/* Filing cabinets! * Contains: * Filing Cabinets * Security Record Cabinets * Medical Record Cabinets */ /* * Filing Cabinets */ /obj/structure/filingcabinet name = "filing cabinet" desc = "A large cabinet with drawers." icon = 'icons/obj/bureaucracy.dmi' icon_state = "filingcabinet" density = 1 anchored = 1 /obj/structure/filingcabinet/chestdrawer name = "chest drawer" icon_state = "chestdrawer" /obj/structure/filingcabinet/chestdrawer/wheeled name = "rolling chest drawer" desc = "A small cabinet with drawers. This one has wheels!" anchored = 0 /obj/structure/filingcabinet/filingcabinet //not changing the path to avoid unecessary map issues, but please don't name stuff like this in the future -Pete icon_state = "tallcabinet" /obj/structure/filingcabinet/initialize() for(var/obj/item/I in loc) if(istype(I, /obj/item/weapon/paper) || istype(I, /obj/item/weapon/folder) || istype(I, /obj/item/weapon/photo)) I.loc = src /obj/structure/filingcabinet/ex_act(severity, target) for(var/obj/item/I in src) I.loc = src.loc qdel(src) ..() /obj/structure/filingcabinet/attackby(obj/item/P, mob/user, params) if(istype(P, /obj/item/weapon/paper) || istype(P, /obj/item/weapon/folder) || istype(P, /obj/item/weapon/photo) || istype(P, /obj/item/documents)) if(!user.drop_item()) return user << "You put [P] in [src]." P.loc = src icon_state = "[initial(icon_state)]-open" sleep(5) icon_state = initial(icon_state) updateUsrDialog() else if(istype(P, /obj/item/weapon/wrench)) playsound(loc, 'sound/items/Ratchet.ogg', 50, 1) anchored = !anchored user << "You [anchored ? "wrench" : "unwrench"] [src]." else user << "You can't put [P] in [src]!" /obj/structure/filingcabinet/attack_hand(mob/user) if(contents.len <= 0) user << "[src] is empty." return user.set_machine(src) var/dat = "
" var/i for(i=contents.len, i>=1, i--) var/obj/item/P = contents[i] dat += "" dat += "
[P.name]
" user << browse("[name][dat]", "window=filingcabinet;size=350x300") /obj/structure/filingcabinet/attack_tk(mob/user) if(anchored) attack_self_tk(user) else ..() /obj/structure/filingcabinet/attack_self_tk(mob/user) if(contents.len) if(prob(40 + contents.len * 5)) var/obj/item/I = pick(contents) I.loc = loc if(prob(25)) step_rand(I) user << "You pull \a [I] out of [src] at random." return user << "You find nothing in [src]." /obj/structure/filingcabinet/Topic(href, href_list) if(href_list["retrieve"]) usr << browse("", "window=filingcabinet") // Close the menu //var/retrieveindex = text2num(href_list["retrieve"]) var/obj/item/P = locate(href_list["retrieve"])//contents[retrieveindex] if(istype(P) && P.loc == src && in_range(src, usr)) usr.put_in_hands(P) updateUsrDialog() icon_state = "[initial(icon_state)]-open" sleep(5) icon_state = initial(icon_state) /* * Security Record Cabinets */ /obj/structure/filingcabinet/security var/virgin = 1 /obj/structure/filingcabinet/security/proc/populate() if(virgin) for(var/datum/data/record/G in data_core.general) var/datum/data/record/S = find_record("name", G.fields["name"], data_core.security) if(!S) continue var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src) P.info = "
Security Record

" P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]
\nSex: [G.fields["sex"]]
\nAge: [G.fields["age"]]
\nFingerprint: [G.fields["fingerprint"]]
\nPhysical Status: [G.fields["p_stat"]]
\nMental Status: [G.fields["m_stat"]]
" P.info += "
\n
Security Data

\nCriminal Status: [S.fields["criminal"]]
\n
\nMinor Crimes: [S.fields["mi_crim"]]
\nDetails: [S.fields["mi_crim_d"]]
\n
\nMajor Crimes: [S.fields["ma_crim"]]
\nDetails: [S.fields["ma_crim_d"]]
\n
\nImportant Notes:
\n\t[S.fields["notes"]]
\n
\n
Comments/Log

" var/counter = 1 while(S.fields["com_[counter]"]) P.info += "[S.fields["com_[counter]"]]
" counter++ P.info += "" P.name = "paper - '[G.fields["name"]]'" virgin = 0 //tabbing here is correct- it's possible for people to try and use it //before the records have been generated, so we do this inside the loop. /obj/structure/filingcabinet/security/attack_hand() populate() ..() /obj/structure/filingcabinet/security/attack_tk() populate() ..() /* * Medical Record Cabinets */ /obj/structure/filingcabinet/medical var/virgin = 1 /obj/structure/filingcabinet/medical/proc/populate() if(virgin) for(var/datum/data/record/G in data_core.general) var/datum/data/record/M = find_record("name", G.fields["name"], data_core.medical) if(!M) continue var/obj/item/weapon/paper/P = new /obj/item/weapon/paper(src) P.info = "
Medical Record

" P.info += "Name: [G.fields["name"]] ID: [G.fields["id"]]
\nSex: [G.fields["sex"]]
\nAge: [G.fields["age"]]
\nFingerprint: [G.fields["fingerprint"]]
\nPhysical Status: [G.fields["p_stat"]]
\nMental Status: [G.fields["m_stat"]]
" P.info += "
\n
Medical Data

\nBlood Type: [M.fields["blood_type"]]
\nDNA: [M.fields["b_dna"]]
\n
\nMinor Disabilities: [M.fields["mi_dis"]]
\nDetails: [M.fields["mi_dis_d"]]
\n
\nMajor Disabilities: [M.fields["ma_dis"]]
\nDetails: [M.fields["ma_dis_d"]]
\n
\nAllergies: [M.fields["alg"]]
\nDetails: [M.fields["alg_d"]]
\n
\nCurrent Diseases: [M.fields["cdi"]] (per disease info placed in log/comment section)
\nDetails: [M.fields["cdi_d"]]
\n
\nImportant Notes:
\n\t[M.fields["notes"]]
\n
\n
Comments/Log

" var/counter = 1 while(M.fields["com_[counter]"]) P.info += "[M.fields["com_[counter]"]]
" counter++ P.info += "" P.name = "paper - '[G.fields["name"]]'" virgin = 0 //tabbing here is correct- it's possible for people to try and use it //before the records have been generated, so we do this inside the loop. /obj/structure/filingcabinet/medical/attack_hand() populate() ..() /obj/structure/filingcabinet/medical/attack_tk() populate() ..()