/**********************Ore Redemption Unit**************************/ //Turns all the various mining machines into a single unit to speed up mining and establish a point system /obj/machinery/mineral/ore_redemption name = "ore redemption machine" desc = "A machine that accepts ore and instantly transforms it into workable material sheets. Points for ore are generated based on type and can be redeemed at a mining equipment vendor." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "ore_redemption" density = 1 anchored = 1 input_dir = NORTH output_dir = SOUTH req_access = list(access_mineral_storeroom) var/stk_types = list() var/stk_amt = list() var/stack_list[0] //Key: Type. Value: Instance of type. var/obj/item/weapon/card/id/inserted_id var/points = 0 var/ore_pickup_rate = 15 var/sheet_per_ore = 1 var/point_upgrade = 1 var/list/ore_values = list(("sand" = 1), ("iron" = 1), ("plasma" = 15), ("silver" = 16), ("gold" = 18), ("uranium" = 30), ("diamond" = 50), ("bananium" = 60)) /obj/machinery/mineral/ore_redemption/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/ore_redemption(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) component_parts += new /obj/item/weapon/stock_parts/manipulator(null) component_parts += new /obj/item/weapon/stock_parts/micro_laser(null) component_parts += new /obj/item/device/assembly/igniter(null) component_parts += new /obj/item/weapon/stock_parts/console_screen(null) RefreshParts() /obj/machinery/mineral/ore_redemption/RefreshParts() var/ore_pickup_rate_temp = 15 var/point_upgrade_temp = 1 var/sheet_per_ore_temp = 1 for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts) sheet_per_ore_temp = B.rating for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) ore_pickup_rate_temp = 15 * M.rating for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts) point_upgrade_temp = L.rating ore_pickup_rate = ore_pickup_rate_temp point_upgrade = point_upgrade_temp sheet_per_ore = sheet_per_ore_temp /obj/machinery/mineral/ore_redemption/proc/process_sheet(obj/item/weapon/ore/O) var/obj/item/stack/sheet/processed_sheet = SmeltMineral(O) if(processed_sheet) if(!(processed_sheet in stack_list)) //It's the first of this sheet added var/obj/item/stack/sheet/s = new processed_sheet(src,0) s.amount = 0 stack_list[processed_sheet] = s if(s.name != "glass" && s.name != "metal") //we can get these from cargo anyway var/msg = "[capitalize(s.name)] sheets are now available in the Cargo Bay." for(var/obj/machinery/requests_console/D in allConsoles) if(D.department == "Science" || D.department == "Robotics" || D.department == "Research Director's Desk" || (D.department == "Chemistry" && (s.name == "uranium" || s.name == "solid plasma"))) D.createmessage("Ore Redemption Machine", "New minerals available!", msg, 1, 0) var/obj/item/stack/sheet/storage = stack_list[processed_sheet] storage.amount += sheet_per_ore //Stack the sheets O.loc = null //Let the old sheet... qdel(O) //... garbage collect /obj/machinery/mineral/ore_redemption/process() if(!panel_open && powered()) //If the machine is partially disassembled and/or depowered, it should not process minerals var/turf/T = get_step(src, input_dir) var/i = 0 if(T) for(var/obj/item/weapon/ore/O in T) if (i >= ore_pickup_rate) break else if (!O || !O.refined_type) continue else process_sheet(O) i++ else var/obj/structure/ore_box/B = locate() in T if(B) for(var/obj/item/weapon/ore/O in B.contents) if (i >= ore_pickup_rate) break else if (!O || !O.refined_type) continue else process_sheet(O) i++ /obj/machinery/mineral/ore_redemption/attackby(obj/item/weapon/W, mob/user, params) if (!powered()) return if(istype(W,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I) && !istype(inserted_id)) if(!user.drop_item()) return I.loc = src inserted_id = I interact(user) return if(exchange_parts(user, W)) return if(default_pry_open(W)) return if(default_unfasten_wrench(user, W)) return if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W)) updateUsrDialog() return if(panel_open) if(istype(W, /obj/item/weapon/crowbar)) empty_content() default_deconstruction_crowbar(W) return 1 ..() /obj/machinery/mineral/ore_redemption/proc/SmeltMineral(obj/item/weapon/ore/O) if(O.refined_type) var/obj/item/stack/sheet/M = O.refined_type points += O.points * point_upgrade return M qdel(O)//No refined type? Purge it. return /obj/machinery/mineral/ore_redemption/attack_hand(mob/user) if(..()) return interact(user) /obj/machinery/mineral/ore_redemption/interact(mob/user) var/obj/item/stack/sheet/s var/dat dat += text("This machine only accepts ore. Gibtonite and Slag are not accepted.

