// Corn /obj/item/seeds/corn name = "pack of corn seeds" desc = "I don't mean to sound corny..." icon_state = "seed-corn" species = "corn" plantname = "Corn Stalks" product = /obj/item/weapon/reagent_containers/food/snacks/grown/corn maturation = 8 oneharvest = 1 potency = 20 growthstages = 3 mutatelist = list(/obj/item/seeds/corn/snapcorn) /obj/item/weapon/reagent_containers/food/snacks/grown/corn seed = /obj/item/seeds/corn name = "ear of corn" desc = "Needs some butter!" icon_state = "corn" cooked_type = /obj/item/weapon/reagent_containers/food/snacks/popcorn filling_color = "#FFFF00" trash = /obj/item/weapon/grown/corncob reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1) bitesize_mod = 2 /obj/item/weapon/grown/corncob name = "corn cob" desc = "A reminder of meals gone by." icon_state = "corncob" item_state = "corncob" w_class = 1 throwforce = 0 throw_speed = 3 throw_range = 7 /obj/item/weapon/grown/corncob/attackby(obj/item/weapon/grown/W, mob/user, params) ..() if(W.is_sharp()) user << "You use [W] to fashion a pipe out of the corn cob!" new /obj/item/clothing/mask/cigarette/pipe/cobpipe (user.loc) user.unEquip(src) qdel(src) return // Snapcorn /obj/item/seeds/corn/snapcorn name = "pack of snapcorn seeds" desc = "Oh snap!" icon_state = "seed-snapcorn" species = "snapcorn" plantname = "Snapcorn Stalks" product = /obj/item/weapon/grown/snapcorn mutatelist = list() rarity = 10 /obj/item/weapon/grown/snapcorn seed = /obj/item/seeds/corn/snapcorn name = "snap corn" desc = "A cob with snap pops" icon_state = "snapcorn" item_state = "corncob" w_class = 1 throwforce = 0 throw_speed = 3 throw_range = 7 var/snap_pops = 1 /obj/item/weapon/grown/snapcorn/add_juice() ..() snap_pops = max(round(potency/8), 1) /obj/item/weapon/grown/snapcorn/attack_self(mob/user) ..() user << "You pick up a snap pops from the cob." var/obj/item/toy/snappop/S = new /obj/item/toy/snappop(user.loc) if(ishuman(user)) user.put_in_hands(S) snap_pops -= 1 if(!snap_pops) new /obj/item/weapon/grown/corncob(user.loc) qdel(src)