/obj/item/seeds/tower name = "pack of tower-cap mycelium" desc = "This mycelium grows into tower-cap mushrooms." icon_state = "mycelium-tower" species = "towercap" plantname = "Tower Caps" product = /obj/item/weapon/grown/log lifespan = 80 endurance = 50 maturation = 15 production = 1 yield = 5 potency = 50 oneharvest = 1 growthstages = 3 plant_type = 2 mutatelist = list(/obj/item/seeds/tower/steel) /obj/item/seeds/tower/steel name = "pack of steel-cap mycelium" desc = "This mycelium grows into steel logs." icon_state = "mycelium-steelcap" species = "steelcap" plantname = "Steel Caps" product = /obj/item/weapon/grown/log/steel mutatelist = list() rarity = 20 /obj/item/weapon/grown/log seed = /obj/item/seeds/tower name = "tower-cap log" desc = "It's better than bad, it's good!" icon_state = "logs" force = 5 throwforce = 5 w_class = 3 throw_speed = 2 throw_range = 3 plant_type = 2 origin_tech = "materials=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") var/plank_type = /obj/item/stack/sheet/mineral/wood var/plank_name = "wooden planks" var/list/accepted = list(/obj/item/weapon/reagent_containers/food/snacks/grown/tobacco, /obj/item/weapon/reagent_containers/food/snacks/grown/tea, /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/vulgaris, /obj/item/weapon/reagent_containers/food/snacks/grown/ambrosia/deus, /obj/item/weapon/reagent_containers/food/snacks/grown/wheat) /obj/item/weapon/grown/log/attackby(obj/item/weapon/W, mob/user, params) ..() if(W.sharpness) user.show_message("You make [plank_name] out of \the [src]!", 1) var/obj/item/stack/plank = new plank_type(user.loc, 1 + round(potency / 25)) var/old_plank_amount = plank.amount for(var/obj/item/stack/ST in user.loc) if(ST != plank && istype(ST, plank_type) && ST.amount < ST.max_amount) ST.attackby(plank, user) //we try to transfer all old unfinished stacks to the new stack we created. if(plank.amount > old_plank_amount) user << "You add the newly-formed [plank_name] to the stack. It now contains [plank.amount] [plank_name]." qdel(src) if(is_type_in_list(W,accepted)) var/obj/item/weapon/reagent_containers/food/snacks/grown/leaf = W if(leaf.dry) user.show_message("You wrap \the [W] around the log, turning it into a torch!") var/obj/item/device/flashlight/flare/torch/T = new /obj/item/device/flashlight/flare/torch(user.loc) usr.unEquip(W) usr.put_in_active_hand(T) qdel(leaf) qdel(src) return else usr << "You must dry this first!" /obj/item/weapon/grown/log/tree seed = null name = "wood log" desc = "TIMMMMM-BERRRRRRRRRRR!" /obj/item/weapon/grown/log/steel seed = /obj/item/seeds/tower/steel name = "steel-cap log" desc = "It's made of metal." icon_state = "steellogs" accepted = list() plank_type = /obj/item/stack/rods plank_name = "rods"