") dat += text("Current unclaimed points: [points]
") if(istype(inserted_id)) dat += text("You have [inserted_id.mining_points] mining points collected. Eject ID.
") dat += text("Claim points.
") else dat += text("No ID inserted. Insert ID.
") for(var/O in stack_list) s = stack_list[O] if(s.amount > 0) if(O == stack_list[1]) dat += "
" //just looks nicer dat += text("[capitalize(s.name)]: [s.amount] Release
") if((/obj/item/stack/sheet/metal in stack_list) && (/obj/item/stack/sheet/mineral/plasma in stack_list)) var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal] var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma] if(min(metalstack.amount, plasmastack.amount)) dat += text("Plasteel Alloy (Metal + Plasma): Smelt
") dat += text("
Mineral Value List:
[get_ore_values()]
") var/datum/browser/popup = new(user, "console_stacking_machine", "Ore Redemption Machine", 400, 500) popup.set_content(dat) popup.open() return /obj/machinery/mineral/ore_redemption/proc/get_ore_values() var/dat = "" for(var/ore in ore_values) var/value = ore_values[ore] dat += "" dat += "
[capitalize(ore)][value * point_upgrade]
" return dat /obj/machinery/mineral/ore_redemption/Topic(href, href_list) if(..()) return if(href_list["choice"]) if(istype(inserted_id)) if(href_list["choice"] == "eject") inserted_id.loc = loc inserted_id.verb_pickup() inserted_id = null if(href_list["choice"] == "claim") if(access_mining_station in inserted_id.access) inserted_id.mining_points += points points = 0 else usr << "Required access not found." else if(href_list["choice"] == "insert") var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) if(!usr.drop_item()) return I.loc = src inserted_id = I else usr << "No valid ID." if(href_list["release"]) if(check_access(inserted_id) || allowed(usr)) //Check the ID inside, otherwise check the user. if(!(text2path(href_list["release"]) in stack_list)) return var/obj/item/stack/sheet/inp = stack_list[text2path(href_list["release"])] var/obj/item/stack/sheet/out = new inp.type() var/desired = input("How much?", "How much to eject?", 1) as num out.amount = min(desired,50,inp.amount) if(out.amount >= 1) inp.amount -= out.amount unload_mineral(out) if(inp.amount < 1) stack_list -= text2path(href_list["release"]) else usr << "Required access not found." if(href_list["plasteel"]) if(check_access(inserted_id) || allowed(usr)) if(!(/obj/item/stack/sheet/metal in stack_list)) return if(!(/obj/item/stack/sheet/mineral/plasma in stack_list)) return var/obj/item/stack/sheet/metalstack = stack_list[/obj/item/stack/sheet/metal] var/obj/item/stack/sheet/plasmastack = stack_list[/obj/item/stack/sheet/mineral/plasma] var/desired = input("How much?", "How much would you like to smelt?", 1) as num var/obj/item/stack/sheet/plasteel/plasteelout = new plasteelout.amount = min(desired,50,metalstack.amount,plasmastack.amount) if(plasteelout.amount >= 1) metalstack.amount -= plasteelout.amount plasmastack.amount -= plasteelout.amount unload_mineral(plasteelout) else usr << "Required access not found." updateUsrDialog() return /obj/machinery/mineral/ore_redemption/ex_act(severity, target) var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, src) s.start() if(severity == 1) if(prob(50)) empty_content() qdel(src) else if(severity == 2) if(prob(25)) empty_content() qdel(src) //empty the redemption machine by stacks of at most max_amount (50 at this time) size /obj/machinery/mineral/ore_redemption/proc/empty_content() var/obj/item/stack/sheet/s for(var/O in stack_list) s = stack_list[O] while(s.amount > s.max_amount) new s.type(loc,s.max_amount) s.use(s.max_amount) s.loc = loc s.layer = initial(s.layer) /obj/machinery/mineral/ore_redemption/power_change() ..