/mob var/bloody_hands = 0 var/mob/living/carbon/human/bloody_hands_mob /obj/item/clothing/gloves var/transfer_blood = 0 var/mob/living/carbon/human/bloody_hands_mob /obj/item/weapon/reagent_containers/glass/rag name = "damp rag" desc = "For cleaning up messes, you suppose." w_class = 1 icon = 'icons/obj/toy.dmi' icon_state = "rag" amount_per_transfer_from_this = 5 possible_transfer_amounts = list() volume = 5 spillable = 0 /obj/item/weapon/reagent_containers/glass/rag/suicide_act(mob/user) user.visible_message("[user] ties the [src.name] around their head and groans! It looks like--") user.say("MY BRAIN HURTS!!") return (OXYLOSS) /obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity) if(!proximity) return if(iscarbon(A) && A.reagents && reagents.total_volume) var/mob/living/carbon/C = A if(user.a_intent == "harm" && !C.is_mouth_covered()) reagents.reaction(C, INGEST) reagents.trans_to(C, reagents.total_volume) C.visible_message("[user] has smothered \the [C] with \the [src]!", "[user] has smothered you with \the [src]!", "You hear some struggling and muffled cries of surprise.") var/reagentlist = pretty_string_from_reagent_list(A.reagents) log_game("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]") log_attack("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]") else reagents.reaction(C, TOUCH) reagents.clear_reagents() C.visible_message("[user] has touched \the [C] with \the [src].") else if(istype(A) && src in user) user.visible_message("[user] starts to wipe down [A] with [src]!", "You start to wipe down [A] with [src]...") if(do_after(user,30, target = A)) user.visible_message("[user] finishes wiping off the [A]!", "You finish wiping off the [A].") A.clean_blood() return