/obj/item/projectile/magic name = "bolt of nothing" icon_state = "energy" damage = 0 damage_type = OXY nodamage = 1 armour_penetration = 100 flag = "magic" /obj/item/projectile/magic/death name = "bolt of death" icon_state = "pulse1_bl" /obj/item/projectile/magic/death/on_hit(target) . = ..() if(ismob(target)) var/mob/M = target M.death(0) /obj/item/projectile/magic/fireball name = "bolt of fireball" icon_state = "fireball" damage = 10 damage_type = BRUTE nodamage = 0 /obj/item/projectile/magic/fireball/Range() var/turf/T1 = get_step(src,turn(dir, -45)) var/turf/T2 = get_step(src,turn(dir, 45)) var/mob/living/L = locate(/mob/living) in T1 //if there's a mob alive in our front right diagonal, we hit it. if(L && L.stat != DEAD) Bump(L) //Magic Bullet #teachthecontroversy return L = locate(/mob/living) in T2 if(L && L.stat != DEAD) Bump(L) return ..() /obj/item/projectile/magic/fireball/on_hit(target) . = ..() var/turf/T = get_turf(target) explosion(T, -1, 0, 2, 3, 0, flame_range = 2) if(ismob(target)) //multiple flavors of pain var/mob/living/M = target M.take_overall_damage(0,10) //between this 10 burn, the 10 brute, the explosion brute, and the onfire burn, your at about 65 damage if you stop drop and roll immediately /obj/item/projectile/magic/resurrection name = "bolt of resurrection" icon_state = "ion" damage = 0 damage_type = OXY nodamage = 1 /obj/item/projectile/magic/resurrection/on_hit(mob/living/carbon/target) . = ..() if(ismob(target)) if(target.revive(full_heal = 1)) if(!target.ckey) for(var/mob/dead/observer/ghost in player_list) if(target.real_name == ghost.real_name) ghost.reenter_corpse() break target << "You rise with a start, you're alive!!!" else if(target.stat != DEAD) target << "You feel great!" /obj/item/projectile/magic/teleport name = "bolt of teleportation" icon_state = "bluespace" damage = 0 damage_type = OXY nodamage = 1 var/inner_tele_radius = 0 var/outer_tele_radius = 6 /obj/item/projectile/magic/teleport/on_hit(mob/target) . = ..() var/teleammount = 0 var/teleloc = target if(!isturf(target)) teleloc = target.loc for(var/atom/movable/stuff in teleloc) if(!stuff.anchored && stuff.loc) teleammount++ do_teleport(stuff, stuff, 10) var/datum/effect_system/smoke_spread/smoke = new smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity smoke.start() /obj/item/projectile/magic/door name = "bolt of door creation" icon_state = "energy" damage = 0 damage_type = OXY nodamage = 1 var/list/door_types = list(/obj/structure/mineral_door/wood,/obj/structure/mineral_door/iron,/obj/structure/mineral_door/silver,\ /obj/structure/mineral_door/gold,/obj/structure/mineral_door/uranium,/obj/structure/mineral_door/sandstone,/obj/structure/mineral_door/transparent/plasma,\ /obj/structure/mineral_door/transparent/diamond) /obj/item/projectile/magic/door/on_hit(atom/target) . = ..() var/atom/T = target.loc if(isturf(target) && target.density) CreateDoor(target) else if (isturf(T) && T.density) CreateDoor(T) /obj/item/projectile/magic/door/proc/CreateDoor(turf/T) var/door_type = pick(door_types) new door_type(T) T.ChangeTurf(/turf/simulated/floor/plating) /obj/item/projectile/magic/change name = "bolt of change" icon_state = "ice_1" damage = 0 damage_type = BURN nodamage = 1 /obj/item/projectile/magic/change/on_hit(atom/change) . = ..() wabbajack(change) /proc/wabbajack(mob/living/M) if(istype(M)) if(istype(M, /mob/living) && M.stat != DEAD) if(M.notransform) return M.notransform = 1 M.canmove = 0 M.icon = null M.overlays.Cut() M.invisibility = 101 if(istype(M, /mob/living/silicon/robot)) var/mob/living/silicon/robot/Robot = M if(Robot.mmi) qdel(Robot.mmi) Robot.notify_ai(1) else for(var/obj/item/W in M) if(!M.unEquip(W)) qdel(W) var/mob/living/new_mob var/randomize = pick("monkey","robot","slime","xeno","humanoid","animal") switch(randomize) if("monkey") new_mob = new /mob/living/carbon/monkey(M.loc) new_mob.languages |= HUMAN if("robot") var/robot = pick("cyborg","syndiborg","drone") switch(robot) if("cyborg") new_mob = new /mob/living/silicon/robot(M.loc) if("syndiborg") new_mob = new /mob/living/silicon/robot/syndicate(M.loc) if("drone") new_mob = new /mob/living/simple_animal/drone(M.loc) var/mob/living/simple_animal/drone/D = new_mob D.update_drone_hack() if(issilicon(new_mob)) new_mob.gender = M.gender new_mob.invisibility = 0 new_mob.job = "Cyborg" var/mob/living/silicon/robot/Robot = new_mob Robot.mmi.transfer_identity(M) //Does not transfer key/client. else new_mob.languages |= HUMAN if("slime") new_mob = new /mob/living/simple_animal/slime(M.loc) if(prob(50)) var/mob/living/simple_animal/slime/Slime = new_mob Slime.is_adult = 1 new_mob.languages |= HUMAN if("xeno") if(prob(50)) new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) else