() update_icon() /obj/machinery/mineral/ore_redemption/update_icon() if(powered()) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-off" return /**********************Mining Equipment Vendor**************************/ /obj/machinery/mineral/equipment_vendor name = "mining equipment vendor" desc = "An equipment vendor for miners, points collected at an ore redemption machine can be spent here." icon = 'icons/obj/machines/mining_machines.dmi' icon_state = "mining" density = 1 anchored = 1 var/obj/item/weapon/card/id/inserted_id var/list/prize_list = list( new /datum/data/mining_equipment("Stimpack", /obj/item/weapon/reagent_containers/hypospray/medipen/stimpack, 50), new /datum/data/mining_equipment("Stimpack Bundle", /obj/item/weapon/storage/box/medipens/utility, 200), new /datum/data/mining_equipment("Whiskey", /obj/item/weapon/reagent_containers/food/drinks/bottle/whiskey, 100), new /datum/data/mining_equipment("Cigar", /obj/item/clothing/mask/cigarette/cigar/havana, 150), new /datum/data/mining_equipment("Soap", /obj/item/weapon/soap/nanotrasen, 200), new /datum/data/mining_equipment("Laser Pointer", /obj/item/device/laser_pointer, 300), new /datum/data/mining_equipment("Alien Toy", /obj/item/clothing/mask/facehugger/toy, 300), new /datum/data/mining_equipment("Advanced Scanner", /obj/item/device/t_scanner/adv_mining_scanner, 400), new /datum/data/mining_equipment("Hivelord Stabilizer", /obj/item/weapon/hivelordstabilizer , 400), new /datum/data/mining_equipment("Mining Drone", /mob/living/simple_animal/hostile/mining_drone, 500), new /datum/data/mining_equipment("GAR mesons", /obj/item/clothing/glasses/meson/gar, 500), new /datum/data/mining_equipment("Brute First-Aid Kit", /obj/item/weapon/storage/firstaid/brute, 600), new /datum/data/mining_equipment("Jaunter", /obj/item/device/wormhole_jaunter, 600), new /datum/data/mining_equipment("Kinetic Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator, 750), new /datum/data/mining_equipment("Resonator", /obj/item/weapon/resonator, 800), new /datum/data/mining_equipment("Lazarus Injector", /obj/item/weapon/lazarus_injector, 1000), new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/weapon/pickaxe/silver, 1000), new /datum/data/mining_equipment("Jetpack Upgrade", /obj/item/hardsuit_jetpack , 2000), new /datum/data/mining_equipment("Space Cash", /obj/item/stack/spacecash/c1000, 2000), new /datum/data/mining_equipment("Diamond Pickaxe", /obj/item/weapon/pickaxe/diamond, 2000), new /datum/data/mining_equipment("Super Resonator", /obj/item/weapon/resonator/upgraded, 2500), new /datum/data/mining_equipment("Super Accelerator", /obj/item/weapon/gun/energy/kinetic_accelerator/super, 3000), new /datum/data/mining_equipment("Point Transfer Card", /obj/item/weapon/card/mining_point_card, 500), ) /datum/data/mining_equipment/ var/equipment_name = "generic" var/equipment_path = null var/cost = 0 /datum/data/mining_equipment/New(name, path, cost) src.equipment_name = name src.equipment_path = path src.cost = cost /obj/machinery/mineral/equipment_vendor/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/mining_equipment_vendor(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) component_parts += new /obj/item/weapon/stock_parts/matter_bin(null) component_parts += new /obj/item/weapon/stock_parts/console_screen(null) RefreshParts() /obj/machinery/mineral/equipment_vendor/power_change() ..() update_icon() /obj/machinery/mineral/equipment_vendor/update_icon() if(powered()) icon_state = initial(icon_state) else icon_state = "[initial(icon_state)]-off" return /obj/machinery/mineral/equipment_vendor/attack_hand(mob/user) if(..()) return interact(user) /obj/machinery/mineral/equipment_vendor/interact(mob/user) var/dat dat +="
" if(istype(inserted_id)) dat += "You have [inserted_id.mining_points] mining points collected. Eject ID.
