// Berries /obj/item/seeds/berry name = "pack of berry seeds" desc = "These seeds grow into berry bushes." icon_state = "seed-berry" species = "berry" plantname = "Berry Bush" product = /obj/item/weapon/reagent_containers/food/snacks/grown/berries lifespan = 20 maturation = 5 production = 5 yield = 2 mutatelist = list(/obj/item/seeds/berry/glow, /obj/item/seeds/berry/poison) /obj/item/weapon/reagent_containers/food/snacks/grown/berries seed = /obj/item/seeds/berry name = "bunch of berries" desc = "Nutritious!" icon_state = "berrypile" gender = PLURAL filling_color = "#FF00FF" reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1) bitesize_mod = 2 // Poison Berries /obj/item/seeds/berry/poison name = "pack of poison-berry seeds" desc = "These seeds grow into poison-berry bushes." icon_state = "seed-poisonberry" species = "poisonberry" plantname = "Poison-Berry Bush" product = /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison mutatelist = list(/obj/item/seeds/berry/death) rarity = 10 // Mildly poisonous berries are common in reality /obj/item/weapon/reagent_containers/food/snacks/grown/berries/poison seed = /obj/item/seeds/berry/poison name = "bunch of poison-berries" desc = "Taste so good, you could die!" icon_state = "poisonberrypile" filling_color = "#C71585" reagents_add = list("toxin" = 0.25, "vitamin" = 0.04, "nutriment" = 0.1) // Death Berries /obj/item/seeds/berry/death name = "pack of death-berry seeds" desc = "These seeds grow into death berries." icon_state = "seed-deathberry" species = "deathberry" plantname = "Death Berry Bush" product = /obj/item/weapon/reagent_containers/food/snacks/grown/berries/death lifespan = 30 potency = 50 mutatelist = list() rarity = 30 /obj/item/weapon/reagent_containers/food/snacks/grown/berries/death seed = /obj/item/seeds/berry/death name = "bunch of death-berries" desc = "Taste so good, you could die!" icon_state = "deathberrypile" filling_color = "#708090" reagents_add = list("lexorin" = 0.25, "toxin" = 0.35, "vitamin" = 0.04, "nutriment" = 0.1) // Glow Berries /obj/item/seeds/berry/glow name = "pack of glow-berry seeds" desc = "These seeds grow into glow-berry bushes." icon_state = "seed-glowberry" species = "glowberry" plantname = "Glow-Berry Bush" product = /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow lifespan = 30 endurance = 25 mutatelist = list() rarity = 20 /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow seed = /obj/item/seeds/berry/glow name = "bunch of glow-berries" desc = "Nutritious!" var/on = 1 var/brightness_on = 2 //luminosity when on icon_state = "glowberrypile" filling_color = "#7CFC00" reagents_add = list("uranium" = 0.25, "vitamin" = 0.04, "nutriment" = 0.1) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/Destroy() if(istype(loc,/mob)) loc.AddLuminosity(round(-potency / 5)) return ..() /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/pickup(mob/user) ..() src.SetLuminosity(0) user.AddLuminosity(round(potency / 5)) /obj/item/weapon/reagent_containers/food/snacks/grown/berries/glow/dropped(mob/user) ..() user.AddLuminosity(round(-potency / 5)) src.SetLuminosity(round(potency / 5)) // Cherries /obj/item/seeds/cherry name = "pack of cherry pits" desc = "Careful not to crack a tooth on one... That'd be the pits." icon_state = "seed-cherry" species = "cherry" plantname = "Cherry Tree" product = /obj/item/weapon/reagent_containers/food/snacks/grown/cherries lifespan = 35 endurance = 35 maturation = 5 production = 5 growthstages = 5 mutatelist = list(/obj/item/seeds/cherry/blue) /obj/item/weapon/reagent_containers/food/snacks/grown/cherries seed = /obj/item/seeds/cherry name = "cherries" desc = "Great for toppings!" icon_state = "cherry" gender = PLURAL filling_color = "#FF0000" reagents_add = list("nutriment" = 0.07, "sugar" = 0.07) bitesize_mod = 2 // Blue Cherries /obj/item/seeds/cherry/blue name = "pack of blue cherry pits" desc = "The blue kind of cherries" icon_state = "seed-bluecherry" species = "bluecherry" plantname = "Blue Cherry Tree" product = /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries mutatelist = list() rarity = 10 /obj/item/weapon/reagent_containers/food/snacks/grown/bluecherries seed = /obj/item/seeds/cherry/blue name = "blue cherries" desc = "They're cherries that are blue." icon_state = "bluecherry" filling_color = "#6495ED" reagents_add = list("nutriment" = 0.07, "sugar" = 0.07) bitesize_mod = 2 // Grapes /obj/item/seeds/grape name = "pack of grape seeds" desc = "These seeds grow into grape vines." icon_state = "seed-grapes" species = "grape" plantname = "Grape Vine" product = /obj/item/weapon/reagent_containers/food/snacks/grown/grapes lifespan = 50 endurance = 25 maturation = 3 production = 5 yield = 4 growthstages = 2 mutatelist = list(/obj/item/seeds/grape/green) /obj/item/weapon/reagent_containers/food/snacks/grown/grapes seed = /obj/item/seeds/grape name = "bunch of grapes" desc = "Nutritious!" icon_state = "grapes" dried_type = /obj/item/weapon/reagent_containers/food/snacks/no_raisin filling_color = "#FF1493" reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1, "sugar" = 0.1) bitesize_mod = 2 // Green Grapes /obj/item/seeds/grape/green name = "pack of green grape seeds" desc = "These seeds grow into green-grape vines." icon_state = "seed-greengrapes" species = "greengrape" plantname = "Green-Grape Vine" product = /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green // No rarity: technically it's a beneficial mutant, but it's not exactly "new"... mutatelist = list() /obj/item/weapon/reagent_containers/food/snacks/grown/grapes/green seed = /obj/item/seeds/grape/green name = "bunch of green grapes" icon_state = "greengrapes" filling_color = "#7FFF00" reagents_add = list("salglu_solution" = 0.25, "vitamin" = 0.04, "nutriment" = 0.1, "sugar" = 0.1)