new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) new_mob.languages |= HUMAN /*var/alien_caste = pick("Hunter","Sentinel","Drone","Larva") switch(alien_caste) if("Hunter") new_mob = new /mob/living/carbon/alien/humanoid/hunter(M.loc) if("Sentinel") new_mob = new /mob/living/carbon/alien/humanoid/sentinel(M.loc) if("Drone") new_mob = new /mob/living/carbon/alien/humanoid/drone(M.loc) else new_mob = new /mob/living/carbon/alien/larva(M.loc) new_mob.languages |= HUMAN*/ if("animal") if(prob(50)) var/beast = pick("carp","bear","mushroom","statue", "bat", "goat","killertomato", "spiderbase", "spiderhunter", "blobbernaut", "magicarp", "chaosmagicarp") switch(beast) if("carp") new_mob = new /mob/living/simple_animal/hostile/carp(M.loc) if("bear") new_mob = new /mob/living/simple_animal/hostile/bear(M.loc) if("mushroom") new_mob = new /mob/living/simple_animal/hostile/mushroom(M.loc) if("statue") new_mob = new /mob/living/simple_animal/hostile/statue(M.loc) if("bat") new_mob = new /mob/living/simple_animal/hostile/retaliate/bat(M.loc) if("goat") new_mob = new /mob/living/simple_animal/hostile/retaliate/goat(M.loc) if("killertomato") new_mob = new /mob/living/simple_animal/hostile/killertomato(M.loc) if("spiderbase") new_mob = new /mob/living/simple_animal/hostile/poison/giant_spider(M.loc) if("spiderhunter") new_mob = new /mob/living/simple_animal/hostile/poison/giant_spider/hunter(M.loc) if("blobbernaut") new_mob = new /mob/living/simple_animal/hostile/blob/blobbernaut(M.loc) if("magicarp") new_mob = new /mob/living/simple_animal/hostile/carp/ranged(M.loc) if("chaosmagicarp") new_mob = new /mob/living/simple_animal/hostile/carp/ranged/chaos(M.loc) else var/animal = pick("parrot","corgi","crab","pug","cat","mouse","chicken","cow","lizard","chick","fox","butterfly") switch(animal) if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc) if("corgi") new_mob = new /mob/living/simple_animal/pet/dog/corgi(M.loc) if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc) if("pug") new_mob = new /mob/living/simple_animal/pet/dog/pug(M.loc) if("cat") new_mob = new /mob/living/simple_animal/pet/cat(M.loc) if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc) if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc) if("cow") new_mob = new /mob/living/simple_animal/cow(M.loc) if("lizard") new_mob = new /mob/living/simple_animal/hostile/lizard(M.loc) if("fox") new_mob = new /mob/living/simple_animal/pet/fox(M.loc) if("butterfly") new_mob = new /mob/living/simple_animal/butterfly(M.loc) else new_mob = new /mob/living/simple_animal/chick(M.loc) new_mob.languages |= HUMAN if("humanoid") new_mob = new /mob/living/carbon/human(M.loc) var/datum/preferences/A = new() //Randomize appearance for the human A.copy_to(new_mob, icon_updates=0) var/mob/living/carbon/human/H = new_mob if(prob(50)) var/list/all_species = list() for(var/speciestype in subtypesof(/datum/species)) var/datum/species/S = new speciestype() if(!S.dangerous_existence) all_species += speciestype H.set_species(pick(all_species), icon_update=0) H.real_name = H.dna.species.random_name(H.gender,1) H.update_body() H.update_hair() H.update_mutcolor() H.dna.update_dna_identity() else return new_mob.attack_log = M.attack_log M.attack_log += text("\[[time_stamp()]\] [M.real_name] ([M.ckey]) became [new_mob.real_name].") new_mob.a_intent = "harm" if(M.mind) M.mind.transfer_to(new_mob) else new_mob.key = M.key new_mob << "Your form morphs into that of a [randomize]." qdel(M) return new_mob /obj/item/projectile/magic/animate name = "bolt of animation" icon_state = "red_1" damage = 0 damage_type = BURN nodamage = 1 /obj/item/projectile/magic/animate/Bump(atom/change) ..() if(istype(change, /obj/item) || istype(change, /obj/structure) && !is_type_in_list(change, protected_objects)) if(istype(change, /obj/structure/closet/statue)) for(var/mob/living/carbon/human/H in change.contents) var/mob/living/simple_animal/hostile/statue/S = new /mob/living/simple_animal/hostile/statue(change.loc, firer) S.name = "statue of [H.name]" S.faction = list("\ref[firer]") S.icon = change.icon if(H.mind) H.mind.transfer_to(S) S << "You are an animate statue. You cannot move when monitored, but are nearly invincible and deadly when unobserved! Do not harm [firer.name], your creator." H = change H.loc = S qdel(src) return else var/obj/O = change if(istype(O, /obj/item/weapon/gun)) new /mob/living/simple_animal/hostile/mimic/copy/ranged(O.loc, O, firer) else new /mob/living/simple_animal/hostile/mimic/copy(O.loc, O, firer) else if(istype(change, /mob/living/simple_animal/hostile/mimic/copy)) // Change our allegiance! var/mob/living/simple_animal/hostile/mimic/copy/C = change C.ChangeOwner(firer)