" else dat += "No ID inserted. Insert ID.
" dat += "
" dat += "
Equipment point cost list:
" for(var/datum/data/mining_equipment/prize in prize_list) dat += "" dat += "
[prize.equipment_name][prize.cost]Purchase
" var/datum/browser/popup = new(user, "miningvendor", "Mining Equipment Vendor", 400, 350) popup.set_content(dat) popup.open() return /obj/machinery/mineral/equipment_vendor/Topic(href, href_list) if(..()) return if(href_list["choice"]) if(istype(inserted_id)) if(href_list["choice"] == "eject") inserted_id.loc = loc inserted_id.verb_pickup() inserted_id = null else if(href_list["choice"] == "insert") var/obj/item/weapon/card/id/I = usr.get_active_hand() if(istype(I)) if(!usr.drop_item()) return I.loc = src inserted_id = I else usr << "No valid ID." if(href_list["purchase"]) if(istype(inserted_id)) var/datum/data/mining_equipment/prize = locate(href_list["purchase"]) if (!prize || !(prize in prize_list)) return if(prize.cost > inserted_id.mining_points) else inserted_id.mining_points -= prize.cost new prize.equipment_path(src.loc) updateUsrDialog() return /obj/machinery/mineral/equipment_vendor/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/mining_voucher)) RedeemVoucher(I, user) return if(istype(I,/obj/item/weapon/card/id)) var/obj/item/weapon/card/id/C = usr.get_active_hand() if(istype(C) && !istype(inserted_id)) if(!usr.drop_item()) return C.loc = src inserted_id = C interact(user) return if(default_deconstruction_screwdriver(user, "mining-open", "mining", I)) updateUsrDialog() return if(panel_open) if(istype(I, /obj/item/weapon/crowbar)) default_deconstruction_crowbar(I) return 1 ..() /obj/machinery/mineral/equipment_vendor/proc/RedeemVoucher(obj/item/weapon/mining_voucher/voucher, mob/redeemer) var/selection = input(redeemer, "Pick your equipment", "Mining Voucher Redemption") as null|anything in list("Kinetic Accelerator", "Resonator", "Mining Drone", "Advanced Scanner") if(!selection || !Adjacent(redeemer) || qdeleted(voucher) || voucher.loc != redeemer) return switch(selection) if("Kinetic Accelerator") new /obj/item/weapon/gun/energy/kinetic_accelerator(src.loc) if("Resonator") new /obj/item/weapon/resonator(src.loc) if("Mining Drone") new /mob/living/simple_animal/hostile/mining_drone(src.loc) new /obj/item/weapon/weldingtool/hugetank(src.loc) if("Advanced Scanner") new /obj/item/device/t_scanner/adv_mining_scanner(src.loc) qdel(voucher) /obj/machinery/mineral/equipment_vendor/ex_act(severity, target) var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread s.set_up(5, 1, src) s.start() if(prob(50 / severity) && severity < 3) qdel(src) /**********************Mining Equipment Vendor Items**************************/ /**********************Mining Equipment Voucher**********************/ /obj/item/weapon/mining_voucher name = "mining voucher" desc = "A token to redeem a piece of equipment. Use it on a mining equipment vendor." icon = 'icons/obj/mining.dmi' icon_state = "mining_voucher" w_class = 1 /**********************Mining Point Card**********************/ /obj/item/weapon/card/mining_point_card name = "mining points card" desc = "A small card preloaded with mining points. Swipe your ID card over it to transfer the points, then discard." icon_state = "data" var/points = 500 /obj/item/weapon/card/mining_point_card/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/card/id)) if(points) var/obj/item/weapon/card/id/C = I C.mining_points += points user << "You transfer [points] points to [C]." points = 0 else user << "There's no points left on [src]." ..