMIN_VERB(spawn_atom_pod, R_SPAWN, "PodSpawn", "Spawn an atom via supply drop.", ADMIN_CATEGORY_DEBUG, object as text) var/chosen = pick_closest_path(object) if(!chosen) return var/turf/target_turf = get_turf(user.mob) if(ispath(chosen, /turf)) target_turf.ChangeTurf(chosen) else var/obj/structure/closet/supplypod/pod = podspawn(list( "target" = target_turf, "path" = /obj/structure/closet/supplypod/centcompod, )) //we need to set the admin spawn flag for the spawned items so we do it outside of the podspawn proc var/atom/A = new chosen(pod) A.flags_1 |= ADMIN_SPAWNED_1 log_admin("[key_name(user)] pod-spawned [chosen] at [AREACOORD(user.mob)]") BLACKBOX_LOG_ADMIN_VERB("Podspawn Atom") ADMIN_VERB(spawn_cargo, R_SPAWN, "Spawn Cargo", "Spawn a cargo crate.", ADMIN_CATEGORY_DEBUG, object as text) var/chosen = pick_closest_path(object, make_types_fancy(subtypesof(/datum/supply_pack))) if(!chosen) return var/datum/supply_pack/S = new chosen S.admin_spawned = TRUE S.generate(get_turf(user.mob)) log_admin("[key_name(user)] spawned cargo pack [chosen] at [AREACOORD(user.mob)]") BLACKBOX_LOG_ADMIN_VERB("Spawn Cargo") /datum/admins/proc/dynamic_mode_options(mob/user) var/dat = {"

Dynamic Mode Options



Common options

All these options can be changed midround.

Force extended: - Option is [GLOB.dynamic_forced_extended ? "ON" : "OFF"].
This will force the round to be extended. No rulesets will be drafted.

No stacking: - Option is [GLOB.dynamic_no_stacking ? "ON" : "OFF"].
Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted.

Forced threat level: Current value : [GLOB.dynamic_forced_threat_level].
The value threat is set to if it is higher than -1.


Stacking threeshold: Current value : [GLOB.dynamic_stacking_limit].
The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens.
"} user << browse(dat, "window=dyn_mode_options;size=900x650") /datum/admins/proc/dynamic_ruleset_manager(mob/user) var/dat = "

Dynamic Ruleset Management


\ Change these options to forcibly enable or disable dynamic rulesets.
\ Disabled rulesets will never run, even if they would otherwise be valid.
\ Enabled rulesets will run even if the qualifying minimum of threat or player count is not present, this does not guarantee that they will necessarily be chosen (for example their weight may be set to 0 in config).
\ \[force enable all / \ force disable all / \ reset all\]" if (SSticker.current_state <= GAME_STATE_PREGAME) // Don't bother displaying after the round has started var/static/list/rulesets_by_context = list() if (!length(rulesets_by_context)) for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset)) if (initial(rule.name) == "") continue LAZYADD(rulesets_by_context[initial(rule.ruletype)], rule) dat += dynamic_ruleset_category_pre_start_display("Roundstart", rulesets_by_context[ROUNDSTART_RULESET]) dat += dynamic_ruleset_category_pre_start_display("Latejoin", rulesets_by_context[LATEJOIN_RULESET]) dat += dynamic_ruleset_category_pre_start_display("Midround", rulesets_by_context[MIDROUND_RULESET]) user << browse(dat, "window=dyn_mode_options;size=900x650") return var/pop_count = length(GLOB.alive_player_list) var/threat_level = SSdynamic.threat_level dat += dynamic_ruleset_category_during_round_display("Latejoin", SSdynamic.latejoin_rules, pop_count, threat_level) dat += dynamic_ruleset_category_during_round_display("Midround", SSdynamic.midround_rules, pop_count, threat_level) user << browse(dat, "window=dyn_mode_options;size=900x650") /datum/admins/proc/dynamic_ruleset_category_pre_start_display(title, list/rules) var/dat = "

[title]

" for (var/datum/dynamic_ruleset/rule as anything in rules) var/forced = GLOB.dynamic_forced_rulesets[rule] || RULESET_NOT_FORCED var/color = COLOR_BLACK switch (forced) if (RULESET_FORCE_ENABLED) color = COLOR_GREEN if (RULESET_FORCE_DISABLED) color = COLOR_RED dat += "" dat += "
[initial(rule.name)]\[[forced]\]\[\ force enabled /\ force disabled /\ reset\]
" return dat /datum/admins/proc/dynamic_ruleset_category_during_round_display(title, list/rules, pop_count, threat_level) var/dat = "

[title]

