/obj/machinery/computer/shuttle/ferry name = "transport ferry console" circuit = /obj/item/weapon/circuitboard/ferry shuttleId = "ferry" possible_destinations = "ferry_home;ferry_away" /obj/machinery/computer/shuttle/ferry/request name = "ferry console" circuit = /obj/item/weapon/circuitboard/ferry/request var/cooldown //prevents spamming admins possible_destinations = "ferry_home" admin_controlled = 1 /obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list) ..() if(href_list["request"]) if(cooldown) return cooldown = 1 usr << "Your request has been recieved by Centcom." admins << "FERRY: [key_name_admin(usr)] (?) (FLW) (Move Ferry) is requesting to move the transport ferry to Centcom." spawn(600) //One minute cooldown cooldown = 0