/obj/machinery/computer/shuttle/ferry
name = "transport ferry console"
circuit = /obj/item/weapon/circuitboard/ferry
shuttleId = "ferry"
possible_destinations = "ferry_home;ferry_away"
/obj/machinery/computer/shuttle/ferry/request
name = "ferry console"
circuit = /obj/item/weapon/circuitboard/ferry/request
var/cooldown //prevents spamming admins
possible_destinations = "ferry_home"
admin_controlled = 1
/obj/machinery/computer/shuttle/ferry/request/Topic(href, href_list)
..()
if(href_list["request"])
if(cooldown)
return
cooldown = 1
usr << "Your request has been recieved by Centcom."
admins << "FERRY: [key_name_admin(usr)] (?) (FLW) (Move Ferry) is requesting to move the transport ferry to Centcom."
spawn(600) //One minute cooldown
cooldown = 0