#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day //Security levels #define SEC_LEVEL_GREEN 0 #define SEC_LEVEL_BLUE 1 #define SEC_LEVEL_RED 2 #define SEC_LEVEL_DELTA 3 //some arbitrary defines to be used by self-pruning global lists. (see master_controller) #define PROCESS_KILL 26 //Used to trigger removal from a processing list #define MANIFEST_ERROR_NAME 1 #define MANIFEST_ERROR_COUNT 2 #define MANIFEST_ERROR_ITEM 4 #define TRANSITIONEDGE 7 //Distance from edge to move to another z-level //HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12. #define HUD_STYLE_STANDARD 1 #define HUD_STYLE_REDUCED 2 #define HUD_STYLE_NOHUD 3 #define HUD_VERSIONS 3 //used in show_hud() //1 = standard hud //2 = reduced hud (just hands and intent switcher) //3 = no hud (for screenshots) #define MINERAL_MATERIAL_AMOUNT 2000 //The amount of materials you get from a sheet of mineral like iron/diamond/glass etc #define CLICK_CD_MELEE 8 #define CLICK_CD_RANGE 4 #define CLICK_CD_BREAKOUT 100 #define CLICK_CD_HANDCUFFED 10 #define CLICK_CD_TKSTRANGLE 10 #define CLICK_CD_RESIST 20 //click cooldowns, in tenths of a second #define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom #define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this //used by canUseTopic() //singularity defines #define STAGE_ONE 1 #define STAGE_TWO 3 #define STAGE_THREE 5 #define STAGE_FOUR 7 #define STAGE_FIVE 9 //SOUND: #define SOUND_MINIMUM_PRESSURE 10 #define FALLOFF_SOUNDS 1 #define SURROUND_CAP 7