/datum/playingcard
var/name = "playing card"
var/card_icon = "card_back"
var/suit
var/number
/* Deck */
/obj/item/weapon/deck
name = "deck of cards"
desc = "A simple deck of playing cards."
icon = 'playing_cards.dmi'
icon_state = "deck"
w_class = 2
var/list/cards = list()
/obj/item/weapon/deck/New()
. = ..()
var/color
var/datum/playingcard/card
for (var/suit in list("spades", "clubs", "diamonds", "hearts"))
if (suit == "spades" || suit == "clubs") color = "black_"
else color = "red_"
for (var/number in list("ace", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten"))
card = new()
card.name = "[number] of [suit]"
card.card_icon = "[color]num"
card.suit = suit
card.number = number
src.cards.Add(card)
for (var/number in list("jack", "queen", "king"))
card = new()
card.name = "[number] of [suit]"
card.card_icon = "[color]col"
card.suit = suit
card.number = number
src.cards.Add(card)
for (var/i = 0, i < 2, i++)
card = new()
card.name = "joker"
card.card_icon = "joker"
card.suit = "joker"
card.number = ""
src.cards.Add(card)
/obj/item/weapon/deck/attackby(obj/O, mob/user)
if (istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
for (var/datum/playingcard/P in H.cards) src.cards.Add(P)
qdel (O)
user.show_message("You place your cards on the bottom of the deck.")
else return ..()
/obj/item/weapon/deck/attack_self(mob/user)
var/list/newcards = list()
var/datum/playingcard/card
while (cards.len)
card = pick(cards)
newcards.Add(card)
src.cards.Remove(card)
src.cards = newcards
user.visible_message("\The [user] shuffles [src].")
/obj/item/weapon/deck/afterattack(atom/A as mob|obj|turf|area, mob/living/user as mob|obj, flag, params)
if(flag)
return //It's adjacent, is the user, or is on the user's person
if (istype(A, /mob/living))
src.dealTo(A, user)
else
return ..()
/obj/item/weapon/deck/attack(mob/living/M, mob/living/user, def_zone)
if (istype(M))
src.dealTo(M, user)
else
return ..()
/obj/item/weapon/deck/proc/dealTo(mob/living/target, mob/living/source)
if (!cards.len)
source.show_message("There are no cards in the deck.")
return
var/datum/playingcard/card = src.cards[1]
src.cards.Remove(card)
var/obj/item/weapon/hand/H = new(get_turf(src))
H.concealed = 1
H.update_conceal()
H.cards.Add(card)
H.update_icon()
source.visible_message("\The [source] deals a card to \the [target].")
H.throw_at(get_step(target, target.dir), 10, 1, source)
/* Hand */
/obj/item/weapon/hand
name = "hand of cards"
desc = "Some playing cards."
icon = 'playing_cards.dmi'
icon_state = "empty"
w_class = 1
var/concealed = 0
var/list/cards = list()
var/datum/html_interface/hi
/obj/item/weapon/hand/New(loc)
. = ..()
src.hi = new/datum/html_interface/cards(src, "Your hand", 540, 302)
src.update_conceal()
/obj/item/weapon/hand/Destroy()
if (src.hi)
qdel(src.hi)
return ..()
/obj/item/weapon/hand/attackby(obj/O, mob/user)
if(istype(O,/obj/item/weapon/hand))
var/obj/item/weapon/hand/H = O
for(var/datum/playingcard/P in src.cards) H.cards.Add(P)
H.update_icon()
qdel(src)
else
return ..()
/obj/item/weapon/hand/verb/discard(datum/playingcard/card in cards)
set category = "Object"
set name = "Discard"
set desc = "Place a card from your hand in front of you."
if (!card)
return
var/obj/item/weapon/hand/H = new(src.loc)
H.concealed = 0
H.update_conceal()
H.cards.Add(card)
src.cards.Remove(card)
H.update_icon()
ASSERT(H)
usr.visible_message("\The [usr] plays \the [card.name].")
H.loc = get_step(usr,usr.dir)
src.update_icon()
/obj/item/weapon/hand/verb/toggle_conceal()
set category = "Object"
set name = "Toggle conceal"
set desc = "Toggle concealment of your hand"
src.concealed = !src.concealed
src.update_conceal()
usr.visible_message("\The [usr] [concealed ? "conceals" : "reveals"] their hand.")
src.update_icon()
/obj/item/weapon/hand/attack_self(mob/user)
src.hi.show(user)
/obj/item/weapon/hand/examine()
. = ..()
if((!concealed || src.loc == usr) && cards.len)
usr.show_message("It contains: ", 1)
for (var/datum/playingcard/card in cards)
usr.show_message("The [card.name].", 1)
/obj/item/weapon/hand/proc/update_conceal()
if (src.concealed)
src.hi.updateContent("headbar", "You are currently concealing your hand. Reveal your hand.")
else
src.hi.updateContent("headbar", "You are currently revealing your hand. Conceal your hand.")
/obj/item/weapon/hand/update_icon()
if (!cards.len)
qdel (src)
else
if(cards.len > 1)
name = "hand of cards"
desc = "Some playing cards."
else
name = "a playing card"
desc = "A playing card."
overlays.len = 0
if (cards.len == 1)
var/datum/playingcard/P = cards[1]
var/image/I = new(src.icon, (concealed ? "card_back" : "[P.card_icon]") )
I.pixel_x = I.pixel_x + (-5 + rand(10))
I.pixel_y = I.pixel_y + (-5 + rand(10))
overlays.Add(I)
else
var/origin = -12
var/offset = round(32 / cards.len)
var/i = 0
var/image/I
for(var/datum/playingcard/P in cards)
I = new(src.icon, (concealed ? "card_back" : "[P.card_icon]") )
I.pixel_x = origin + (offset * i)
overlays.Add(I)
i = i + 1
var/html = ""
for(var/datum/playingcard/card in cards)
html = html + ""
src.hi.updateContent("hand", html)
/obj/item/weapon/hand/Topic(href, href_list[], datum/html_interface_client/hclient)
if (istype(hclient))
switch (href_list["action"])
if ("play_card")
var/datum/playingcard/card = locate(href_list["card"])
if (card in src.cards)
src.discard(card)
if ("toggle_conceal")
src.toggle_conceal()
// Hook for html_interface module to prevent updates to clients who don't have this in their inventory.
/obj/item/weapon/hand/proc/hiIsValidClient(datum/html_interface_client/hclient, datum/html_interface/hi)
return (hclient.client.mob && hclient.client.mob.stat == 0 && (src in hclient.client.mob.contents))