/mob
var/bloody_hands = 0
var/mob/living/carbon/human/bloody_hands_mob
/obj/item/clothing/gloves
var/transfer_blood = 0
var/mob/living/carbon/human/bloody_hands_mob
/obj/item/weapon/reagent_containers/glass/rag
name = "damp rag"
desc = "For cleaning up messes, you suppose."
w_class = 1
icon = 'icons/obj/toy.dmi'
icon_state = "rag"
amount_per_transfer_from_this = 5
possible_transfer_amounts = list()
volume = 5
spillable = 0
/obj/item/weapon/reagent_containers/glass/rag/suicide_act(mob/user)
user.visible_message("[user] ties the [src.name] around their head and groans! It looks like--")
user.say("MY BRAIN HURTS!!")
return (OXYLOSS)
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user,proximity)
if(!proximity)
return
if(iscarbon(A) && A.reagents && reagents.total_volume)
var/mob/living/carbon/C = A
if(user.a_intent == "harm" && !C.is_mouth_covered())
reagents.reaction(C, INGEST)
reagents.trans_to(C, reagents.total_volume)
C.visible_message("[user] has smothered \the [C] with \the [src]!", "[user] has smothered you with \the [src]!", "You hear some struggling and muffled cries of surprise.")
var/reagentlist = pretty_string_from_reagent_list(A.reagents)
log_game("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
log_attack("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
else
reagents.reaction(C, TOUCH)
reagents.clear_reagents()
C.visible_message("[user] has touched \the [C] with \the [src].")
else if(istype(A) && src in user)
user.visible_message("[user] starts to wipe down [A] with [src]!", "You start to wipe down [A] with [src]...")
if(do_after(user,30, target = A))
user.visible_message("[user] finishes wiping off the [A]!", "You finish wiping off the [A].")
A.clean_blood()
return