() /obj/item/weapon/card/mining_point_card/examine(mob/user) ..() user << "There's [points] point\s on the card." /**********************Jaunter**********************/ /obj/item/device/wormhole_jaunter name = "wormhole jaunter" desc = "A single use device harnessing outdated wormhole technology, Nanotrasen has since turned its eyes to blue space for more accurate teleportation. The wormholes it creates are unpleasant to travel through, to say the least." icon = 'icons/obj/mining.dmi' icon_state = "Jaunter" item_state = "electronic" throwforce = 0 w_class = 2 throw_speed = 3 throw_range = 5 origin_tech = "bluespace=2" /obj/item/device/wormhole_jaunter/attack_self(mob/user) var/turf/device_turf = get_turf(user) if(!device_turf||device_turf.z==2||device_turf.z>=7) user << "You're having difficulties getting the [src.name] to work." return else user.visible_message("[user.name] activates the [src.name]!") var/list/L = list() for(var/obj/item/device/radio/beacon/B in world) var/turf/T = get_turf(B) if(T.z == ZLEVEL_STATION) L += B if(!L.len) user << "The [src.name] failed to create a wormhole." return var/chosen_beacon = pick(L) var/obj/effect/portal/wormhole/jaunt_tunnel/J = new /obj/effect/portal/wormhole/jaunt_tunnel(get_turf(src), chosen_beacon, lifespan=100) J.target = chosen_beacon try_move_adjacent(J) playsound(src,'sound/effects/sparks4.ogg',50,1) qdel(src) /obj/effect/portal/wormhole/jaunt_tunnel name = "jaunt tunnel" icon = 'icons/effects/effects.dmi' icon_state = "bhole3" desc = "A stable hole in the universe made by a wormhole jaunter. Turbulent doesn't even begin to describe how rough passage through one of these is, but at least it will always get you somewhere near a beacon." /obj/effect/portal/wormhole/jaunt_tunnel/teleport(atom/movable/M) if(istype(M, /obj/effect)) return if(istype(M, /atom/movable)) if(do_teleport(M, target, 6)) if(iscarbon(M)) var/mob/living/carbon/L = M L.Weaken(3) if(ishuman(L)) shake_camera(L, 20, 1) spawn(20) if(L) L.vomit(20) /**********************Resonator**********************/ /obj/item/weapon/resonator name = "resonator" icon = 'icons/obj/mining.dmi' icon_state = "resonator" item_state = "resonator" desc = "A handheld device that creates small fields of energy that resonate until they detonate, crushing rock. It can also be activated without a target to create a field at the user's location, to act as a delayed time trap. It's more effective in a vacuum." w_class = 3 force = 8 throwforce = 10 var/cooldown = 0 var/fieldsactive = 0 var/burst_time = 50 var/fieldlimit = 3 origin_tech = "magnets=2;combat=2" /obj/item/weapon/resonator/upgraded name = "upgraded resonator" desc = "An upgraded version of the resonator that can produce more fields at once." icon_state = "resonator_u" item_state = "resonator_u" origin_tech = "magnets=3;combat=3" fieldlimit = 5 /obj/item/weapon/resonator/proc/CreateResonance(target, creator) var/turf/T = get_turf(target) if(locate(/obj/effect/resonance) in T) return if(fieldsactive < fieldlimit) playsound(src,'sound/weapons/resonator_fire.ogg',50,1) new /obj/effect/resonance(T, creator, burst_time) fieldsactive++ spawn(burst_time) fieldsactive-- /obj/item/weapon/resonator/attack_self(mob/user) if(burst_time == 50) burst_time = 30 user << "You set the resonator's fields to detonate after 3 seconds." else burst_time = 50 user << "You set the resonator's