/obj/item/ammo_casing/proc/fire(atom/target as mob|obj|turf, mob/living/user as mob|obj, params, distro, quiet, zone_override = "") distro += variance for (var/i = max(1, pellets), i > 0, i--) var/curloc = user.loc var/targloc = get_turf(target) ready_proj(target, user, quiet, zone_override) if(distro) targloc = spread(targloc, curloc, distro) if(!throw_proj(target, targloc, user, params)) return 0 if(i > 1) newshot() user.changeNext_move(CLICK_CD_RANGE) user.newtonian_move(get_dir(target, user)) update_icon() return 1 /obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "") if (!BB) return BB.original = target BB.firer = user if (zone_override) BB.def_zone = zone_override else BB.def_zone = user.zone_selected BB.suppressed = quiet if(reagents && BB.reagents) reagents.trans_to(BB, reagents.total_volume) //For chemical darts/bullets qdel(reagents) /obj/item/ammo_casing/proc/throw_proj(atom/target, turf/targloc, mob/living/user, params) var/turf/curloc = user.loc if (!istype(targloc) || !istype(curloc) || !BB) return 0 if(targloc == curloc) if(target) //if the target is right on our location we go straight to bullet_act() target.bullet_act(BB, BB.def_zone) qdel(BB) BB = null return 1 BB.loc = get_turf(user) BB.starting = get_turf(user) BB.current = curloc BB.yo = targloc.y - curloc.y BB.xo = targloc.x - curloc.x if(params) var/list/mouse_control = params2list(params) if(mouse_control["icon-x"]) BB.p_x = text2num(mouse_control["icon-x"]) if(mouse_control["icon-y"]) BB.p_y = text2num(mouse_control["icon-y"]) if(BB) BB.fire() BB = null return 1 /obj/item/ammo_casing/proc/spread(turf/target, turf/current, distro) var/dx = abs(target.x - current.x) var/dy = abs(target.y - current.y) return locate(target.x + round(gaussian(0, distro) * (dy+2)/8, 1), target.y + round(gaussian(0, distro) * (dx+2)/8, 1), target.z) // gaussian(0, distro)