// Potato /obj/item/seeds/potato name = "pack of potato seeds" desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" icon_state = "seed-potato" species = "potato" plantname = "Potato Plants" product = /obj/item/weapon/reagent_containers/food/snacks/grown/potato lifespan = 30 maturation = 10 production = 1 yield = 4 oneharvest = 1 growthstages = 4 mutatelist = list(/obj/item/seeds/potato/sweet) /obj/item/weapon/reagent_containers/food/snacks/grown/potato seed = /obj/item/seeds/potato name = "potato" desc = "Boil 'em! Mash 'em! Stick 'em in a stew!" icon_state = "potato" filling_color = "#E9967A" reagents_add = list("vitamin" = 0.04, "nutriment" = 0.1) bitesize = 100 /obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W, mob/user, params) ..() if(istype(W, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = W if (C.use(5)) user << "You add some cable to the potato and slide it inside the battery encasing." var/obj/item/weapon/stock_parts/cell/potato/pocell = new /obj/item/weapon/stock_parts/cell/potato(user.loc) pocell.maxcharge = src.potency * 20 pocell.charge = pocell.maxcharge qdel(src) return else user << "You need five lengths of cable to make a potato battery!" return // Sweet Potato /obj/item/seeds/potato/sweet name = "pack of sweet potato seeds" desc = "These seeds grow into sweet potato plants." icon_state = "seed-sweetpotato" species = "sweetpotato" plantname = "Sweet Potato Plants" product = /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet mutatelist = list() /obj/item/weapon/reagent_containers/food/snacks/grown/potato/sweet seed = /obj/item/seeds/potato/sweet name = "sweet potato" desc = "It's sweet." icon_state = "sweetpotato" reagents_add = list("vitamin" = 0.1, "sugar" = 0.1, "nutriment" = 0.1)