fields to detonate after 5 seconds." /obj/item/weapon/resonator/afterattack(atom/target, mob/user, proximity_flag) if(proximity_flag) if(!check_allowed_items(target, 1)) return CreateResonance(target, user) /obj/effect/resonance name = "resonance field" desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures." icon = 'icons/effects/effects.dmi' icon_state = "shield1" layer = 4.1 mouse_opacity = 0 var/resonance_damage = 20 /obj/effect/resonance/New(loc, var/creator = null, var/timetoburst) var/turf/proj_turf = get_turf(src) if(!istype(proj_turf)) return if(istype(proj_turf, /turf/simulated/mineral)) var/turf/simulated/mineral/M = proj_turf spawn(timetoburst) playsound(src,'sound/weapons/resonator_blast.ogg',50,1) M.gets_drilled(creator) qdel(src) else var/datum/gas_mixture/environment = proj_turf.return_air() var/pressure = environment.return_pressure() if(pressure < 50) name = "strong resonance field" resonance_damage = 50 spawn(timetoburst) playsound(src,'sound/weapons/resonator_blast.ogg',50,1) if(creator) for(var/mob/living/L in src.loc) add_logs(creator, L, "used a resonator field on", "resonator") L << "The [src.name] ruptured with you in it!" L.adjustBruteLoss(resonance_damage) else for(var/mob/living/L in src.loc) L << "The [src.name] ruptured with you in it!" L.adjustBruteLoss(resonance_damage) qdel(src) /**********************Facehugger toy**********************/ /obj/item/clothing/mask/facehugger/toy item_state = "facehugger_inactive" desc = "A toy often used to play pranks on other miners by putting it in their beds. It takes a bit to recharge after latching onto something." throwforce = 0 real = 0 sterile = 1 tint = 3 //Makes it feel more authentic when it latches on /obj/item/clothing/mask/facehugger/toy/Die() return /**********************Mining drone**********************/ /mob/living/simple_animal/hostile/mining_drone name = "nanotrasen minebot" desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife. A mining scanner can instruct it to drop loose ore. Field repairs can be done with a welder." icon = 'icons/obj/aibots.dmi' icon_state = "mining_drone" icon_living = "mining_drone" status_flags = CANSTUN|CANWEAKEN|CANPUSH stop_automated_movement_when_pulled = 1 mouse_opacity = 1 faction = list("neutral") a_intent = "harm" atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) minbodytemp = 0 wander = 0 idle_vision_range = 5 move_to_delay = 10 retreat_distance = 1 minimum_distance = 2 health = 125 maxHealth = 125 melee_damage_lower = 15 melee_damage_upper = 15 environment_smash = 0 attacktext = "drills" attack_sound = 'sound/weapons/circsawhit.ogg' ranged = 1 ranged_message = "shoots" ranged_cooldown_cap = 3 projectiletype = /obj/item/projectile/kinetic projectilesound = 'sound/weapons/Gunshot4.ogg' speak_emote = list("states") wanted_objects = list(/obj/item/weapon/ore/diamond, /obj/item/weapon/ore/gold, /obj/item/weapon/ore/silver, /obj/item/weapon/ore/plasma, /obj/item/weapon/ore/uranium, /obj/item/weapon/ore/iron, /obj/item/weapon/ore/bananium) healable = 0 /mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/W = I if(W.welding && !stat) if(AIStatus != AI_OFF && AIStatus != AI_IDLE) user << "[src] is moving around too much to repair!" return if(maxHealth == health) user << "[src] is at full integrity." else adjustBruteLoss(-10) user << "You repair some of the armor on [src]." return if(istype(I, /obj/item/device/mining_scanner) || istype(I, /obj/item/device/t_scanner/adv_mining_scanner)) user << "You instruct [src] to drop any collected ore." DropOre() return ..