" for (var/datum/dynamic_ruleset/rule as anything in rules) var/active = rule.acceptable(population = pop_count, threat_level = threat_level) && rule.weight > 0 var/forced = GLOB.dynamic_forced_rulesets[rule.type] || RULESET_NOT_FORCED var/color = (active) ? COLOR_GREEN : COLOR_RED var/explanation = "" if (!active) if (rule.weight <= 0) explanation = " - Weight is zero" else if (forced == RULESET_FORCE_DISABLED) explanation = " - Forcibly disabled" else if (forced == RULESET_FORCE_ENABLED) explanation = " - Failed spawn conditions" else if (!rule.is_valid_population(pop_count)) explanation = " - Invalid player count" else if (!rule.is_valid_threat(pop_count, threat_level)) explanation = " - Insufficient threat" else explanation = " - Failed spawn conditions" else if (forced == RULESET_FORCE_ENABLED) explanation = " - Forcibly enabled" active = active ? "Active" : "Inactive" dat += "\ \ " dat += "
[rule.name]\[Weight : [rule.weight]\]\ \[[active][explanation]\]\[\ force enabled /\ force disabled /\ reset\]\[VV\]
" return dat /datum/admins/proc/force_all_rulesets(mob/user, force_value) if (force_value == RULESET_NOT_FORCED) GLOB.dynamic_forced_rulesets = list() else for (var/datum/dynamic_ruleset/rule as anything in subtypesof(/datum/dynamic_ruleset)) GLOB.dynamic_forced_rulesets[rule] = force_value var/logged_message = "[key_name(user)] set all dynamic rulesets to [force_value]." log_admin(logged_message) message_admins(logged_message) dynamic_ruleset_manager(user) /datum/admins/proc/set_dynamic_ruleset_forced(mob/user, datum/dynamic_ruleset/type, force_value) if (isnull(type)) return GLOB.dynamic_forced_rulesets[type] = force_value dynamic_ruleset_manager(user) var/logged_message = "[key_name(user)] set '[initial(type.name)] ([initial(type.ruletype)])' to [GLOB.dynamic_forced_rulesets[type]]." log_admin(logged_message) message_admins(logged_message) ADMIN_VERB(create_or_modify_area, R_DEBUG, "Create Or Modify Area", "Create of modify an area. wow.", ADMIN_CATEGORY_DEBUG) create_area(user.mob) //Kicks all the clients currently in the lobby. The second parameter (kick_only_afk) determins if an is_afk() check is ran, or if all clients are kicked //defaults to kicking everyone (afk + non afk clients in the lobby) //returns a list of ckeys of the kicked clients /proc/kick_clients_in_lobby(message, kick_only_afk = 0) var/list/kicked_client_names = list() for(var/client/C in GLOB.clients) if(isnewplayer(C.mob)) if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk continue if(message) to_chat(C, message, confidential = TRUE) kicked_client_names.Add("[C.key]") qdel(C) return kicked_client_names //returns TRUE to let the dragdrop code know we are trapping this event //returns FALSE if we don't plan to trap the event /datum/admins/proc/cmd_ghost_drag(mob/dead/observer/frommob, mob/tomob) //this is the exact two check rights checks required to edit a ckey with vv. if (!check_rights(R_VAREDIT,0) || !check_rights(R_SPAWN|R_DEBUG,0)) return FALSE if (!frommob.ckey) return FALSE var/question = "" if (tomob.ckey) question = "This mob already has a user ([tomob.key]) in control of it! " question += "Are you sure you want to place [frommob.name]([frommob.key]) in control of [tomob.name]?" var/ask = tgui_alert(usr, question, "Place ghost in control of mob?", list("Yes", "No")) if (ask != "Yes") return TRUE if (!frommob || !tomob) //make sure the mobs don't go away while we waited for a response return TRUE // Disassociates observer mind from the body mind if(tomob.client) tomob.ghostize(FALSE) else for(var/mob/dead/observer/ghost in GLOB.dead_mob_list) if(tomob.mind == ghost.mind) ghost.mind = null message_admins(span_adminnotice("[key_name_admin(usr)] has put [frommob.key] in control of [tomob.name].")) log_admin("[key_name(usr)] stuffed [frommob.key] into [tomob.name].") BLACKBOX_LOG_ADMIN_VERB("Ghost Drag Control") tomob.key = frommob.key tomob.client?.init_verbs() qdel(frommob) return TRUE /client/proc/adminGreet(logout) if(SSticker.HasRoundStarted()) var/string if(logout && CONFIG_GET(flag/announce_admin_logout)) string = pick( "Admin logout: [key_name(src)]") else if(!logout && CONFIG_GET(flag/announce_admin_login) && (prefs.toggles & ANNOUNCE_LOGIN)) string = pick( "Admin login: [key_name(src)]") if(string) message_admins("[string]")