//replaces the old Ticklag verb, fps is easier to understand /client/proc/fps() set category = "Debug" set name = "Set fps" set desc = "Sets game speed in frames-per-second. Can potentially break the game" if(!check_rights(R_DEBUG)) return var/fps = round(input("Sets game frames-per-second. Can potentially break the game","FPS", config.fps) as num|null) if(fps <= 0) src << "Error: ticklag(): Invalid world.ticklag value. No changes made." return if(fps > config.fps) if(alert(src, "You are setting fps to a high value:\n\t[fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm") return var/msg = "[key_name(src)] has modified world.fps to [fps]" log_admin(msg, 0) message_admins(msg, 0) feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! world.fps = fps