() /mob/living/simple_animal/hostile/mining_drone/death() ..() visible_message("[src] is destroyed!") new /obj/effect/decal/cleanable/robot_debris(src.loc) DropOre() qdel(src) return /mob/living/simple_animal/hostile/mining_drone/New() ..() SetCollectBehavior() /mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/M) if(M.a_intent == "help") switch(search_objects) if(0) SetCollectBehavior() M << "[src] has been set to search and store loose ore." if(2) SetOffenseBehavior() M << "[src] has been set to attack hostile wildlife." return ..() /mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior() idle_vision_range = 9 search_objects = 2 wander = 1 ranged = 0 minimum_distance = 1 retreat_distance = null icon_state = "mining_drone" /mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior() idle_vision_range = 7 search_objects = 0 wander = 0 ranged = 1 retreat_distance = 1 minimum_distance = 2 icon_state = "mining_drone_offense" /mob/living/simple_animal/hostile/mining_drone/AttackingTarget() if(istype(target, /obj/item/weapon/ore)) CollectOre() return ..() /mob/living/simple_animal/hostile/mining_drone/proc/CollectOre() var/obj/item/weapon/ore/O for(O in src.loc) O.loc = src for(var/dir in alldirs) var/turf/T = get_step(src,dir) for(O in T) O.loc = src return /mob/living/simple_animal/hostile/mining_drone/proc/DropOre() if(!contents.len) return for(var/obj/item/weapon/ore/O in contents) contents -= O O.loc = src.loc return /mob/living/simple_animal/hostile/mining_drone/adjustHealth() if(search_objects) SetOffenseBehavior() . = ..() /**********************Lazarus Injector**********************/ /obj/item/weapon/lazarus_injector name = "lazarus injector" desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees." icon = 'icons/obj/syringe.dmi' icon_state = "lazarus_hypo" item_state = "hypo" throwforce = 0 w_class = 2 throw_speed = 3 throw_range = 5 var/loaded = 1 var/malfunctioning = 0 origin_tech = "biotech=4" /obj/item/weapon/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag) if(!loaded) return if(istype(target, /mob/living) && proximity_flag) if(istype(target, /mob/living/simple_animal)) var/mob/living/simple_animal/M = target if(M.stat == DEAD) M.faction = list("neutral") M.revive(full_heal = 1, admin_revive = 1) if(istype(target, /mob/living/simple_animal/hostile)) var/mob/living/simple_animal/hostile/H = M if(malfunctioning) H.faction |= list("lazarus", "\ref[user]") H.robust_searching = 1 H.friends += user H.attack_same = 1 log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector") else H.attack_same = 0 loaded = 0 user.visible_message("[user] injects [M] with [src], reviving it.") playsound(src,'sound/effects/refill.ogg',50,1) icon_state = "lazarus_empty" return else user << "[src] is only effective on the dead." return else user << "[src] is only effective on lesser beings." return /obj/item/weapon/lazarus_injector/emp_act() if(!malfunctioning) malfunctioning = 1 /obj/item/weapon/lazarus_injector/examine(mob/user) ..