/* Protolathe Similar to an autolathe, you load glass and metal sheets (but not other objects) into it to be used as raw materials for the stuff it creates. All the menus and other manipulation commands are in the R&D console. Note: Must be placed west/left of and R&D console to function. */ /obj/machinery/r_n_d/protolathe name = "Protolathe" desc = "Converts raw materials into useful objects." icon_state = "protolathe" flags = OPENCONTAINER var/datum/material_container/materials var/efficiency_coeff var/list/categories = list( "Power Designs", "Medical Designs", "Bluespace Designs", "Stock Parts", "Equipment", "Mining Designs", "Electronics", "Weapons", "Ammo", "Firing Pins" ) reagents = new() /obj/machinery/r_n_d/protolathe/New() ..() component_parts = list() component_parts += new /obj/item/weapon/circuitboard/protolathe(src) component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) component_parts += new /obj/item/weapon/reagent_containers/glass/beaker(src) materials = new(src, list(MAT_METAL=1, MAT_GLASS=1, MAT_SILVER=1, MAT_GOLD=1, MAT_DIAMOND=1, MAT_PLASMA=1, MAT_URANIUM=1, MAT_BANANIUM=1)) RefreshParts() reagents.my_atom = src /obj/machinery/r_n_d/protolathe/Destroy() qdel(materials) return ..() /obj/machinery/r_n_d/protolathe/RefreshParts() var/T = 0 for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) G.reagents.trans_to(src, G.reagents.total_volume) for(var/obj/item/weapon/stock_parts/matter_bin/M in component_parts) T += M.rating materials.max_amount = T * 75000 T = 0 for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts) T += (M.rating/3) efficiency_coeff = max(T, 1) /obj/machinery/r_n_d/protolathe/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material var/A = materials.amount(M) if(!A) A = reagents.get_reagent_amount(M) A = A / max(1, (being_built.reagents[M]/efficiency_coeff)) else A = A / max(1, (being_built.materials[M]/efficiency_coeff)) return A /obj/machinery/r_n_d/protolathe/attackby(obj/item/O, mob/user, params) if (shocked) shock(user,50) if (default_deconstruction_screwdriver(user, "protolathe_t", "protolathe", O)) if(linked_console) linked_console.linked_lathe = null linked_console = null return if(exchange_parts(user, O)) return if (panel_open) if(istype(O, /obj/item/weapon/crowbar)) for(var/obj/item/weapon/reagent_containers/glass/G in component_parts) reagents.trans_to(G, G.reagents.maximum_volume) materials.retrieve_all() default_deconstruction_crowbar(O) return 1 else user << "You can't load the [src.name] while it's opened!" return 1 if (disabled) return if (!linked_console) user << "The [src.name] must be linked to an R&D console first!" return 1 if (busy) user << "The [src.name] is busy! Please wait for completion of previous operation." return 1 if (O.is_open_container()) return if (stat) return 1 if(!istype(O,/obj/item/stack/sheet)) return 1 if(!materials.has_space( materials.get_item_material_amount(O) )) user << "The [src.name]'s material bin is full! Please remove material before adding more." return 1 var/obj/item/stack/sheet/stack = O var/amount = round(input("How many sheets do you want to add?") as num)//No decimals if(!in_range(src, stack) || !user.Adjacent(src)) return var/amount_inserted = materials.insert_stack(O,amount) if(!amount_inserted) return 1 else var/stack_name = stack.name busy = 1 use_power(max(1000, (MINERAL_MATERIAL_AMOUNT*amount_inserted/10))) user << "You add [amount_inserted] sheets to the [src.name]." overlays += "protolathe_[stack_name]" sleep(10) overlays -= "protolathe_[stack_name]" busy = 0 updateUsrDialog()