/datum/map_template var/name = "Default Template Name" var/width = 0 var/height = 0 var/mappath = null var/mapfile = null /datum/map_template/New(path = null, map = null, rename = null) if(path) mappath = path preload_size(mappath) if(map) mapfile = map if(rename) name = rename /datum/map_template/proc/preload_size(path) var/quote = ascii2text(34) var/map_file = file2text(path) var/key_len = length(copytext(map_file,2,findtext(map_file,quote,2,0))) //assuming one map per file since more makes no sense for templates anyway var/mapstart = findtext(map_file,"\n(1,1,") //todo replace with something saner var/content = copytext(map_file,findtext(map_file,quote+"\n",mapstart,0)+2,findtext(map_file,"\n"+quote,mapstart,0)+1) var/line_len = length(copytext(content,1,findtext(content,"\n",2,0))) width = line_len/key_len height = length(content)/(line_len+1) /datum/map_template/proc/load(turf/T, centered = FALSE) if(centered) T = locate(T.x - round(width/2) , T.y - round(height/2) , T.z) if(!T) return if(T.x+width > world.maxx) return if(T.y+height > world.maxy) return maploader.load_map(get_file(), T.x-1, T.y-1, T.z) //initialize things that are normally initialized after map load var/list/obj/machinery/atmospherics/atmos_machines = list() var/list/obj/structure/cable/cables = list() var/list/atom/atoms = list() for(var/L in block(T,locate(T.x+width-1, T.y+height-1, T.z))) var/turf/B = L for(var/A in B) atoms += A if(istype(A,/obj/structure/cable)) cables += A continue if(istype(A,/obj/machinery/atmospherics)) atmos_machines += A continue SSobj.setup_template_objects(atoms) SSmachine.setup_template_powernets(cables) SSair.setup_template_machinery(atmos_machines) log_game("[name] loaded at at [T.x],[T.y],[T.z]") /datum/map_template/proc/get_file() if(mapfile) return mapfile if(mappath) mapfile = file(mappath) return mapfile /datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE) var/turf/placement = T if(centered) var/turf/corner = locate(placement.x - round(width/2), placement.y - round(height/2), placement.z) if(corner) placement = corner return block(placement, locate(placement.x+width-1, placement.y+height-1, placement.z)) /proc/preloadTemplates(path = "_maps/templates/") //see master controller setup var/list/filelist = flist(path) for(var/map in filelist) var/datum/map_template/T = new(path = "[path][map]", rename = "[map]") map_templates[T.name] = T preloadRuinTemplates() /proc/preloadRuinTemplates() var/list/potentialSpaceRuins = generateMapList(filename = "config/spaceRuinConfig.txt") for(var/ruin in potentialSpaceRuins) var/datum/map_template/T = new(path = "[ruin]", rename = "[ruin]") space_ruins_templates[T.name] = T var/list/potentialLavaRuins = generateMapList(filename = "config/lavaRuinConfig.txt") for(var/ruin in potentialLavaRuins) var/datum/map_template/T = new(path = "[ruin]", rename = "[ruin]") lava_ruins_templates[T.name] = T