// Corn
/obj/item/seeds/corn
name = "pack of corn seeds"
desc = "I don't mean to sound corny..."
icon_state = "seed-corn"
species = "corn"
plantname = "Corn Stalks"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/corn
maturation = 8
oneharvest = 1
potency = 20
growthstages = 3
mutatelist = list(/obj/item/seeds/corn/snapcorn)
/obj/item/weapon/reagent_containers/food/snacks/grown/corn
seed = /obj/item/seeds/corn
name = "ear of corn"
desc = "Needs some butter!"
icon_state = "corn"
cooked_type = /obj/item/weapon/reagent_containers/food/snacks/popcorn
filling_color = "#FFFF00"
trash = /obj/item/weapon/grown/corncob
reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1)
bitesize_mod = 2
/obj/item/weapon/grown/corncob
name = "corn cob"
desc = "A reminder of meals gone by."
icon_state = "corncob"
item_state = "corncob"
w_class = 1
throwforce = 0
throw_speed = 3
throw_range = 7
/obj/item/weapon/grown/corncob/attackby(obj/item/weapon/grown/W, mob/user, params)
..()
if(W.is_sharp())
user << "You use [W] to fashion a pipe out of the corn cob!"
new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc)
user.unEquip(src)
qdel(src)
return
// Snapcorn
/obj/item/seeds/corn/snapcorn
name = "pack of snapcorn seeds"
desc = "Oh snap!"
icon_state = "seed-snapcorn"
species = "snapcorn"
plantname = "Snapcorn Stalks"
product = /obj/item/weapon/grown/snapcorn
mutatelist = list()
rarity = 10
/obj/item/weapon/grown/snapcorn
seed = /obj/item/seeds/corn/snapcorn
name = "snap corn"
desc = "A cob with snap pops"
icon_state = "snapcorn"
item_state = "corncob"
w_class = 1
throwforce = 0
throw_speed = 3
throw_range = 7
var/snap_pops = 1
/obj/item/weapon/grown/snapcorn/add_juice()
..()
snap_pops = max(round(potency/8), 1)
/obj/item/weapon/grown/snapcorn/attack_self(mob/user)
..()
user << "You pick up a snap pops from the cob."
var/obj/item/toy/snappop/S = new /obj/item/toy/snappop(user.loc)
if(ishuman(user))
user.put_in_hands(S)
snap_pops -= 1
if(!snap_pops)
new /obj/item/weapon/grown/corncob(user.loc)
qdel(src)