() if(!loaded) user << "[src] is empty." if(malfunctioning) user << "The display on [src] seems to be flickering." /**********************Mining Scanners**********************/ /obj/item/device/mining_scanner desc = "A scanner that checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Requires you to wear mesons to function properly." name = "mining scanner" icon_state = "mining1" item_state = "analyzer" w_class = 2 flags = CONDUCT slot_flags = SLOT_BELT var/cooldown = 0 origin_tech = "engineering=1;magnets=1" /obj/item/device/mining_scanner/attack_self(mob/user) if(!user.client) return if(!cooldown) cooldown = 1 spawn(40) cooldown = 0 var/list/mobs = list() mobs |= user mineral_scan_pulse(mobs, get_turf(user)) //Debug item to identify all ore spread quickly /obj/item/device/mining_scanner/admin /obj/item/device/mining_scanner/admin/attack_self(mob/user) for(var/turf/simulated/mineral/M in world) if(M.scan_state) M.icon_state = M.scan_state qdel(src) /obj/item/device/t_scanner/adv_mining_scanner desc = "A scanner that automatically checks surrounding rock for useful minerals; it can also be used to stop gibtonite detonations. Requires you to wear mesons to function properly." name = "advanced mining scanner" icon_state = "mining0" item_state = "analyzer" w_class = 2 flags = CONDUCT slot_flags = SLOT_BELT var/cooldown = 0 origin_tech = "engineering=3;magnets=3" /obj/item/device/t_scanner/adv_mining_scanner/scan() if(!cooldown) cooldown = 1 spawn(35) cooldown = 0 var/turf/t = get_turf(src) var/list/mobs = recursive_mob_check(t, 1,0,0) if(!mobs.len) return mineral_scan_pulse(mobs, t) /proc/mineral_scan_pulse(list/mobs, turf/T, range = world.view) var/list/minerals = list() for(var/turf/simulated/mineral/M in range(range, T)) if(M.scan_state) minerals += M if(minerals.len) for(var/mob/user in mobs) if(user.client) var/client/C = user.client for(var/turf/simulated/mineral/M in minerals) var/turf/F = get_turf(M) var/image/I = image('icons/turf/mining.dmi', loc = F, icon_state = M.scan_state, layer = 18) C.images += I spawn(30) if(C) C.images -= I /**********************Xeno Warning Sign**********************/ /obj/structure/sign/xeno_warning_mining name = "DANGEROUS ALIEN LIFE" desc = "A sign that warns would be travellers of hostile alien life in the vicinity." icon = 'icons/obj/mining.dmi' icon_state = "xeno_warning" /******************Hardsuit Jetpack Upgrade*******************/ /obj/item/hardsuit_jetpack name = "hardsuit jetpack upgrade" icon_state = "jetpack_upgrade" desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment." /obj/item/hardsuit_jetpack/afterattack(var/obj/item/clothing/suit/space/hardsuit/S, mob/user) ..() if(!istype(S)) user << "This upgrade can only be applied to a hardsuit." else if(S.jetpack) user << "[S] already has a jetpack installed." else if(S == user.get_item_by_slot(slot_wear_suit)) //Make sure the player is not wearing the suit before applying the upgrade. user << "You cannot install the upgrade to [S] while wearing it." else S.jetpack = new /obj/item/weapon/tank/jetpack/suit(S) user << "You successfully install the jetpack into [S]." qdel(src) /*********************Hivelord stabilizer****************/ /obj/item/weapon/hivelordstabilizer name = "hivelord stabilizer" icon = 'icons/obj/chemical.dmi' icon_state = "bottle19" desc = "Inject a hivelord core with this stabilizer to preserve its healing powers indefinitely." w_class = 1 origin_tech = "biotech=1" /obj/item/weapon/hivelordstabilizer/afterattack(obj/item/organ/internal/M, mob/user) var/obj/item/organ/internal/hivelord_core/C = M if(!istype(C, /obj/item/organ/internal/hivelord_core)) user << "The stabilizer only works on hivelord cores." return ..() C.preserved = 1 user << "You inject the hivelord core with the stabilizer. It will no longer go inert." qdel(src)