// Carrot /obj/item/seeds/carrot name = "pack of carrot seeds" desc = "These seeds grow into carrots." icon_state = "seed-carrot" species = "carrot" plantname = "Carrots" product = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot maturation = 10 production = 1 yield = 5 oneharvest = 1 growthstages = 3 mutatelist = list(/obj/item/seeds/carrot/parsnip) /obj/item/weapon/reagent_containers/food/snacks/grown/carrot seed = /obj/item/seeds/carrot name = "carrot" desc = "It's good for the eyes!" icon_state = "carrot" filling_color = "#FFA500" bitesize_mod = 2 reagents_add = list("oculine" = 0.25, "vitamin" = 0.04, "nutriment" = 0.05) /obj/item/weapon/reagent_containers/food/snacks/grown/carrot/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/kitchen/knife) || istype(I, /obj/item/weapon/hatchet)) user << "You sharpen the carrot into a shiv with [I]." var/obj/item/weapon/kitchen/knife/carrotshiv/Shiv = new /obj/item/weapon/kitchen/knife/carrotshiv if(!remove_item_from_storage(user)) user.unEquip(src) user.put_in_hands(Shiv) qdel(src) else return ..() // Parsnip /obj/item/seeds/carrot/parsnip name = "pack of parsnip seeds" desc = "These seeds grow into parsnips." icon_state = "seed-parsnip" species = "parsnip" plantname = "Parsnip" product = /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip mutatelist = list() /obj/item/weapon/reagent_containers/food/snacks/grown/parsnip seed = /obj/item/seeds/carrot/parsnip name = "parsnip" desc = "Closely related to carrots." icon_state = "parsnip" reagents_add = list("vitamin" = 0.05, "nutriment" = 0.05) bitesize_mod = 2 // White-Beet /obj/item/seeds/whitebeet name = "pack of white-beet seeds" desc = "These seeds grow into sugary beet producing plants." icon_state = "seed-whitebeet" species = "whitebeet" plantname = "White-Beet Plants" product = /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet lifespan = 60 endurance = 50 yield = 6 oneharvest = 1 mutatelist = list(/obj/item/seeds/redbeet) /obj/item/weapon/reagent_containers/food/snacks/grown/whitebeet seed = /obj/item/seeds/whitebeet name = "white-beet" desc = "You can't beat white-beet." icon_state = "whitebeet" filling_color = "#F4A460" reagents_add = list("vitamin" = 0.04, "sugar" = 0.2, "nutriment" = 0.05) bitesize_mod = 2 // Red Beet /obj/item/seeds/redbeet name = "pack of redbeet seeds" desc = "These seeds grow into red beet producing plants." icon_state = "seed-redbeet" species = "redbeet" plantname = "Red-Beet Plants" product = /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet lifespan = 60 endurance = 50 yield = 6 oneharvest = 1 /obj/item/weapon/reagent_containers/food/snacks/grown/redbeet seed = /obj/item/seeds/redbeet name = "red beet" desc = "You can't beat red beet." icon_state = "redbeet" reagents_add = list("vitamin" = 0.05, "nutriment" = 0.05) bitesize_mod = 2