/obj/item/weapon/paper_bin name = "paper bin" icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper_bin1" item_state = "sheet-metal" throwforce = 0 w_class = 3 throw_speed = 3 throw_range = 7 pressure_resistance = 8 burn_state = FLAMMABLE var/amount = 30 //How much paper is in the bin. var/list/papers = new/list() //List of papers put in the bin for reference. /obj/item/weapon/paper_bin/fire_act() if(!amount) return ..() /obj/item/weapon/paper_bin/burn() amount = 0 extinguish() update_icon() return /obj/item/weapon/paper_bin/MouseDrop(atom/over_object) var/mob/living/M = usr if(!istype(M) || M.incapacitated() || !Adjacent(M)) return if(over_object == M) M.put_in_hands(src) else if(istype(over_object, /obj/screen)) switch(over_object.name) if("r_hand") if(!remove_item_from_storage(M)) M.unEquip(src) M.put_in_r_hand(src) if("l_hand") if(!remove_item_from_storage(M)) M.unEquip(src) M.put_in_l_hand(src) add_fingerprint(M) /obj/item/weapon/paper_bin/attack_paw(mob/user) return attack_hand(user) /obj/item/weapon/paper_bin/attack_hand(mob/user) if(user.lying) return user.changeNext_move(CLICK_CD_MELEE) if(amount >= 1) amount-- update_icon() var/obj/item/weapon/paper/P if(papers.len > 0) //If there's any custom paper on the stack, use that instead of creating a new paper. P = papers[papers.len] papers.Remove(P) else P = new /obj/item/weapon/paper if(SSevent.holidays && SSevent.holidays[APRIL_FOOLS]) if(prob(30)) P.info = "HONK HONK HONK HONK HONK HONK HONK
HOOOOOOOOOOOOOOOOOOOOOONK
APRIL FOOLS
" P.rigged = 1 P.updateinfolinks() P.loc = user.loc user.put_in_hands(P) user << "You take [P] out of \the [src]." else user << "[src] is empty!" add_fingerprint(user) /obj/item/weapon/paper_bin/attackby(obj/item/weapon/paper/i, mob/user, params) if(!istype(i)) return ..() if(!user.unEquip(i)) return i.loc = src user << "You put [i] in [src]." papers.Add(i) amount++ update_icon() /obj/item/weapon/paper_bin/examine(mob/user) ..() if(amount) user << "It contains " + (amount > 1 ? "[amount] papers" : " one paper")+"." else user << "It doesn't contain anything." /obj/item/weapon/paper_bin/update_icon() if(amount < 1) icon_state = "paper_bin0" else icon_state = "paper_bin1"