#define SOUND_CHANNEL_ADMIN 777 var/sound/admin_sound /client/proc/play_sound(S as sound) set category = "Fun" set name = "Play Global Sound" if(!check_rights(R_SOUNDS)) return admin_sound = sound(S, repeat = 0, wait = 1, channel = SOUND_CHANNEL_ADMIN) admin_sound.priority = 250 admin_sound.status = SOUND_UPDATE|SOUND_STREAM log_admin("[key_name(src)] played sound [S]") message_admins("[key_name_admin(src)] played sound [S]") if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS]) admin_sound.frequency = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5) src << "You feel the Honkmother messing with your song..." for(var/mob/M in player_list) if(M.client.prefs.toggles & SOUND_MIDI) M << admin_sound admin_sound.frequency = 1 //Remove this line when the AFD stuff above is gone admin_sound.wait = 0 feedback_add_details("admin_verb","PGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/play_local_sound(S as sound) set category = "Fun" set name = "Play Local Sound" if(!check_rights(R_SOUNDS)) return log_admin("[key_name(src)] played a local sound [S]") message_admins("[key_name_admin(src)] played a local sound [S]") playsound(get_turf(src.mob), S, 50, 0, 0) feedback_add_details("admin_verb","PLS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/set_round_end_sound(S as sound) set category = "Fun" set name = "Set Round End Sound" if(!check_rights(R_SOUNDS)) return if(ticker) ticker.round_end_sound = fcopy_rsc(S) else return log_admin("[key_name(src)] set the round end sound to [S]") message_admins("[key_name_admin(src)] set the round end sound to [S]") feedback_add_details("admin_verb","SRES") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /client/proc/stop_sounds() set category = "Debug" set name = "Stop All Playing Sounds" if(!src.holder) return log_admin("[key_name(src)] stopped all currently playing sounds.") message_admins("[key_name_admin(src)] stopped all currently playing sounds.") for(var/mob/M in player_list) if(M.client) M << sound(null) feedback_add_details("admin_verb","SS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! #undef SOUND_CHANNEL_ADMIN