//Vehicle control flags. control flags describe access to actions in a vehicle. ///controls the vehicles movement #define VEHICLE_CONTROL_DRIVE (1<<0) ///Can't leave vehicle voluntarily, has to resist. #define VEHICLE_CONTROL_KIDNAPPED (1<<1) ///melee attacks/shoves a vehicle may have #define VEHICLE_CONTROL_MELEE (1<<2) ///using equipment/weapons on the vehicle #define VEHICLE_CONTROL_EQUIPMENT (1<<3) ///changing around settings and the like. #define VEHICLE_CONTROL_SETTINGS (1<<4) ///ez define for giving a single pilot mech all the flags it needs. #define FULL_MECHA_CONTROL ALL //Ridden vehicle flags /// Does our vehicle require arms to operate? Also used for piggybacking on humans to reserve arms on the rider #define RIDER_NEEDS_ARMS (1<<0) // As above but only used for riding cyborgs, and only reserves 1 arm instead of 2 #define RIDER_NEEDS_ARM (1<<1) /// Do we need legs to ride this (checks against TRAIT_FLOORED) #define RIDER_NEEDS_LEGS (1<<2) /// If the rider is disabled or loses their needed limbs, do they fall off? #define UNBUCKLE_DISABLED_RIDER (1<<3) // For fireman carries, the carrying human needs an arm #define CARRIER_NEEDS_ARM (1<<4) // This rider must be our friend #define JUST_FRIEND_RIDERS (1<<5) ///Flags relating to our AI controller when ridden //do we halt planning while ridden? #define RIDING_PAUSE_AI_PLANNING (1<<0) //do we halt movement while ridden? #define RIDING_PAUSE_AI_MOVEMENT (1<<1) //car_traits flags ///Will this car kidnap people by ramming into them? #define CAN_KIDNAP (1<<0) #define CLOWN_CANNON_INACTIVE 0 #define CLOWN_CANNON_BUSY 1 #define CLOWN_CANNON_READY 2 //Vim defines ///cooldown between uses of the sound maker #define VIM_SOUND_COOLDOWN (1 SECONDS) ///how much vim heals per weld #define VIM_HEAL_AMOUNT 20